PEMODELAN LINGKUNGAN VIRTUAL UNTUK INTERAKSI AVATAR BERBASIS CONTEXT PADA PROYEK DIGITAL LIFE AT CAMPUS (DIL@C)

Abstract - Campus activities that use information technology increasing rapidly, these activities e.g. studying activity, access to information and so on. The increased activities forces users has an "assistants" who can help the user to complete their works and responsibilities. Virtual w...

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Main Authors: , Haruno Sajati, , Ir. Lukito Edi Nugroho, M.Sc., Ph.D.
Format: Theses and Dissertations NonPeerReviewed
Published: [Yogyakarta] : Universitas Gadjah Mada 2012
Subjects:
ETD
Online Access:https://repository.ugm.ac.id/100579/
http://etd.ugm.ac.id/index.php?mod=penelitian_detail&sub=PenelitianDetail&act=view&typ=html&buku_id=57061
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Institution: Universitas Gadjah Mada
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spelling id-ugm-repo.1005792016-03-04T08:46:58Z https://repository.ugm.ac.id/100579/ PEMODELAN LINGKUNGAN VIRTUAL UNTUK INTERAKSI AVATAR BERBASIS CONTEXT PADA PROYEK DIGITAL LIFE AT CAMPUS (DIL@C) , Haruno Sajati , Ir. Lukito Edi Nugroho, M.Sc., Ph.D. ETD Abstract - Campus activities that use information technology increasing rapidly, these activities e.g. studying activity, access to information and so on. The increased activities forces users has an "assistants" who can help the user to complete their works and responsibilities. Virtual world allows the user to be in a different context so that it can follow a different activity at one time. Avatar requires a virtual Environment for the activity. This research build a model in virtual world (VES) that would bring together between avatars, virtual objects and context to work in a scenario in Digital Life at Campus (Dil@C). Design written in this paper to formulate a model of Context based communication, system architecture and implementation that can be applied in the virtual world and its validation of the model using a scenario activity in DiL@C.. [Yogyakarta] : Universitas Gadjah Mada 2012 Thesis NonPeerReviewed , Haruno Sajati and , Ir. Lukito Edi Nugroho, M.Sc., Ph.D. (2012) PEMODELAN LINGKUNGAN VIRTUAL UNTUK INTERAKSI AVATAR BERBASIS CONTEXT PADA PROYEK DIGITAL LIFE AT CAMPUS (DIL@C). UNSPECIFIED thesis, UNSPECIFIED. http://etd.ugm.ac.id/index.php?mod=penelitian_detail&sub=PenelitianDetail&act=view&typ=html&buku_id=57061
institution Universitas Gadjah Mada
building UGM Library
country Indonesia
collection Repository Civitas UGM
topic ETD
spellingShingle ETD
, Haruno Sajati
, Ir. Lukito Edi Nugroho, M.Sc., Ph.D.
PEMODELAN LINGKUNGAN VIRTUAL UNTUK INTERAKSI AVATAR BERBASIS CONTEXT PADA PROYEK DIGITAL LIFE AT CAMPUS (DIL@C)
description Abstract - Campus activities that use information technology increasing rapidly, these activities e.g. studying activity, access to information and so on. The increased activities forces users has an "assistants" who can help the user to complete their works and responsibilities. Virtual world allows the user to be in a different context so that it can follow a different activity at one time. Avatar requires a virtual Environment for the activity. This research build a model in virtual world (VES) that would bring together between avatars, virtual objects and context to work in a scenario in Digital Life at Campus (Dil@C). Design written in this paper to formulate a model of Context based communication, system architecture and implementation that can be applied in the virtual world and its validation of the model using a scenario activity in DiL@C..
format Theses and Dissertations
NonPeerReviewed
author , Haruno Sajati
, Ir. Lukito Edi Nugroho, M.Sc., Ph.D.
author_facet , Haruno Sajati
, Ir. Lukito Edi Nugroho, M.Sc., Ph.D.
author_sort , Haruno Sajati
title PEMODELAN LINGKUNGAN VIRTUAL UNTUK INTERAKSI AVATAR BERBASIS CONTEXT PADA PROYEK DIGITAL LIFE AT CAMPUS (DIL@C)
title_short PEMODELAN LINGKUNGAN VIRTUAL UNTUK INTERAKSI AVATAR BERBASIS CONTEXT PADA PROYEK DIGITAL LIFE AT CAMPUS (DIL@C)
title_full PEMODELAN LINGKUNGAN VIRTUAL UNTUK INTERAKSI AVATAR BERBASIS CONTEXT PADA PROYEK DIGITAL LIFE AT CAMPUS (DIL@C)
title_fullStr PEMODELAN LINGKUNGAN VIRTUAL UNTUK INTERAKSI AVATAR BERBASIS CONTEXT PADA PROYEK DIGITAL LIFE AT CAMPUS (DIL@C)
title_full_unstemmed PEMODELAN LINGKUNGAN VIRTUAL UNTUK INTERAKSI AVATAR BERBASIS CONTEXT PADA PROYEK DIGITAL LIFE AT CAMPUS (DIL@C)
title_sort pemodelan lingkungan virtual untuk interaksi avatar berbasis context pada proyek digital life at campus (dil@c)
publisher [Yogyakarta] : Universitas Gadjah Mada
publishDate 2012
url https://repository.ugm.ac.id/100579/
http://etd.ugm.ac.id/index.php?mod=penelitian_detail&sub=PenelitianDetail&act=view&typ=html&buku_id=57061
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