SIMULATION STUDY OF SUITABILITY, INFORMATIVENESS, AND ACCEPTANCE IN THREE-DIMENSIONAL VIRTUAL FASHION DESIGN.

Custom clothing business actors whose business is making clothes based on the buyer's wishes, the task of the custom designer is translating the buyer's wishes into clothing. Batik Komar is a batik workshop but also operates clothing made to order. Initial studies on Komar batik show th...

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Bibliographic Details
Main Author: Rizqi Ramadhan, Adrianda
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/79972
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Institution: Institut Teknologi Bandung
Language: Indonesia
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Summary:Custom clothing business actors whose business is making clothes based on the buyer's wishes, the task of the custom designer is translating the buyer's wishes into clothing. Batik Komar is a batik workshop but also operates clothing made to order. Initial studies on Komar batik show that buyers often misinterpret when ordering, which can actually be overcome by visualizing the clothes in real time so that it can help buyers imagine the design with three-dimensional fashion design simulations. However, it is not yet known how the suitability, informativeness, and acceptability factors are identified in three-dimensional virtual fashion design simulations, and what the suitability, informativeness, and acceptability factors are in threedimensional virtual fashion design simulations, because these three factors are important for consumers or target audiences understand and accept the design created. It is hoped that this research can become a reference or consideration for custom clothing business actors to adapt three-dimensional fashion design simulations or three-dimensional visualization to design clothing in order to reduce misinterpretations of the suitability and acceptability of designs in buyers' perceptions, then also become a basis for other researchers for further studies.