MIXED REALITY (MR) IMPLEMENTATION AS FURNITURE LAYOUT VISUALIZATION IN INTERIOR DESIGN
Generally used interior design applications usually have a high learning curve and low vizualization interactivity. Other than that, physiological differences between the client and designers became one of the issues to determine whether or not the design is already considered as appropriate. Mix...
Saved in:
Main Author: | |
---|---|
Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/78297 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
id |
id-itb.:78297 |
---|---|
spelling |
id-itb.:782972023-09-18T22:18:46ZMIXED REALITY (MR) IMPLEMENTATION AS FURNITURE LAYOUT VISUALIZATION IN INTERIOR DESIGN Alya Mevia, Shaffira Indonesia Final Project interaction design, interior design, mixed reality, microsoft hololens 2 INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/78297 Generally used interior design applications usually have a high learning curve and low vizualization interactivity. Other than that, physiological differences between the client and designers became one of the issues to determine whether or not the design is already considered as appropriate. Mixed reality (MR) technology has been tested as a solution in interior design applications that uses smartphones or the Microsoft HoloLens 2. This study focuses on how MR with Microsoft HoloLens 2 can help in visualizing furniture layout in interior design. This device is used because it can give a more broader visualization and a more inituive hand gestu- re interactions in the 3D space compared to the smartphone. User-centered design methodology is used in creating the design solution, by using a three-iteration step prototypes (video, 2D, and 3D) to achieve the usability goals learnability, memora- bility, and utility; also the user experience goals helpful and cognitively stimulating. The end result is a 3D prototype that is tested with the usability testing method. The metrics used are system usability score (SUS), single ease question (SEQ), intrinsic motivation inventory (IMI) section value/usefulness, and several additional ques- tions. This study can be concluded that MR has the potential to be applied in the interior design field more so to visualize furniture layout. This claim can be proven from the final testing results. Prototype testing yields the resulting score of 99% for successful task completion, 95% for error free rate, 83.2 out of 100 for SUS, 6.3 out of 7 for SEQ, 6.32 out of 7 for IMI section value/usefulness, and 6.3 out of 7 for the likert scale. text |
institution |
Institut Teknologi Bandung |
building |
Institut Teknologi Bandung Library |
continent |
Asia |
country |
Indonesia Indonesia |
content_provider |
Institut Teknologi Bandung |
collection |
Digital ITB |
language |
Indonesia |
description |
Generally used interior design applications usually have a high learning curve and
low vizualization interactivity. Other than that, physiological differences between
the client and designers became one of the issues to determine whether or not the
design is already considered as appropriate. Mixed reality (MR) technology has
been tested as a solution in interior design applications that uses smartphones or the
Microsoft HoloLens 2. This study focuses on how MR with Microsoft HoloLens
2 can help in visualizing furniture layout in interior design. This device is used
because it can give a more broader visualization and a more inituive hand gestu-
re interactions in the 3D space compared to the smartphone. User-centered design
methodology is used in creating the design solution, by using a three-iteration step
prototypes (video, 2D, and 3D) to achieve the usability goals learnability, memora-
bility, and utility; also the user experience goals helpful and cognitively stimulating.
The end result is a 3D prototype that is tested with the usability testing method. The
metrics used are system usability score (SUS), single ease question (SEQ), intrinsic
motivation inventory (IMI) section value/usefulness, and several additional ques-
tions. This study can be concluded that MR has the potential to be applied in the
interior design field more so to visualize furniture layout. This claim can be proven
from the final testing results. Prototype testing yields the resulting score of 99% for
successful task completion, 95% for error free rate, 83.2 out of 100 for SUS, 6.3 out
of 7 for SEQ, 6.32 out of 7 for IMI section value/usefulness, and 6.3 out of 7 for the
likert scale. |
format |
Final Project |
author |
Alya Mevia, Shaffira |
spellingShingle |
Alya Mevia, Shaffira MIXED REALITY (MR) IMPLEMENTATION AS FURNITURE LAYOUT VISUALIZATION IN INTERIOR DESIGN |
author_facet |
Alya Mevia, Shaffira |
author_sort |
Alya Mevia, Shaffira |
title |
MIXED REALITY (MR) IMPLEMENTATION AS FURNITURE LAYOUT VISUALIZATION IN INTERIOR DESIGN |
title_short |
MIXED REALITY (MR) IMPLEMENTATION AS FURNITURE LAYOUT VISUALIZATION IN INTERIOR DESIGN |
title_full |
MIXED REALITY (MR) IMPLEMENTATION AS FURNITURE LAYOUT VISUALIZATION IN INTERIOR DESIGN |
title_fullStr |
MIXED REALITY (MR) IMPLEMENTATION AS FURNITURE LAYOUT VISUALIZATION IN INTERIOR DESIGN |
title_full_unstemmed |
MIXED REALITY (MR) IMPLEMENTATION AS FURNITURE LAYOUT VISUALIZATION IN INTERIOR DESIGN |
title_sort |
mixed reality (mr) implementation as furniture layout visualization in interior design |
url |
https://digilib.itb.ac.id/gdl/view/78297 |
_version_ |
1822995696745185280 |