COMPUTATIONAL TOOLS FOR SIMULATING SURFACE WAVE ON VARIOUS TOPOGRAPHY

Shallow water equation (SWE) has been widely used to study the occurrence of surface waves, and the use of SWE allows fairly accurate and easy simulation for various real cases of surface waves. In this research, a computational tool will be developed to perform simulations with SWE with an inter...

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主要作者: Fernando, Felix
格式: Final Project
語言:Indonesia
在線閱讀:https://digilib.itb.ac.id/gdl/view/81344
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機構: Institut Teknologi Bandung
語言: Indonesia
id id-itb.:81344
spelling id-itb.:813442024-06-19T08:44:47ZCOMPUTATIONAL TOOLS FOR SIMULATING SURFACE WAVE ON VARIOUS TOPOGRAPHY Fernando, Felix Indonesia Final Project Shallow Water Equation, Surface Wave, and Computational Tools. INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/81344 Shallow water equation (SWE) has been widely used to study the occurrence of surface waves, and the use of SWE allows fairly accurate and easy simulation for various real cases of surface waves. In this research, a computational tool will be developed to perform simulations with SWE with an interface that makes it easier for users to operate the computational tool. The developed computational tool will be able to overcome the challenges of simulation over various topographies, enabling precise modeling of wave interactions with diverse topographic structures. In its development, the computational tool will utilize Godot which is a game engine. Integrating Godot as a game engine provides additional advantages by providing a user-friendly user interface and attractive visualizations. Thus, this tool is not only a platform for scientific studies but also can be widely used by various groups, including researchers, educators, and students, to better understand the surface wave phenomenon. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Shallow water equation (SWE) has been widely used to study the occurrence of surface waves, and the use of SWE allows fairly accurate and easy simulation for various real cases of surface waves. In this research, a computational tool will be developed to perform simulations with SWE with an interface that makes it easier for users to operate the computational tool. The developed computational tool will be able to overcome the challenges of simulation over various topographies, enabling precise modeling of wave interactions with diverse topographic structures. In its development, the computational tool will utilize Godot which is a game engine. Integrating Godot as a game engine provides additional advantages by providing a user-friendly user interface and attractive visualizations. Thus, this tool is not only a platform for scientific studies but also can be widely used by various groups, including researchers, educators, and students, to better understand the surface wave phenomenon.
format Final Project
author Fernando, Felix
spellingShingle Fernando, Felix
COMPUTATIONAL TOOLS FOR SIMULATING SURFACE WAVE ON VARIOUS TOPOGRAPHY
author_facet Fernando, Felix
author_sort Fernando, Felix
title COMPUTATIONAL TOOLS FOR SIMULATING SURFACE WAVE ON VARIOUS TOPOGRAPHY
title_short COMPUTATIONAL TOOLS FOR SIMULATING SURFACE WAVE ON VARIOUS TOPOGRAPHY
title_full COMPUTATIONAL TOOLS FOR SIMULATING SURFACE WAVE ON VARIOUS TOPOGRAPHY
title_fullStr COMPUTATIONAL TOOLS FOR SIMULATING SURFACE WAVE ON VARIOUS TOPOGRAPHY
title_full_unstemmed COMPUTATIONAL TOOLS FOR SIMULATING SURFACE WAVE ON VARIOUS TOPOGRAPHY
title_sort computational tools for simulating surface wave on various topography
url https://digilib.itb.ac.id/gdl/view/81344
_version_ 1823655696490561536