ELECTION DATA VISUALIZATION IN VIRTUAL REALITY USING OCULUS QUEST 2

The advancement of technology has led to the growth of virtual reality, and Indonesia has followed this trend with a significant portion of the population embracing it. Virtual reality has transformed the way humans interact with technology. In the realm of politics, there is an opportunity to ut...

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Main Author: Alya Qonita, Vania
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/75667
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:75667
spelling id-itb.:756672023-08-06T04:29:08ZELECTION DATA VISUALIZATION IN VIRTUAL REALITY USING OCULUS QUEST 2 Alya Qonita, Vania Indonesia Final Project virtual reality, visualization, Oculus. INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/75667 The advancement of technology has led to the growth of virtual reality, and Indonesia has followed this trend with a significant portion of the population embracing it. Virtual reality has transformed the way humans interact with technology. In the realm of politics, there is an opportunity to utilize virtual reality for data visualization in upcoming elections, providing insights into candidate victories and voting distribution. Existing research has focused on incorporating stakeholders' needs in elections. Through this data, 3D virtual reality visualizations have been developed. In Indonesia, election results are presented in 2D visualizations on the web, while in the UK, there is a project displaying election results using laptop controls in a 3D environment. Therefore, this thesis aims to develop a virtual reality-based election visualization. The application is developed using Unity, running in a virtual reality environment with control via Oculus Quest 2. The development process involves data acquisition using Selenium for the 2019 election data. The visualization includes textual participant profiles, a participant support map using choropleth maps, and electability displayed through bar charts. Blender is used for rendering Indonesia's map as an asset. The development encompasses three main parts in Unity: scene creation, user interactions, and the user interface. Usability testing based on task- based scenarios is conducted with eight users for evaluation purposes. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description The advancement of technology has led to the growth of virtual reality, and Indonesia has followed this trend with a significant portion of the population embracing it. Virtual reality has transformed the way humans interact with technology. In the realm of politics, there is an opportunity to utilize virtual reality for data visualization in upcoming elections, providing insights into candidate victories and voting distribution. Existing research has focused on incorporating stakeholders' needs in elections. Through this data, 3D virtual reality visualizations have been developed. In Indonesia, election results are presented in 2D visualizations on the web, while in the UK, there is a project displaying election results using laptop controls in a 3D environment. Therefore, this thesis aims to develop a virtual reality-based election visualization. The application is developed using Unity, running in a virtual reality environment with control via Oculus Quest 2. The development process involves data acquisition using Selenium for the 2019 election data. The visualization includes textual participant profiles, a participant support map using choropleth maps, and electability displayed through bar charts. Blender is used for rendering Indonesia's map as an asset. The development encompasses three main parts in Unity: scene creation, user interactions, and the user interface. Usability testing based on task- based scenarios is conducted with eight users for evaluation purposes.
format Final Project
author Alya Qonita, Vania
spellingShingle Alya Qonita, Vania
ELECTION DATA VISUALIZATION IN VIRTUAL REALITY USING OCULUS QUEST 2
author_facet Alya Qonita, Vania
author_sort Alya Qonita, Vania
title ELECTION DATA VISUALIZATION IN VIRTUAL REALITY USING OCULUS QUEST 2
title_short ELECTION DATA VISUALIZATION IN VIRTUAL REALITY USING OCULUS QUEST 2
title_full ELECTION DATA VISUALIZATION IN VIRTUAL REALITY USING OCULUS QUEST 2
title_fullStr ELECTION DATA VISUALIZATION IN VIRTUAL REALITY USING OCULUS QUEST 2
title_full_unstemmed ELECTION DATA VISUALIZATION IN VIRTUAL REALITY USING OCULUS QUEST 2
title_sort election data visualization in virtual reality using oculus quest 2
url https://digilib.itb.ac.id/gdl/view/75667
_version_ 1822007752134754304