IMMERSIVE VISUALIZATION FOR INDONESIAN GENERAL ELECTION REAL COUNT DATA

The Indonesian Presidential Election is a democratic process that allows the Indonesian population to determine the President and Vice President of the Republic of Indonesia. In the collection and recapitulation of vote counting data during the election, one of the methods to calculate the result...

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Main Author: Anindita Awi Arjwasa, Maulana
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/75456
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:75456
spelling id-itb.:754562023-07-31T21:30:28ZIMMERSIVE VISUALIZATION FOR INDONESIAN GENERAL ELECTION REAL COUNT DATA Anindita Awi Arjwasa, Maulana Indonesia Final Project data, visualization, immersive INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/75456 The Indonesian Presidential Election is a democratic process that allows the Indonesian population to determine the President and Vice President of the Republic of Indonesia. In the collection and recapitulation of vote counting data during the election, one of the methods to calculate the results is the real count method. The data from the real count must be communicated with easily digestible visualizations to avoid misunderstandings and confusion. One way to make data visualizations more easily understandable to the public is by increasing the level of immersion through the use of Virtual Reality (VR) technology. Additionally, real-time adaptability of visualizations to data updates ensures that the conveyed information remains up-to-date. In this Final Project, research, literature study, and analysis will be conducted to address the encountered issues, such as determining which information should be visualized, what types of visualizations to use, and how users can interact with the virtual environment. The solution found is an immersive and interactive visualization program capable of representing real-time election vote count data using VR technology. This program will be developed with Unity 3D and accessed using Oculus Quest 2 devices. The development of the program follows the data visualization methodology proposed by Fry (2008) and is modified to suit the program's requirements. The program is evaluated using black-box testing methods, and it is found that the program meets all functional requirements. Based on the research and implementation of the solution, it can be concluded that the required information is the election vote count results, visualized using bar diagrams, and users can display the visualization of vote count data for specific provinces. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description The Indonesian Presidential Election is a democratic process that allows the Indonesian population to determine the President and Vice President of the Republic of Indonesia. In the collection and recapitulation of vote counting data during the election, one of the methods to calculate the results is the real count method. The data from the real count must be communicated with easily digestible visualizations to avoid misunderstandings and confusion. One way to make data visualizations more easily understandable to the public is by increasing the level of immersion through the use of Virtual Reality (VR) technology. Additionally, real-time adaptability of visualizations to data updates ensures that the conveyed information remains up-to-date. In this Final Project, research, literature study, and analysis will be conducted to address the encountered issues, such as determining which information should be visualized, what types of visualizations to use, and how users can interact with the virtual environment. The solution found is an immersive and interactive visualization program capable of representing real-time election vote count data using VR technology. This program will be developed with Unity 3D and accessed using Oculus Quest 2 devices. The development of the program follows the data visualization methodology proposed by Fry (2008) and is modified to suit the program's requirements. The program is evaluated using black-box testing methods, and it is found that the program meets all functional requirements. Based on the research and implementation of the solution, it can be concluded that the required information is the election vote count results, visualized using bar diagrams, and users can display the visualization of vote count data for specific provinces.
format Final Project
author Anindita Awi Arjwasa, Maulana
spellingShingle Anindita Awi Arjwasa, Maulana
IMMERSIVE VISUALIZATION FOR INDONESIAN GENERAL ELECTION REAL COUNT DATA
author_facet Anindita Awi Arjwasa, Maulana
author_sort Anindita Awi Arjwasa, Maulana
title IMMERSIVE VISUALIZATION FOR INDONESIAN GENERAL ELECTION REAL COUNT DATA
title_short IMMERSIVE VISUALIZATION FOR INDONESIAN GENERAL ELECTION REAL COUNT DATA
title_full IMMERSIVE VISUALIZATION FOR INDONESIAN GENERAL ELECTION REAL COUNT DATA
title_fullStr IMMERSIVE VISUALIZATION FOR INDONESIAN GENERAL ELECTION REAL COUNT DATA
title_full_unstemmed IMMERSIVE VISUALIZATION FOR INDONESIAN GENERAL ELECTION REAL COUNT DATA
title_sort immersive visualization for indonesian general election real count data
url https://digilib.itb.ac.id/gdl/view/75456
_version_ 1822280171559845888