INTERACTION DESIGN FOR IMPLEMENTATION OF MULTI-WINDOW ON SMARTPHONE
The use of smartphones varies from person to person, and one of the uses that requires attention is multitasking using a smartphone. Multitasking is usually done on computers, but the increase in smartphones’ screen size and RAM capacity makes it an option for multitasking. The implementation of...
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id-itb.:755152023-08-02T10:47:27ZINTERACTION DESIGN FOR IMPLEMENTATION OF MULTI-WINDOW ON SMARTPHONE Aristides, Samuel Indonesia Final Project smartphone, multitasking, floating window, split screen, user-centered design. INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/75515 The use of smartphones varies from person to person, and one of the uses that requires attention is multitasking using a smartphone. Multitasking is usually done on computers, but the increase in smartphones’ screen size and RAM capacity makes it an option for multitasking. The implementation of multitasking on smartphones still has weaknesses, and this final project aims to create an interaction design that overcomes these weaknesses. The method used is user- centered design with problem analysis through questionnaires and current implementation analysis, followed by determining needs, followed by creating low fidelity and high fidelity designs, and finally testing those designs. Two iterations of the design resulted in a final design that has a SUS score of 91 (Grade A), an ease of use score that is not lower than 6.3 out of 7, a task completion rate of 100%, and icons that are almost entirely easy to find with a time-to- locate time of 0-5 seconds. The final design can be implemented on Android, but implementation on iOS needs to wait for its software to support the proposed solution. text |
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Institut Teknologi Bandung |
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Indonesia Indonesia |
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Institut Teknologi Bandung |
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Indonesia |
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The use of smartphones varies from person to person, and one of the uses that requires attention
is multitasking using a smartphone. Multitasking is usually done on computers, but the increase
in smartphones’ screen size and RAM capacity makes it an option for multitasking. The
implementation of multitasking on smartphones still has weaknesses, and this final project aims
to create an interaction design that overcomes these weaknesses. The method used is user-
centered design with problem analysis through questionnaires and current implementation
analysis, followed by determining needs, followed by creating low fidelity and high fidelity
designs, and finally testing those designs. Two iterations of the design resulted in a final design
that has a SUS score of 91 (Grade A), an ease of use score that is not lower than 6.3 out of 7, a
task completion rate of 100%, and icons that are almost entirely easy to find with a time-to-
locate time of 0-5 seconds. The final design can be implemented on Android, but implementation
on iOS needs to wait for its software to support the proposed solution. |
format |
Final Project |
author |
Aristides, Samuel |
spellingShingle |
Aristides, Samuel INTERACTION DESIGN FOR IMPLEMENTATION OF MULTI-WINDOW ON SMARTPHONE |
author_facet |
Aristides, Samuel |
author_sort |
Aristides, Samuel |
title |
INTERACTION DESIGN FOR IMPLEMENTATION OF MULTI-WINDOW ON SMARTPHONE |
title_short |
INTERACTION DESIGN FOR IMPLEMENTATION OF MULTI-WINDOW ON SMARTPHONE |
title_full |
INTERACTION DESIGN FOR IMPLEMENTATION OF MULTI-WINDOW ON SMARTPHONE |
title_fullStr |
INTERACTION DESIGN FOR IMPLEMENTATION OF MULTI-WINDOW ON SMARTPHONE |
title_full_unstemmed |
INTERACTION DESIGN FOR IMPLEMENTATION OF MULTI-WINDOW ON SMARTPHONE |
title_sort |
interaction design for implementation of multi-window on smartphone |
url |
https://digilib.itb.ac.id/gdl/view/75515 |
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1822994397480878080 |