A STUDY OF APP-ASSISTED BOARDGAMES AND THEIR POTENTIAL AS A MEDIUM FOR FOSTERING COLLABORATIVE SKILLS IN CHILDREN

Board games have gained significant popularity in recent times, particularly in the aftermath of the COVID-19 pandemic. The evolution of board games is a topic of considerable interest, as these games have transitioned from their initial form as simple paper and board constructs to their current int...

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Main Author: Priskadana Putra, Tegar
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/77617
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:77617
spelling id-itb.:776172023-09-12T08:34:47ZA STUDY OF APP-ASSISTED BOARDGAMES AND THEIR POTENTIAL AS A MEDIUM FOR FOSTERING COLLABORATIVE SKILLS IN CHILDREN Priskadana Putra, Tegar Indonesia Theses Boardgame, Hybrid Boardgame Design (HBD), Collaborative Skills, Educational Boardgames. INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/77617 Board games have gained significant popularity in recent times, particularly in the aftermath of the COVID-19 pandemic. The evolution of board games is a topic of considerable interest, as these games have transitioned from their initial form as simple paper and board constructs to their current integration into the digital realm. The progression of board games from its traditional physical form to digital adaptations, incorporating hybrid elements that blend physical and digital components, and further advancing to incorporate cutting-edge technologies like Virtual Reality (VR), has been a notable trend. The use of digital tools or applications into traditional board games is intended to augment the overall gameplay experience by introducing elements that increase excitement, engagement, and interactivity. The incorporation of digital media within a board game enables the potential for intervention by digital media, including the utilization of audio, video, and interactive displays. At present, there exists a plethora of board games that incorporate digital applications into their design and functionality. Initial research was undertaken to investigate the use of app-assisted gaming in board games through the use of literature studies and content analysis methods. This study aimed to map the integration of app-assisted gameplay in various board game titles. Subsequently, the findings of the mapping exercise were subjected to further analysis in order to ascertain the potential and scope of its impact when utilized as a tool for fostering collaborative attitudes in youngsters. The research was conducted utilizing the Design, Dynamics, Experience Framework (D.D.E Framework) as a tool for surgical evaluation. This aligns with the objectives of the Indonesian education system as outlined in the Pancasila student profile, which emphasizes the importance of mutual cooperation, including teamwork. Collaboration is widely recognized as one of the essential skills for students in the 21st century. However, it has been observed that numerous students have challenges in engaging in collaborative activities within the era of online learning, particularly in the year 2021. The study employed qualitative methodologies, namely content analysis, to examine the gameplay of board games with app-assisted features. This analysis was further supported by interviews and test-play sessions. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Board games have gained significant popularity in recent times, particularly in the aftermath of the COVID-19 pandemic. The evolution of board games is a topic of considerable interest, as these games have transitioned from their initial form as simple paper and board constructs to their current integration into the digital realm. The progression of board games from its traditional physical form to digital adaptations, incorporating hybrid elements that blend physical and digital components, and further advancing to incorporate cutting-edge technologies like Virtual Reality (VR), has been a notable trend. The use of digital tools or applications into traditional board games is intended to augment the overall gameplay experience by introducing elements that increase excitement, engagement, and interactivity. The incorporation of digital media within a board game enables the potential for intervention by digital media, including the utilization of audio, video, and interactive displays. At present, there exists a plethora of board games that incorporate digital applications into their design and functionality. Initial research was undertaken to investigate the use of app-assisted gaming in board games through the use of literature studies and content analysis methods. This study aimed to map the integration of app-assisted gameplay in various board game titles. Subsequently, the findings of the mapping exercise were subjected to further analysis in order to ascertain the potential and scope of its impact when utilized as a tool for fostering collaborative attitudes in youngsters. The research was conducted utilizing the Design, Dynamics, Experience Framework (D.D.E Framework) as a tool for surgical evaluation. This aligns with the objectives of the Indonesian education system as outlined in the Pancasila student profile, which emphasizes the importance of mutual cooperation, including teamwork. Collaboration is widely recognized as one of the essential skills for students in the 21st century. However, it has been observed that numerous students have challenges in engaging in collaborative activities within the era of online learning, particularly in the year 2021. The study employed qualitative methodologies, namely content analysis, to examine the gameplay of board games with app-assisted features. This analysis was further supported by interviews and test-play sessions.
format Theses
author Priskadana Putra, Tegar
spellingShingle Priskadana Putra, Tegar
A STUDY OF APP-ASSISTED BOARDGAMES AND THEIR POTENTIAL AS A MEDIUM FOR FOSTERING COLLABORATIVE SKILLS IN CHILDREN
author_facet Priskadana Putra, Tegar
author_sort Priskadana Putra, Tegar
title A STUDY OF APP-ASSISTED BOARDGAMES AND THEIR POTENTIAL AS A MEDIUM FOR FOSTERING COLLABORATIVE SKILLS IN CHILDREN
title_short A STUDY OF APP-ASSISTED BOARDGAMES AND THEIR POTENTIAL AS A MEDIUM FOR FOSTERING COLLABORATIVE SKILLS IN CHILDREN
title_full A STUDY OF APP-ASSISTED BOARDGAMES AND THEIR POTENTIAL AS A MEDIUM FOR FOSTERING COLLABORATIVE SKILLS IN CHILDREN
title_fullStr A STUDY OF APP-ASSISTED BOARDGAMES AND THEIR POTENTIAL AS A MEDIUM FOR FOSTERING COLLABORATIVE SKILLS IN CHILDREN
title_full_unstemmed A STUDY OF APP-ASSISTED BOARDGAMES AND THEIR POTENTIAL AS A MEDIUM FOR FOSTERING COLLABORATIVE SKILLS IN CHILDREN
title_sort study of app-assisted boardgames and their potential as a medium for fostering collaborative skills in children
url https://digilib.itb.ac.id/gdl/view/77617
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