MAKING A PROTOTYPE OF A MOBILE-BASED DRUG MONITORING CARD APPLICATION FOR ANXIETY DISORDERS
Anxiety disorders are mental illnesses characterized by excessive worry and a desire to avoid situations that are the focus of the worry. Based on data from Indonesia's 2017 National and SubNational Disease Burden Analysis released by the Ministry of Health of the Republic of Indonesia, anx...
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id-itb.:783782023-09-19T14:14:45ZMAKING A PROTOTYPE OF A MOBILE-BASED DRUG MONITORING CARD APPLICATION FOR ANXIETY DISORDERS Rizqi Arendra, Nafila Indonesia Final Project Anxiety disorder, drug monitoring card, application prototype, usability testing INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/78378 Anxiety disorders are mental illnesses characterized by excessive worry and a desire to avoid situations that are the focus of the worry. Based on data from Indonesia's 2017 National and SubNational Disease Burden Analysis released by the Ministry of Health of the Republic of Indonesia, anxiety disorders have increased based on Years Lived with Disability (YLD). There was a significant increase in the 1990 and 2017 rankings. In 1990, anxiety disorders were ranked 10th, while in 2017 anxiety disorders were ranked 9th with a percentage change of 54.7%. The development of information technology and the increase in smartphone users in Indonesia have spawned innovations in the health sector such as the use of drug monitoring card applications for anxiety disorders. This study aims to create a prototype of a mobile-based drug monitoring card application for an anxiety disorder called Anxiola. The stages of this research are planning, determining user flow, making wireframes, making designs, prototyping, then testing prototypes or usability testing, and testing user satisfaction. Prototyping is done using Figma, while usability testing and user satisfaction testing use the Maze website with two tests. The main parameters in usability testing are the success rate, click errors, and processing time. There was an increase in performance from the first test to the second test. Prototype success rate increased from 77.83% to 92.54%, click errors decreased from 46.48% to 37.31%, and processing time decreased from 40.4 seconds to 30.98 seconds. User satisfaction tests were carried out using the Single Ease Question (SEQ) and System Usability Scale (SUS) methods. The SEQ score is 6.41 which means the application prototype is easy to use, while the SUS score is 76 which means good. text |
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Anxiety disorders are mental illnesses characterized by excessive worry and a desire to avoid
situations that are the focus of the worry. Based on data from Indonesia's 2017 National and SubNational Disease Burden Analysis released by the Ministry of Health of the Republic of Indonesia,
anxiety disorders have increased based on Years Lived with Disability (YLD). There was a significant
increase in the 1990 and 2017 rankings. In 1990, anxiety disorders were ranked 10th, while in 2017
anxiety disorders were ranked 9th with a percentage change of 54.7%. The development of
information technology and the increase in smartphone users in Indonesia have spawned
innovations in the health sector such as the use of drug monitoring card applications for anxiety
disorders. This study aims to create a prototype of a mobile-based drug monitoring card application
for an anxiety disorder called Anxiola. The stages of this research are planning, determining user
flow, making wireframes, making designs, prototyping, then testing prototypes or usability testing,
and testing user satisfaction. Prototyping is done using Figma, while usability testing and user
satisfaction testing use the Maze website with two tests. The main parameters in usability testing
are the success rate, click errors, and processing time. There was an increase in performance from
the first test to the second test. Prototype success rate increased from 77.83% to 92.54%, click
errors decreased from 46.48% to 37.31%, and processing time decreased from 40.4 seconds to
30.98 seconds. User satisfaction tests were carried out using the Single Ease Question (SEQ) and
System Usability Scale (SUS) methods. The SEQ score is 6.41 which means the application prototype
is easy to use, while the SUS score is 76 which means good.
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Final Project |
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Rizqi Arendra, Nafila |
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Rizqi Arendra, Nafila MAKING A PROTOTYPE OF A MOBILE-BASED DRUG MONITORING CARD APPLICATION FOR ANXIETY DISORDERS |
author_facet |
Rizqi Arendra, Nafila |
author_sort |
Rizqi Arendra, Nafila |
title |
MAKING A PROTOTYPE OF A MOBILE-BASED DRUG MONITORING CARD APPLICATION FOR ANXIETY DISORDERS |
title_short |
MAKING A PROTOTYPE OF A MOBILE-BASED DRUG MONITORING CARD APPLICATION FOR ANXIETY DISORDERS |
title_full |
MAKING A PROTOTYPE OF A MOBILE-BASED DRUG MONITORING CARD APPLICATION FOR ANXIETY DISORDERS |
title_fullStr |
MAKING A PROTOTYPE OF A MOBILE-BASED DRUG MONITORING CARD APPLICATION FOR ANXIETY DISORDERS |
title_full_unstemmed |
MAKING A PROTOTYPE OF A MOBILE-BASED DRUG MONITORING CARD APPLICATION FOR ANXIETY DISORDERS |
title_sort |
making a prototype of a mobile-based drug monitoring card application for anxiety disorders |
url |
https://digilib.itb.ac.id/gdl/view/78378 |
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1822281010866290688 |