DESIGN OF CROWDSOURCE BASED WEBSITE ARCHIVE AND INFORMATION OF ESPORTS INDONESIA
Esports Indonesia has emerged as a new business model and rapidly growing industry since the surge of online gaming users in 2015. The roles of the five esports stakeholders are crucial in shaping the Indonesian esports ecosystem, including esports game developers, event organizers, professional...
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Format: | Theses |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/76225 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | Esports Indonesia has emerged as a new business model and rapidly growing
industry since the surge of online gaming users in 2015. The roles of the five esports
stakeholders are crucial in shaping the Indonesian esports ecosystem, including
esports game developers, event organizers, professional esports teams,
professional esports athletes, and esports enthusiasts and viewers. These
stakeholders exchange information within the ecosystem with the aim of securing
sponsorships for growth. Information such as player performance, team dynamics,
and tournament outcomes shared by these stakeholders are pivotal in
demonstrating the ecosystem's performance to sponsors. Nevertheless, challenges
arise in collecting extensive data and information, although the required
information changes annually during the tournament season. To address these
challenges and needs, this design proposes a website in the form of a directory as
an alternative medium for archiving and disseminating esports information in
Indonesia. Initial research involves observing various types of tournament
information, teams, and professional esports athletes. Interviews with esports
stakeholders are conducted to understand the user journey in seeking esports
information in Indonesia over a five-year period. Comparative studies of similar
media references and relevant literature on data collection methods are performed.
The utilization of Garrett's five planes method and Nielsen's heuristic evaluation
for usability testing enables the creation of a website design in the form of an
Indonesian esports information directory, encompassing tournaments, teams, and
players. This design undergoes two iterations and two usability tests to attain
optimal user experience and interface alignment with user needs. The incorporation
of crowdsource methodology is applied through a strategy encompassing elements,
forms, processes, and a crowdsource framework tailored to the needs of esports
stakeholders. The decision feasibility factors of scope, structure, and surface planes
are integral to this design. The arrangement, presentation, navigation, and layout
of information strengthen the website's scope and structure, facilitating information
retrieval. Design elements such as images, icons, graphics, and text reinforce the
relevance of information for users. Additionally, incentivizing the data collection
method is pivotal in motivating esports stakeholders' contributions within the
crowdsourcing platform, thus ensuring ongoing engagement within the esports
ecosystem. |
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