ARca: PENGEMBANGAN BUKU INTERAKTIF BERBASIS AUGMENTED REALITY PADA PENGENALAN DAN PEMBELAJARAN CANDI PRAMBANAN DENGAN SMARTPHONE BERBASIS ANDROID

Lesson of history is part of the effort to preserve the culture and values of the nation. However, the learning process is often less attractive to be studied. This study proposes one solution to the interactive history learning named ARca. ARca is included combined software and the physical book as...

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Main Authors: , Andria K. Wahyudi, , Dr. Ridi Ferdiana, S.T., M.T.
Format: Theses and Dissertations NonPeerReviewed
Published: [Yogyakarta] : Universitas Gadjah Mada 2014
Subjects:
ETD
Online Access:https://repository.ugm.ac.id/127888/
http://etd.ugm.ac.id/index.php?mod=penelitian_detail&sub=PenelitianDetail&act=view&typ=html&buku_id=68197
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Institution: Universitas Gadjah Mada
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spelling id-ugm-repo.1278882016-03-04T07:53:02Z https://repository.ugm.ac.id/127888/ ARca: PENGEMBANGAN BUKU INTERAKTIF BERBASIS AUGMENTED REALITY PADA PENGENALAN DAN PEMBELAJARAN CANDI PRAMBANAN DENGAN SMARTPHONE BERBASIS ANDROID , Andria K. Wahyudi , Dr. Ridi Ferdiana, S.T., M.T. ETD Lesson of history is part of the effort to preserve the culture and values of the nation. However, the learning process is often less attractive to be studied. This study proposes one solution to the interactive history learning named ARca. ARca is included combined software and the physical book as a medium of learning, which will bring the information of 3D models that represent the real objects Prambanan temple, audio, animation, and additional text as complementary information. This study emphasizes the process of developing a prototype as one of the case study to implement markerless-based techniques of augmented reality, implement the virtual button to interact with the system that had not been previously applied to books in the past, testing aplication with a variety of conditions, and applying ARca on the real learning situation. The result is a printed version and Android software that allows the interaction beween book and students, which is devoted as a learning medium that can display augmented reality 3D models of temples, information, and an explanation of the Prambanan temple. ARca can be run on a Entry-Level smartphone which is 1 Ghz Processor, 3.2 MP camera, OS Android 4.0.4 ICS, OpenGL ES 2.0 support, and 512 RAM so that it can be used in almost every type of smartphone. Based on the testing of the respondents obtained more than 75% expressed an interest in learning the history by using ARca. The 85% responder States that ARca really useful if applied to learning process, thus proving augmented reality can increase student interest in studying the Prambanan temple. [Yogyakarta] : Universitas Gadjah Mada 2014 Thesis NonPeerReviewed , Andria K. Wahyudi and , Dr. Ridi Ferdiana, S.T., M.T. (2014) ARca: PENGEMBANGAN BUKU INTERAKTIF BERBASIS AUGMENTED REALITY PADA PENGENALAN DAN PEMBELAJARAN CANDI PRAMBANAN DENGAN SMARTPHONE BERBASIS ANDROID. UNSPECIFIED thesis, UNSPECIFIED. http://etd.ugm.ac.id/index.php?mod=penelitian_detail&sub=PenelitianDetail&act=view&typ=html&buku_id=68197
institution Universitas Gadjah Mada
building UGM Library
country Indonesia
collection Repository Civitas UGM
topic ETD
spellingShingle ETD
, Andria K. Wahyudi
, Dr. Ridi Ferdiana, S.T., M.T.
ARca: PENGEMBANGAN BUKU INTERAKTIF BERBASIS AUGMENTED REALITY PADA PENGENALAN DAN PEMBELAJARAN CANDI PRAMBANAN DENGAN SMARTPHONE BERBASIS ANDROID
description Lesson of history is part of the effort to preserve the culture and values of the nation. However, the learning process is often less attractive to be studied. This study proposes one solution to the interactive history learning named ARca. ARca is included combined software and the physical book as a medium of learning, which will bring the information of 3D models that represent the real objects Prambanan temple, audio, animation, and additional text as complementary information. This study emphasizes the process of developing a prototype as one of the case study to implement markerless-based techniques of augmented reality, implement the virtual button to interact with the system that had not been previously applied to books in the past, testing aplication with a variety of conditions, and applying ARca on the real learning situation. The result is a printed version and Android software that allows the interaction beween book and students, which is devoted as a learning medium that can display augmented reality 3D models of temples, information, and an explanation of the Prambanan temple. ARca can be run on a Entry-Level smartphone which is 1 Ghz Processor, 3.2 MP camera, OS Android 4.0.4 ICS, OpenGL ES 2.0 support, and 512 RAM so that it can be used in almost every type of smartphone. Based on the testing of the respondents obtained more than 75% expressed an interest in learning the history by using ARca. The 85% responder States that ARca really useful if applied to learning process, thus proving augmented reality can increase student interest in studying the Prambanan temple.
format Theses and Dissertations
NonPeerReviewed
author , Andria K. Wahyudi
, Dr. Ridi Ferdiana, S.T., M.T.
author_facet , Andria K. Wahyudi
, Dr. Ridi Ferdiana, S.T., M.T.
author_sort , Andria K. Wahyudi
title ARca: PENGEMBANGAN BUKU INTERAKTIF BERBASIS AUGMENTED REALITY PADA PENGENALAN DAN PEMBELAJARAN CANDI PRAMBANAN DENGAN SMARTPHONE BERBASIS ANDROID
title_short ARca: PENGEMBANGAN BUKU INTERAKTIF BERBASIS AUGMENTED REALITY PADA PENGENALAN DAN PEMBELAJARAN CANDI PRAMBANAN DENGAN SMARTPHONE BERBASIS ANDROID
title_full ARca: PENGEMBANGAN BUKU INTERAKTIF BERBASIS AUGMENTED REALITY PADA PENGENALAN DAN PEMBELAJARAN CANDI PRAMBANAN DENGAN SMARTPHONE BERBASIS ANDROID
title_fullStr ARca: PENGEMBANGAN BUKU INTERAKTIF BERBASIS AUGMENTED REALITY PADA PENGENALAN DAN PEMBELAJARAN CANDI PRAMBANAN DENGAN SMARTPHONE BERBASIS ANDROID
title_full_unstemmed ARca: PENGEMBANGAN BUKU INTERAKTIF BERBASIS AUGMENTED REALITY PADA PENGENALAN DAN PEMBELAJARAN CANDI PRAMBANAN DENGAN SMARTPHONE BERBASIS ANDROID
title_sort arca: pengembangan buku interaktif berbasis augmented reality pada pengenalan dan pembelajaran candi prambanan dengan smartphone berbasis android
publisher [Yogyakarta] : Universitas Gadjah Mada
publishDate 2014
url https://repository.ugm.ac.id/127888/
http://etd.ugm.ac.id/index.php?mod=penelitian_detail&sub=PenelitianDetail&act=view&typ=html&buku_id=68197
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