MODELLING OF DRAFTING PHASE IN DOTA 2 VIDEO GAME USING GAME THEORY
In recent years, the world of e-sports has seen tremendous growth. One of the prominent games in this domain is Dota 2, a real-time strategy (RTS) game of the MOBA (Multiplayer Online Battle Arena) genre. A crucial strategic aspect in Dota 2 is the Drafting phase. The Drafting phase involves both...
Saved in:
Main Author: | |
---|---|
Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/76411 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | In recent years, the world of e-sports has seen tremendous growth. One of the
prominent games in this domain is Dota 2, a real-time strategy (RTS) game of
the MOBA (Multiplayer Online Battle Arena) genre. A crucial strategic aspect in
Dota 2 is the Drafting phase. The Drafting phase involves both teams picking and
banning Hero characters that play a crucial role in the course of the game. In this
Final Project, a mathematical model of the Drafting phase will be developed, and
the search for the best moves will be conducted based on influential factors during
the Drafting phase, such as team preferences, META Heroes, Hero synergies and
counters, Hero positions, and Hero roles. The mathematical model is constructed
using concepts from game theory, a branch of mathematics that analyzes strategic
interactions among rational decision-makers. Game theory studies how interactions
between multiple parties influence decision-making. The mathematical model of
the Drafting phase is constructed based on both static and dynamic game concepts,
and the optimal solution from this model will be sought to obtain insights into the
best moves that a team can make during the Drafting phase. In the model development,
game data such as hero statistics and match results will be utilized. |
---|