PENERAPAN PEMBELAJARAN Q MENDALAM SEBAGAI ALGORITMA PEMBELARAJAN PENGUATAN UNTUK MELATIH AGEN PEMAIN GOMOKU
Artificial intelligence is developing very quickly. One method to develop artificial intelligence is reinforcement learning. Through reinforcement learning, an agent learns through interaction with its environment. This method can be used for many things from teaching a robot to walk to creating...
Saved in:
Main Author: | Nugraha Jiun, Anang |
---|---|
Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/85587 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Similar Items
-
Adaptive game AI for gomoku
by: Tan, K.L., et al.
Published: (2014) -
Wawancara Mendalam
by: Perpustakaan UGM, i-lib
Published: (1989) -
SISTEM REKOGNISI VEKTOR DEMAM BERDARAH: PENGOLAHAN CITRA TELUR NYAMUK DAN PENGENALAN SUARA NYAMUK BERBASIS PEMBELAJARAN MENDALAM
by: Dzaki Hafizhan, Naufal -
SISTEM REKOGNISI VEKTOR DEMAM BERDARAH: PENGOLAHAN CITRA TELUR NYAMUK DAN PENGENALAN SUARA NYAMUK BERBASIS PEMBELAJARAN MENDALAM
by: Beltsazar Marpaung, Daniel -
PENERAPAN ADAPTIVE PID CONTROLLER PADA NAVIGASI ROBOT CERDAS PEMAIN BOLA DIVISI EXPERT BATTLE MENGGUNAKAN ALGORITMA LMS
by: Perpustakaan UGM, i-lib
Published: (2010)