Gamemunication: prosthetic communication ethnography of game Avatars
This study revisits Hymes’ ethnography of communication for game avatars, functioning as a communication nexus connecting games and gamers. Hymes formulates his ethnography of communication into SPEAKING (Settings and Scenes, Participants, Ends, Act Sequences, Keys, Instrumentalities, Norms, and Gen...
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Main Authors: | , , , , |
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Format: | Article |
Language: | English |
Published: |
Penerbit Universiti Kebangsaan Malaysia
2019
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Online Access: | http://journalarticle.ukm.my/13904/1/22747-116324-1-PB.pdf http://journalarticle.ukm.my/13904/ http://ejournal.ukm.my/mjc/issue/view/1235 |
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Institution: | Universiti Kebangsaan Malaysia |
Language: | English |
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