DESIGN OF CROWDSOURCE BASED WEBSITE ARCHIVE AND INFORMATION OF ESPORTS INDONESIA

Esports Indonesia has emerged as a new business model and rapidly growing industry since the surge of online gaming users in 2015. The roles of the five esports stakeholders are crucial in shaping the Indonesian esports ecosystem, including esports game developers, event organizers, professional...

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Bibliographic Details
Main Author: Mursalat Farqo, Tedi
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/76225
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Institution: Institut Teknologi Bandung
Language: Indonesia
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Summary:Esports Indonesia has emerged as a new business model and rapidly growing industry since the surge of online gaming users in 2015. The roles of the five esports stakeholders are crucial in shaping the Indonesian esports ecosystem, including esports game developers, event organizers, professional esports teams, professional esports athletes, and esports enthusiasts and viewers. These stakeholders exchange information within the ecosystem with the aim of securing sponsorships for growth. Information such as player performance, team dynamics, and tournament outcomes shared by these stakeholders are pivotal in demonstrating the ecosystem's performance to sponsors. Nevertheless, challenges arise in collecting extensive data and information, although the required information changes annually during the tournament season. To address these challenges and needs, this design proposes a website in the form of a directory as an alternative medium for archiving and disseminating esports information in Indonesia. Initial research involves observing various types of tournament information, teams, and professional esports athletes. Interviews with esports stakeholders are conducted to understand the user journey in seeking esports information in Indonesia over a five-year period. Comparative studies of similar media references and relevant literature on data collection methods are performed. The utilization of Garrett's five planes method and Nielsen's heuristic evaluation for usability testing enables the creation of a website design in the form of an Indonesian esports information directory, encompassing tournaments, teams, and players. This design undergoes two iterations and two usability tests to attain optimal user experience and interface alignment with user needs. The incorporation of crowdsource methodology is applied through a strategy encompassing elements, forms, processes, and a crowdsource framework tailored to the needs of esports stakeholders. The decision feasibility factors of scope, structure, and surface planes are integral to this design. The arrangement, presentation, navigation, and layout of information strengthen the website's scope and structure, facilitating information retrieval. Design elements such as images, icons, graphics, and text reinforce the relevance of information for users. Additionally, incentivizing the data collection method is pivotal in motivating esports stakeholders' contributions within the crowdsourcing platform, thus ensuring ongoing engagement within the esports ecosystem.