BACKEND SUBSYSTEM DEVELOPMENT AND REAL-TIME PERFORMANCE MONITORING SUBSYSTEM ON 5G CLOUD GAMING PROTOTYPE
With the increasing fidelity of games developed in recent years, the computer specifications required to play new games have also increased. The result of this escalation is the rising cost that users need to incur to play a game. Therefore, a system is needed to provide access to consumers who d...
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Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/82257 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
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