EAR TRAINING APPLICATION PROTOTYPE USING GAMIFICATION
Hearing abilities, also known as aural skills, play a crucial role for musicians and those who seek to enhance their musical prowess. However, training these skills presents its own set of challenges. Often perceived as tedious and time-consuming, these training activities can deter individuals f...
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Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/79976 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | Hearing abilities, also known as aural skills, play a crucial role for musicians and
those who seek to enhance their musical prowess. However, training these skills
presents its own set of challenges. Often perceived as tedious and
time-consuming, these training activities can deter individuals from pursuing
them. This final project aims to address these issues by developing a prototype for
a mobile ear training application, with a focus on user engagement. The chosen
approach to boost engagement involves the use of gamification elements.
The decision to incorporate gamification is backed by numerous studies
highlighting its positive impact on engagement and the overall learning process.
In this project, the prototype’s effectiveness is evaluated using various metrics
such as the System Usability Scale (SUS), scaled engagement questions, and a
range of qualitative queries. The test results indicate that the gamification
elements positively influence user engagement. |
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