SIMULASI PENEMBAKAN PARTIKEL PADA SEBUAH SUSUNAN PARTIKELMENGGUNAKAN LIBRARY OPENGL, ODE, DAN BAHASA PEMROGRAMAN JAVA.
Three dimensional view become a very important factor in the success of the simulation. Three dimensional view makes the simulation becomes more attractive. OpenGL provides a graphical interface for making three dimensional application to programmers. The simulation that made this time is a part...
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id-itb.:871582025-01-14T10:58:15ZSIMULASI PENEMBAKAN PARTIKEL PADA SEBUAH SUSUNAN PARTIKELMENGGUNAKAN LIBRARY OPENGL, ODE, DAN BAHASA PEMROGRAMAN JAVA. Luthfi Heryana, Agni Fisika Indonesia Final Project OpenGL, Java, JOGL, Open Dynamics Engine INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/87158 Three dimensional view become a very important factor in the success of the simulation. Three dimensional view makes the simulation becomes more attractive. OpenGL provides a graphical interface for making three dimensional application to programmers. The simulation that made this time is a particle shooting into the composition of the particle simulation. Particle size is very small so it is difficult to see the movement of the particle directly. Because of that, we need a three dimensional model to make it easier to observe. This paper aims to discover how to create that simulation and know the effect of several parameters on particle movement that directed to the composition of the particle. Parameters that will be tested it’s influence on the particle movement are the distance between the particles that make up the composition of the particle, coefficient of restitution, the velocity of the particle that considered to be trapped, the angle of the shot particle, particle composition vibration, and particle composition rotation. To call the OpenGL library on the Java programming language, can be used JOGL (Java bindings for OpenGL). Particles can have a pattern movement because of the force experienced by the particle which one of them is collision with another particle. To detect a collision, we can use a physics engine called ODE (Open Dynamics Engine). text |
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Fisika Luthfi Heryana, Agni SIMULASI PENEMBAKAN PARTIKEL PADA SEBUAH SUSUNAN PARTIKELMENGGUNAKAN LIBRARY OPENGL, ODE, DAN BAHASA PEMROGRAMAN JAVA. |
description |
Three dimensional view become a very important factor in the success of
the simulation. Three dimensional view makes the simulation becomes more
attractive. OpenGL provides a graphical interface for making three dimensional
application to programmers.
The simulation that made this time is a particle shooting into the
composition of the particle simulation. Particle size is very small so it is difficult
to see the movement of the particle directly. Because of that, we need a three
dimensional model to make it easier to observe. This paper aims to discover how
to create that simulation and know the effect of several parameters on particle
movement that directed to the composition of the particle. Parameters that will be
tested it’s influence on the particle movement are the distance between the
particles that make up the composition of the particle, coefficient of restitution,
the velocity of the particle that considered to be trapped, the angle of the shot
particle, particle composition vibration, and particle composition rotation.
To call the OpenGL library on the Java programming language, can be
used JOGL (Java bindings for OpenGL). Particles can have a pattern movement
because of the force experienced by the particle which one of them is collision
with another particle. To detect a collision, we can use a physics engine called
ODE (Open Dynamics Engine). |
format |
Final Project |
author |
Luthfi Heryana, Agni |
author_facet |
Luthfi Heryana, Agni |
author_sort |
Luthfi Heryana, Agni |
title |
SIMULASI PENEMBAKAN PARTIKEL PADA SEBUAH SUSUNAN PARTIKELMENGGUNAKAN LIBRARY OPENGL, ODE, DAN BAHASA PEMROGRAMAN JAVA. |
title_short |
SIMULASI PENEMBAKAN PARTIKEL PADA SEBUAH SUSUNAN PARTIKELMENGGUNAKAN LIBRARY OPENGL, ODE, DAN BAHASA PEMROGRAMAN JAVA. |
title_full |
SIMULASI PENEMBAKAN PARTIKEL PADA SEBUAH SUSUNAN PARTIKELMENGGUNAKAN LIBRARY OPENGL, ODE, DAN BAHASA PEMROGRAMAN JAVA. |
title_fullStr |
SIMULASI PENEMBAKAN PARTIKEL PADA SEBUAH SUSUNAN PARTIKELMENGGUNAKAN LIBRARY OPENGL, ODE, DAN BAHASA PEMROGRAMAN JAVA. |
title_full_unstemmed |
SIMULASI PENEMBAKAN PARTIKEL PADA SEBUAH SUSUNAN PARTIKELMENGGUNAKAN LIBRARY OPENGL, ODE, DAN BAHASA PEMROGRAMAN JAVA. |
title_sort |
simulasi penembakan partikel pada sebuah susunan partikelmenggunakan library opengl, ode, dan bahasa pemrograman java. |
url |
https://digilib.itb.ac.id/gdl/view/87158 |
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1822283624389541888 |