Word-formation Processes In Gaming Word Used By Gamers Of Audition Ayodance

This study aims to find out the gaming word used in music video game namely Audition AyoDance and how they are formed through word-formation processes. To reach the goal of the study, the data is taken from random screenshot of typing text on the game Audition AyoDance. The data is acquired from Sep...

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Main Author: Ardi Setyarama
Format: Theses and Dissertations NonPeerReviewed
Language:English
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Published: 2011
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Online Access:https://repository.unair.ac.id/118109/1/1.%20HALAMAN%20JUDUL%20.pdf
https://repository.unair.ac.id/118109/2/2.%20DAFTAR%20ISI%20.pdf
https://repository.unair.ac.id/118109/4/3.%20ABSTRAK%20.pdf
https://repository.unair.ac.id/118109/3/4.%20BAB%20I%20INTRODUCTION.pdf
https://repository.unair.ac.id/118109/5/5.%20BAB%20II%20LITERATURE%20REVIEW.pdf
https://repository.unair.ac.id/118109/6/6.%20BAB%20III%20METHOD%20OF%20THE%20STUDY.pdf
https://repository.unair.ac.id/118109/10/7.%20BAB%20IV%20DISCUSSION.pdf
https://repository.unair.ac.id/118109/7/8.%20BAB%20V%20CONCLUSION.pdf
https://repository.unair.ac.id/118109/8/9.%20DAFTAR%20PUSTAKA%20.pdf
https://repository.unair.ac.id/118109/9/10.%20LAMPIRAN%20.pdf
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spelling id-langga.1181092022-10-04T02:24:30Z https://repository.unair.ac.id/118109/ Word-formation Processes In Gaming Word Used By Gamers Of Audition Ayodance Ardi Setyarama P Language and Literature PR English literature PR83 English literature This study aims to find out the gaming word used in music video game namely Audition AyoDance and how they are formed through word-formation processes. To reach the goal of the study, the data is taken from random screenshot of typing text on the game Audition AyoDance. The data is acquired from September to October 20 I 0. The writer found 51 gaming words. The collected data were classified according the theory of word-formation processes proposed by Bauer. He divided the word-formation processes into nine types. They are; word-building using affixes, reduplication, word-building modification the base, relationship with no change form, cases involving shortening base, processes involving several lexemes, alphabet based formation, unique morph, and suppletion. The result showed that alphabet based formation was the most dominant process which reaches 52.94% of total gaming words and followed by case involving shortening base with 31.37%. This finding showed that those processes, the process of alphabet based formation and cases involving shortening based, are used to save time. This study also found that the forming of gaming word is influenced by the gameplay. 2011 Thesis NonPeerReviewed text en https://repository.unair.ac.id/118109/1/1.%20HALAMAN%20JUDUL%20.pdf text en https://repository.unair.ac.id/118109/2/2.%20DAFTAR%20ISI%20.pdf text en https://repository.unair.ac.id/118109/4/3.%20ABSTRAK%20.pdf text en https://repository.unair.ac.id/118109/3/4.%20BAB%20I%20INTRODUCTION.pdf text en https://repository.unair.ac.id/118109/5/5.%20BAB%20II%20LITERATURE%20REVIEW.pdf text en https://repository.unair.ac.id/118109/6/6.%20BAB%20III%20METHOD%20OF%20THE%20STUDY.pdf text en https://repository.unair.ac.id/118109/10/7.%20BAB%20IV%20DISCUSSION.pdf text en https://repository.unair.ac.id/118109/7/8.%20BAB%20V%20CONCLUSION.pdf text en https://repository.unair.ac.id/118109/8/9.%20DAFTAR%20PUSTAKA%20.pdf text en https://repository.unair.ac.id/118109/9/10.%20LAMPIRAN%20.pdf Ardi Setyarama (2011) Word-formation Processes In Gaming Word Used By Gamers Of Audition Ayodance. Skripsi thesis, UNIVERSITAS AIRLANGGA. http://www.lib.unair.ac.id
institution Universitas Airlangga
building Universitas Airlangga Library
continent Asia
country Indonesia
Indonesia
content_provider Universitas Airlangga Library
collection UNAIR Repository
language English
English
English
English
English
English
English
English
English
English
topic P Language and Literature
PR English literature
PR83 English literature
spellingShingle P Language and Literature
PR English literature
PR83 English literature
Ardi Setyarama
Word-formation Processes In Gaming Word Used By Gamers Of Audition Ayodance
description This study aims to find out the gaming word used in music video game namely Audition AyoDance and how they are formed through word-formation processes. To reach the goal of the study, the data is taken from random screenshot of typing text on the game Audition AyoDance. The data is acquired from September to October 20 I 0. The writer found 51 gaming words. The collected data were classified according the theory of word-formation processes proposed by Bauer. He divided the word-formation processes into nine types. They are; word-building using affixes, reduplication, word-building modification the base, relationship with no change form, cases involving shortening base, processes involving several lexemes, alphabet based formation, unique morph, and suppletion. The result showed that alphabet based formation was the most dominant process which reaches 52.94% of total gaming words and followed by case involving shortening base with 31.37%. This finding showed that those processes, the process of alphabet based formation and cases involving shortening based, are used to save time. This study also found that the forming of gaming word is influenced by the gameplay.
format Theses and Dissertations
NonPeerReviewed
author Ardi Setyarama
author_facet Ardi Setyarama
author_sort Ardi Setyarama
title Word-formation Processes In Gaming Word Used By Gamers Of Audition Ayodance
title_short Word-formation Processes In Gaming Word Used By Gamers Of Audition Ayodance
title_full Word-formation Processes In Gaming Word Used By Gamers Of Audition Ayodance
title_fullStr Word-formation Processes In Gaming Word Used By Gamers Of Audition Ayodance
title_full_unstemmed Word-formation Processes In Gaming Word Used By Gamers Of Audition Ayodance
title_sort word-formation processes in gaming word used by gamers of audition ayodance
publishDate 2011
url https://repository.unair.ac.id/118109/1/1.%20HALAMAN%20JUDUL%20.pdf
https://repository.unair.ac.id/118109/2/2.%20DAFTAR%20ISI%20.pdf
https://repository.unair.ac.id/118109/4/3.%20ABSTRAK%20.pdf
https://repository.unair.ac.id/118109/3/4.%20BAB%20I%20INTRODUCTION.pdf
https://repository.unair.ac.id/118109/5/5.%20BAB%20II%20LITERATURE%20REVIEW.pdf
https://repository.unair.ac.id/118109/6/6.%20BAB%20III%20METHOD%20OF%20THE%20STUDY.pdf
https://repository.unair.ac.id/118109/10/7.%20BAB%20IV%20DISCUSSION.pdf
https://repository.unair.ac.id/118109/7/8.%20BAB%20V%20CONCLUSION.pdf
https://repository.unair.ac.id/118109/8/9.%20DAFTAR%20PUSTAKA%20.pdf
https://repository.unair.ac.id/118109/9/10.%20LAMPIRAN%20.pdf
https://repository.unair.ac.id/118109/
http://www.lib.unair.ac.id
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