MAKING A PROTOTYPE OF A MOBILE-BASED DRUG MONITORING CARD APPLICATION FOR ANXIETY DISORDERS

Anxiety disorders are mental illnesses characterized by excessive worry and a desire to avoid situations that are the focus of the worry. Based on data from Indonesia's 2017 National and SubNational Disease Burden Analysis released by the Ministry of Health of the Republic of Indonesia, anx...

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Main Author: Rizqi Arendra, Nafila
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/78378
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:78378
spelling id-itb.:783782023-09-19T14:14:45ZMAKING A PROTOTYPE OF A MOBILE-BASED DRUG MONITORING CARD APPLICATION FOR ANXIETY DISORDERS Rizqi Arendra, Nafila Indonesia Final Project Anxiety disorder, drug monitoring card, application prototype, usability testing INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/78378 Anxiety disorders are mental illnesses characterized by excessive worry and a desire to avoid situations that are the focus of the worry. Based on data from Indonesia's 2017 National and SubNational Disease Burden Analysis released by the Ministry of Health of the Republic of Indonesia, anxiety disorders have increased based on Years Lived with Disability (YLD). There was a significant increase in the 1990 and 2017 rankings. In 1990, anxiety disorders were ranked 10th, while in 2017 anxiety disorders were ranked 9th with a percentage change of 54.7%. The development of information technology and the increase in smartphone users in Indonesia have spawned innovations in the health sector such as the use of drug monitoring card applications for anxiety disorders. This study aims to create a prototype of a mobile-based drug monitoring card application for an anxiety disorder called Anxiola. The stages of this research are planning, determining user flow, making wireframes, making designs, prototyping, then testing prototypes or usability testing, and testing user satisfaction. Prototyping is done using Figma, while usability testing and user satisfaction testing use the Maze website with two tests. The main parameters in usability testing are the success rate, click errors, and processing time. There was an increase in performance from the first test to the second test. Prototype success rate increased from 77.83% to 92.54%, click errors decreased from 46.48% to 37.31%, and processing time decreased from 40.4 seconds to 30.98 seconds. User satisfaction tests were carried out using the Single Ease Question (SEQ) and System Usability Scale (SUS) methods. The SEQ score is 6.41 which means the application prototype is easy to use, while the SUS score is 76 which means good. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Anxiety disorders are mental illnesses characterized by excessive worry and a desire to avoid situations that are the focus of the worry. Based on data from Indonesia's 2017 National and SubNational Disease Burden Analysis released by the Ministry of Health of the Republic of Indonesia, anxiety disorders have increased based on Years Lived with Disability (YLD). There was a significant increase in the 1990 and 2017 rankings. In 1990, anxiety disorders were ranked 10th, while in 2017 anxiety disorders were ranked 9th with a percentage change of 54.7%. The development of information technology and the increase in smartphone users in Indonesia have spawned innovations in the health sector such as the use of drug monitoring card applications for anxiety disorders. This study aims to create a prototype of a mobile-based drug monitoring card application for an anxiety disorder called Anxiola. The stages of this research are planning, determining user flow, making wireframes, making designs, prototyping, then testing prototypes or usability testing, and testing user satisfaction. Prototyping is done using Figma, while usability testing and user satisfaction testing use the Maze website with two tests. The main parameters in usability testing are the success rate, click errors, and processing time. There was an increase in performance from the first test to the second test. Prototype success rate increased from 77.83% to 92.54%, click errors decreased from 46.48% to 37.31%, and processing time decreased from 40.4 seconds to 30.98 seconds. User satisfaction tests were carried out using the Single Ease Question (SEQ) and System Usability Scale (SUS) methods. The SEQ score is 6.41 which means the application prototype is easy to use, while the SUS score is 76 which means good.
format Final Project
author Rizqi Arendra, Nafila
spellingShingle Rizqi Arendra, Nafila
MAKING A PROTOTYPE OF A MOBILE-BASED DRUG MONITORING CARD APPLICATION FOR ANXIETY DISORDERS
author_facet Rizqi Arendra, Nafila
author_sort Rizqi Arendra, Nafila
title MAKING A PROTOTYPE OF A MOBILE-BASED DRUG MONITORING CARD APPLICATION FOR ANXIETY DISORDERS
title_short MAKING A PROTOTYPE OF A MOBILE-BASED DRUG MONITORING CARD APPLICATION FOR ANXIETY DISORDERS
title_full MAKING A PROTOTYPE OF A MOBILE-BASED DRUG MONITORING CARD APPLICATION FOR ANXIETY DISORDERS
title_fullStr MAKING A PROTOTYPE OF A MOBILE-BASED DRUG MONITORING CARD APPLICATION FOR ANXIETY DISORDERS
title_full_unstemmed MAKING A PROTOTYPE OF A MOBILE-BASED DRUG MONITORING CARD APPLICATION FOR ANXIETY DISORDERS
title_sort making a prototype of a mobile-based drug monitoring card application for anxiety disorders
url https://digilib.itb.ac.id/gdl/view/78378
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