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Abstract: <br /> <br /> <br /> <br /> <br /> <br /> The term Instant Messaging refers to the way in which messages are transmitted. To the user it seems as messages are transmitted instantly or in what also could be called real time. Instant Messaging is a...
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Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/7896 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | Abstract: <br />
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The term Instant Messaging refers to the way in which messages are transmitted. To the user it seems as messages are transmitted instantly or in what also could be called real time. Instant Messaging is a two-ways (duplex) communications, it means at the same time both of side can send and receive message simultaneously. In This Final Assignment, Instant Messaging software at the client side, a Yahoo Messenger Mobile Client is Developed. Generally, this application will use and modify the JYMG library for J2SE. This software is developed on J2ME platform using MIDP 2.0 profile and CLDC 1.1 configuration. Yahoo Messenger Mobile Client development done in a few phase, start with literature exploration, then system description (global and detail) and following by Object oriented analysis and design. At the final phase, Software Implementation and Testing. All Development process using UML Modelling to model the software. Testing and Implementation phase yields benchmark result and comparison between implemented platforms. And Finally, Yahoo Messenger mobile client development is succesfully done in many limitations such as device configurations and profiles (MIDP 2.0 and CLDC 1.1). Also the limitation on handling Yahoo Protocol by the library. Indeed, Yahoo Protocol is a proprietary protocol and Yahoo never publish and document their Protocol. Implementation and Testing result show a difference between platforms, because difference in Internet connection. Application will run perfectly when using cable Internet as connection and using emulator <br />
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