A MIXED REALITY TECHNOLOGY IMPLEMENTATION WITH AUDIO SIGNAL PROCESSING TO TRAIN AND BOOST MOTIVATION ON LEARNING KEYBOARD INSTRUMENT
Technology becomes increasingly important in education, including music, through innovative immersive applications that can help in learning and practicing music. A popular musical instruments used for practice is keyboard instruments, such as piano. Learning piano is not easy and requires a long...
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Format: | Theses |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/76683 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | Technology becomes increasingly important in education, including music,
through innovative immersive applications that can help in learning and
practicing music. A popular musical instruments used for practice is keyboard
instruments, such as piano. Learning piano is not easy and requires a long time,
leading to many students dropping out.
Various VR (virtual reality) and AR (augmented reality) applications have been
developed to improve skills and knowledge in playing musical instruments.
However, these applications mainly utilize MIDI (Musical Instrument Digital
Interface) input for validating notes. This research explores the potential
implementation of mixed reality, which is a part of AR, through sound processing
capabilites or without using the MIDI, and game approach to enhance learning
and motivation. The research used the HoloLens 2 device and the FFT (Fast
Fourier Transform) method with peak detection and compared various window
functions to determine the most accurate one. Factors influencing motivation
were analyzed using the HMSAM (Hedonic-Motivation System Adoption Model).
The results showed that Blackman-Harris window function performed the best,
with a 97.28% accuracy rate when tested on complex songs. Moreover, out of the
31 users tested and evaluated using HMSAM, it was revealed that curiosity and
joy were the most significant factors influencing the use of the application. The
effectiveness level of the learning was moderate, with an increase of 31.28%.
Although there were limitations in the use of audio processing, it could still be
utilized and improved further to keep users motivated to learn piano. |
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