IMMERSIVE VISUALIZATION FOR INDONESIAN GENERAL ELECTION REAL COUNT DATA
The Indonesian Presidential Election is a democratic process that allows the Indonesian population to determine the President and Vice President of the Republic of Indonesia. In the collection and recapitulation of vote counting data during the election, one of the methods to calculate the result...
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id-itb.:754562023-07-31T21:30:28ZIMMERSIVE VISUALIZATION FOR INDONESIAN GENERAL ELECTION REAL COUNT DATA Anindita Awi Arjwasa, Maulana Indonesia Final Project data, visualization, immersive INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/75456 The Indonesian Presidential Election is a democratic process that allows the Indonesian population to determine the President and Vice President of the Republic of Indonesia. In the collection and recapitulation of vote counting data during the election, one of the methods to calculate the results is the real count method. The data from the real count must be communicated with easily digestible visualizations to avoid misunderstandings and confusion. One way to make data visualizations more easily understandable to the public is by increasing the level of immersion through the use of Virtual Reality (VR) technology. Additionally, real-time adaptability of visualizations to data updates ensures that the conveyed information remains up-to-date. In this Final Project, research, literature study, and analysis will be conducted to address the encountered issues, such as determining which information should be visualized, what types of visualizations to use, and how users can interact with the virtual environment. The solution found is an immersive and interactive visualization program capable of representing real-time election vote count data using VR technology. This program will be developed with Unity 3D and accessed using Oculus Quest 2 devices. The development of the program follows the data visualization methodology proposed by Fry (2008) and is modified to suit the program's requirements. The program is evaluated using black-box testing methods, and it is found that the program meets all functional requirements. Based on the research and implementation of the solution, it can be concluded that the required information is the election vote count results, visualized using bar diagrams, and users can display the visualization of vote count data for specific provinces. text |
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The Indonesian Presidential Election is a democratic process that allows
the Indonesian population to determine the President and Vice President of the
Republic of Indonesia. In the collection and recapitulation of vote counting data
during the election, one of the methods to calculate the results is the real count
method. The data from the real count must be communicated with easily
digestible visualizations to avoid misunderstandings and confusion. One way to
make data visualizations more easily understandable to the public is by increasing
the level of immersion through the use of Virtual Reality (VR) technology.
Additionally, real-time adaptability of visualizations to data updates ensures that
the conveyed information remains up-to-date.
In this Final Project, research, literature study, and analysis will be
conducted to address the encountered issues, such as determining which
information should be visualized, what types of visualizations to use, and how
users can interact with the virtual environment. The solution found is an
immersive and interactive visualization program capable of representing real-time
election vote count data using VR technology. This program will be developed
with Unity 3D and accessed using Oculus Quest 2 devices.
The development of the program follows the data visualization
methodology proposed by Fry (2008) and is modified to suit the program's
requirements. The program is evaluated using black-box testing methods, and it is
found that the program meets all functional requirements. Based on the research
and implementation of the solution, it can be concluded that the required
information is the election vote count results, visualized using bar diagrams, and
users can display the visualization of vote count data for specific provinces. |
format |
Final Project |
author |
Anindita Awi Arjwasa, Maulana |
spellingShingle |
Anindita Awi Arjwasa, Maulana IMMERSIVE VISUALIZATION FOR INDONESIAN GENERAL ELECTION REAL COUNT DATA |
author_facet |
Anindita Awi Arjwasa, Maulana |
author_sort |
Anindita Awi Arjwasa, Maulana |
title |
IMMERSIVE VISUALIZATION FOR INDONESIAN GENERAL ELECTION REAL COUNT DATA |
title_short |
IMMERSIVE VISUALIZATION FOR INDONESIAN GENERAL ELECTION REAL COUNT DATA |
title_full |
IMMERSIVE VISUALIZATION FOR INDONESIAN GENERAL ELECTION REAL COUNT DATA |
title_fullStr |
IMMERSIVE VISUALIZATION FOR INDONESIAN GENERAL ELECTION REAL COUNT DATA |
title_full_unstemmed |
IMMERSIVE VISUALIZATION FOR INDONESIAN GENERAL ELECTION REAL COUNT DATA |
title_sort |
immersive visualization for indonesian general election real count data |
url |
https://digilib.itb.ac.id/gdl/view/75456 |
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1822280171559845888 |