DESIGN OF THE METAVERSE IN THE EAST HALL OF GANESHA CAMPUS
This study delves into the innovative application of metaverse technology and LiDAR in safeguarding the digital assets of East Hall, situated within Bandung Institute of Technology's Ganesha Campus. Through the metaverse, the preservation of heritage buildings takes a new perspective by not...
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id-itb.:763292023-08-14T14:32:23ZDESIGN OF THE METAVERSE IN THE EAST HALL OF GANESHA CAMPUS Sandro Mahardika, Marcellino Indonesia Theses Metaverse, Unreal Engine, Workflow, Campus, Cultural Heritage INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/76329 This study delves into the innovative application of metaverse technology and LiDAR in safeguarding the digital assets of East Hall, situated within Bandung Institute of Technology's Ganesha Campus. Through the metaverse, the preservation of heritage buildings takes a new perspective by not only conserving the physical structures but also capturing their historical significance as digital assets. The design process is structured into three key stages: (1) Pre-production, which entails the acquisition of data from LiDAR, UAV, blueprints, and location photos; (2) Production, involving the meticulous creation of 3D asset modeling through the utilization of Sketchup and Blender; (3) Postproduction, where the metaverse platform is developed using the powerful Unreal Engine for the metaverse local network, and the VR-based metaverse online network relies on spatial.io, reflecting its current limitations. This workflow ensures efficiency while preserving interior asset accuracy and detail, effectively bridging the gap between the metaverse local and online platforms, which are yet to be fully supported. text |
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Institut Teknologi Bandung |
building |
Institut Teknologi Bandung Library |
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Indonesia Indonesia |
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Institut Teknologi Bandung |
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Digital ITB |
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Indonesia |
description |
This study delves into the innovative application of metaverse technology and
LiDAR in safeguarding the digital assets of East Hall, situated within
Bandung Institute of Technology's Ganesha Campus. Through the metaverse,
the preservation of heritage buildings takes a new perspective by not only
conserving the physical structures but also capturing their historical
significance as digital assets.
The design process is structured into three key stages: (1) Pre-production,
which entails the acquisition of data from LiDAR, UAV, blueprints, and
location photos; (2) Production, involving the meticulous creation of 3D asset
modeling through the utilization of Sketchup and Blender; (3) Postproduction,
where the metaverse platform is developed using the powerful
Unreal Engine for the metaverse local network, and the VR-based metaverse
online network relies on spatial.io, reflecting its current limitations.
This workflow ensures efficiency while preserving interior asset accuracy and
detail, effectively bridging the gap between the metaverse local and online
platforms, which are yet to be fully supported.
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format |
Theses |
author |
Sandro Mahardika, Marcellino |
spellingShingle |
Sandro Mahardika, Marcellino DESIGN OF THE METAVERSE IN THE EAST HALL OF GANESHA CAMPUS |
author_facet |
Sandro Mahardika, Marcellino |
author_sort |
Sandro Mahardika, Marcellino |
title |
DESIGN OF THE METAVERSE IN THE EAST HALL OF GANESHA CAMPUS |
title_short |
DESIGN OF THE METAVERSE IN THE EAST HALL OF GANESHA CAMPUS |
title_full |
DESIGN OF THE METAVERSE IN THE EAST HALL OF GANESHA CAMPUS |
title_fullStr |
DESIGN OF THE METAVERSE IN THE EAST HALL OF GANESHA CAMPUS |
title_full_unstemmed |
DESIGN OF THE METAVERSE IN THE EAST HALL OF GANESHA CAMPUS |
title_sort |
design of the metaverse in the east hall of ganesha campus |
url |
https://digilib.itb.ac.id/gdl/view/76329 |
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1822994832942956544 |