EAR TRAINING APPLICATION PROTOTYPE USING GAMIFICATION

Hearing abilities, also known as aural skills, play a crucial role for musicians and those who seek to enhance their musical prowess. However, training these skills presents its own set of challenges. Often perceived as tedious and time-consuming, these training activities can deter individuals f...

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Bibliographic Details
Main Author: Nobel Fauzan, Muhamad
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/79976
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Institution: Institut Teknologi Bandung
Language: Indonesia
Description
Summary:Hearing abilities, also known as aural skills, play a crucial role for musicians and those who seek to enhance their musical prowess. However, training these skills presents its own set of challenges. Often perceived as tedious and time-consuming, these training activities can deter individuals from pursuing them. This final project aims to address these issues by developing a prototype for a mobile ear training application, with a focus on user engagement. The chosen approach to boost engagement involves the use of gamification elements. The decision to incorporate gamification is backed by numerous studies highlighting its positive impact on engagement and the overall learning process. In this project, the prototype’s effectiveness is evaluated using various metrics such as the System Usability Scale (SUS), scaled engagement questions, and a range of qualitative queries. The test results indicate that the gamification elements positively influence user engagement.