SIMULASI PENEMBAKAN PARTIKEL PADA SEBUAH SUSUNAN PARTIKELMENGGUNAKAN LIBRARY OPENGL, ODE, DAN BAHASA PEMROGRAMAN JAVA.

Three dimensional view become a very important factor in the success of the simulation. Three dimensional view makes the simulation becomes more attractive. OpenGL provides a graphical interface for making three dimensional application to programmers. The simulation that made this time is a part...

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Main Author: Luthfi Heryana, Agni
Format: Final Project
Language:Indonesia
Subjects:
Online Access:https://digilib.itb.ac.id/gdl/view/87158
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:87158
spelling id-itb.:871582025-01-14T10:58:15ZSIMULASI PENEMBAKAN PARTIKEL PADA SEBUAH SUSUNAN PARTIKELMENGGUNAKAN LIBRARY OPENGL, ODE, DAN BAHASA PEMROGRAMAN JAVA. Luthfi Heryana, Agni Fisika Indonesia Final Project OpenGL, Java, JOGL, Open Dynamics Engine INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/87158 Three dimensional view become a very important factor in the success of the simulation. Three dimensional view makes the simulation becomes more attractive. OpenGL provides a graphical interface for making three dimensional application to programmers. The simulation that made this time is a particle shooting into the composition of the particle simulation. Particle size is very small so it is difficult to see the movement of the particle directly. Because of that, we need a three dimensional model to make it easier to observe. This paper aims to discover how to create that simulation and know the effect of several parameters on particle movement that directed to the composition of the particle. Parameters that will be tested it’s influence on the particle movement are the distance between the particles that make up the composition of the particle, coefficient of restitution, the velocity of the particle that considered to be trapped, the angle of the shot particle, particle composition vibration, and particle composition rotation. To call the OpenGL library on the Java programming language, can be used JOGL (Java bindings for OpenGL). Particles can have a pattern movement because of the force experienced by the particle which one of them is collision with another particle. To detect a collision, we can use a physics engine called ODE (Open Dynamics Engine). text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
topic Fisika
spellingShingle Fisika
Luthfi Heryana, Agni
SIMULASI PENEMBAKAN PARTIKEL PADA SEBUAH SUSUNAN PARTIKELMENGGUNAKAN LIBRARY OPENGL, ODE, DAN BAHASA PEMROGRAMAN JAVA.
description Three dimensional view become a very important factor in the success of the simulation. Three dimensional view makes the simulation becomes more attractive. OpenGL provides a graphical interface for making three dimensional application to programmers. The simulation that made this time is a particle shooting into the composition of the particle simulation. Particle size is very small so it is difficult to see the movement of the particle directly. Because of that, we need a three dimensional model to make it easier to observe. This paper aims to discover how to create that simulation and know the effect of several parameters on particle movement that directed to the composition of the particle. Parameters that will be tested it’s influence on the particle movement are the distance between the particles that make up the composition of the particle, coefficient of restitution, the velocity of the particle that considered to be trapped, the angle of the shot particle, particle composition vibration, and particle composition rotation. To call the OpenGL library on the Java programming language, can be used JOGL (Java bindings for OpenGL). Particles can have a pattern movement because of the force experienced by the particle which one of them is collision with another particle. To detect a collision, we can use a physics engine called ODE (Open Dynamics Engine).
format Final Project
author Luthfi Heryana, Agni
author_facet Luthfi Heryana, Agni
author_sort Luthfi Heryana, Agni
title SIMULASI PENEMBAKAN PARTIKEL PADA SEBUAH SUSUNAN PARTIKELMENGGUNAKAN LIBRARY OPENGL, ODE, DAN BAHASA PEMROGRAMAN JAVA.
title_short SIMULASI PENEMBAKAN PARTIKEL PADA SEBUAH SUSUNAN PARTIKELMENGGUNAKAN LIBRARY OPENGL, ODE, DAN BAHASA PEMROGRAMAN JAVA.
title_full SIMULASI PENEMBAKAN PARTIKEL PADA SEBUAH SUSUNAN PARTIKELMENGGUNAKAN LIBRARY OPENGL, ODE, DAN BAHASA PEMROGRAMAN JAVA.
title_fullStr SIMULASI PENEMBAKAN PARTIKEL PADA SEBUAH SUSUNAN PARTIKELMENGGUNAKAN LIBRARY OPENGL, ODE, DAN BAHASA PEMROGRAMAN JAVA.
title_full_unstemmed SIMULASI PENEMBAKAN PARTIKEL PADA SEBUAH SUSUNAN PARTIKELMENGGUNAKAN LIBRARY OPENGL, ODE, DAN BAHASA PEMROGRAMAN JAVA.
title_sort simulasi penembakan partikel pada sebuah susunan partikelmenggunakan library opengl, ode, dan bahasa pemrograman java.
url https://digilib.itb.ac.id/gdl/view/87158
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