SMART FOOTBALL : DEVELOPMENT OF SIMULATION MODEL FOR ATTACKING SCHEME ASSESSMENT BASED ON COORDINATE AND PLAYERâS SKILL WITH LOGISTIC REGRESSION
Local players’ quality in Indonesia is still behind the naturalized players brought in to strengthen the Indonesian National Team, so that training’s quality in the clubs of Liga 1 Indonesia should be improved. Various researches to support the goal has been already achieved, however there are st...
Saved in:
Main Author: | |
---|---|
Format: | Theses |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/81835 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | Local players’ quality in Indonesia is still behind the naturalized players brought
in to strengthen the Indonesian National Team, so that training’s quality in the
clubs of Liga 1 Indonesia should be improved. Various researches to support the
goal has been already achieved, however there are still basic problems such as for
example (1) important data should be inputted manually, (2) unstandardized data
standard across different researches, (3) game scheme evaluation only based on
passing action, (4) game scheme evaluation depends on limited data, and (5)
player’s skill ability not yet included in game scheme evaluation. Refer to that, this
research aims for building simulation model for attacking scheme assessment only
based on player’s coordinate (SPADL) and player’s skill score (sofifa). This
simulation model is built according to 2 types of simulation model, i.e. difficulty
value simulation model and player skill probability simulation model, which are
applied on 3 player’s action (passing action (xpass model), shooting action (xgoal
model), dribbling action (xdribble model)). Both Difficulty Value Simulation Model
and Player Skill Probability simulation model are built on Logistic Regression
algorithm. Multiplication result from both simulation models is considered as
success probability number for a player doing certain actions in game scheme,
which adopts Stochastic Process concept. This simulation model consisted of 3
player’s action is then evaluated in various testing scenario such as simulated game
scheme scenario, real game scheme scenario in real world, and model usage for
detecting potential players compared to VAEP method as state-of-the-art.
Evaluation result shows that xpass model and xgoal model relatively yield good
performance in most of evaluation’s scenario, except for xdribble model still needs
a improvement. For detecting potential players overally, this simulation model
yields far better result than VAEP method if 10 highest ranking players are sorted
excluded another factors such as goal’s ratio, assist ratio, or goal and assist’s ratio
within 90 minutes match in 2 big competitions. |
---|