MIXED REALITY (MR) IMPLEMENTATION AS FURNITURE LAYOUT VISUALIZATION IN INTERIOR DESIGN

Generally used interior design applications usually have a high learning curve and low vizualization interactivity. Other than that, physiological differences between the client and designers became one of the issues to determine whether or not the design is already considered as appropriate. Mix...

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Main Author: Alya Mevia, Shaffira
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/78297
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:78297
spelling id-itb.:782972023-09-18T22:18:46ZMIXED REALITY (MR) IMPLEMENTATION AS FURNITURE LAYOUT VISUALIZATION IN INTERIOR DESIGN Alya Mevia, Shaffira Indonesia Final Project interaction design, interior design, mixed reality, microsoft hololens 2 INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/78297 Generally used interior design applications usually have a high learning curve and low vizualization interactivity. Other than that, physiological differences between the client and designers became one of the issues to determine whether or not the design is already considered as appropriate. Mixed reality (MR) technology has been tested as a solution in interior design applications that uses smartphones or the Microsoft HoloLens 2. This study focuses on how MR with Microsoft HoloLens 2 can help in visualizing furniture layout in interior design. This device is used because it can give a more broader visualization and a more inituive hand gestu- re interactions in the 3D space compared to the smartphone. User-centered design methodology is used in creating the design solution, by using a three-iteration step prototypes (video, 2D, and 3D) to achieve the usability goals learnability, memora- bility, and utility; also the user experience goals helpful and cognitively stimulating. The end result is a 3D prototype that is tested with the usability testing method. The metrics used are system usability score (SUS), single ease question (SEQ), intrinsic motivation inventory (IMI) section value/usefulness, and several additional ques- tions. This study can be concluded that MR has the potential to be applied in the interior design field more so to visualize furniture layout. This claim can be proven from the final testing results. Prototype testing yields the resulting score of 99% for successful task completion, 95% for error free rate, 83.2 out of 100 for SUS, 6.3 out of 7 for SEQ, 6.32 out of 7 for IMI section value/usefulness, and 6.3 out of 7 for the likert scale. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Generally used interior design applications usually have a high learning curve and low vizualization interactivity. Other than that, physiological differences between the client and designers became one of the issues to determine whether or not the design is already considered as appropriate. Mixed reality (MR) technology has been tested as a solution in interior design applications that uses smartphones or the Microsoft HoloLens 2. This study focuses on how MR with Microsoft HoloLens 2 can help in visualizing furniture layout in interior design. This device is used because it can give a more broader visualization and a more inituive hand gestu- re interactions in the 3D space compared to the smartphone. User-centered design methodology is used in creating the design solution, by using a three-iteration step prototypes (video, 2D, and 3D) to achieve the usability goals learnability, memora- bility, and utility; also the user experience goals helpful and cognitively stimulating. The end result is a 3D prototype that is tested with the usability testing method. The metrics used are system usability score (SUS), single ease question (SEQ), intrinsic motivation inventory (IMI) section value/usefulness, and several additional ques- tions. This study can be concluded that MR has the potential to be applied in the interior design field more so to visualize furniture layout. This claim can be proven from the final testing results. Prototype testing yields the resulting score of 99% for successful task completion, 95% for error free rate, 83.2 out of 100 for SUS, 6.3 out of 7 for SEQ, 6.32 out of 7 for IMI section value/usefulness, and 6.3 out of 7 for the likert scale.
format Final Project
author Alya Mevia, Shaffira
spellingShingle Alya Mevia, Shaffira
MIXED REALITY (MR) IMPLEMENTATION AS FURNITURE LAYOUT VISUALIZATION IN INTERIOR DESIGN
author_facet Alya Mevia, Shaffira
author_sort Alya Mevia, Shaffira
title MIXED REALITY (MR) IMPLEMENTATION AS FURNITURE LAYOUT VISUALIZATION IN INTERIOR DESIGN
title_short MIXED REALITY (MR) IMPLEMENTATION AS FURNITURE LAYOUT VISUALIZATION IN INTERIOR DESIGN
title_full MIXED REALITY (MR) IMPLEMENTATION AS FURNITURE LAYOUT VISUALIZATION IN INTERIOR DESIGN
title_fullStr MIXED REALITY (MR) IMPLEMENTATION AS FURNITURE LAYOUT VISUALIZATION IN INTERIOR DESIGN
title_full_unstemmed MIXED REALITY (MR) IMPLEMENTATION AS FURNITURE LAYOUT VISUALIZATION IN INTERIOR DESIGN
title_sort mixed reality (mr) implementation as furniture layout visualization in interior design
url https://digilib.itb.ac.id/gdl/view/78297
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