VIRTUAL BOARD GAME DESIGN AS AN EFFORT TO PERSUADE 13-15 YEARS OLD TO LEARN SIGN LANGUAGE

As an independent country, the Deaf in Indonesia is still not free from discrimination and audism, an idea that someone is superior based on their abilities to hear or behave like a hearing person. This happened due to a lack of education about the needs of the deaf. One way to facilitate communi...

Full description

Saved in:
Bibliographic Details
Main Author: Safa Regita, Aurellia
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/74601
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Institut Teknologi Bandung
Language: Indonesia
Description
Summary:As an independent country, the Deaf in Indonesia is still not free from discrimination and audism, an idea that someone is superior based on their abilities to hear or behave like a hearing person. This happened due to a lack of education about the needs of the deaf. One way to facilitate communication with the Deaf is to learn sign language. Therefore, we need a media that can introduce and teaches sign language to adolescents 13-15 years of age, namely virtual board games. This design refers to data obtained from literature reviews and interviews. The Design Result in the use of card-based board games that can be played as flashcards and karuta. With this research, it is hoped that children will recognize and be interested in learning sign language.