Gamemunication: prosthetic communication ethnography of game Avatars

This study revisits Hymes’ ethnography of communication for game avatars, functioning as a communication nexus connecting games and gamers. Hymes formulates his ethnography of communication into SPEAKING (Settings and Scenes, Participants, Ends, Act Sequences, Keys, Instrumentalities, Norms, and Gen...

Full description

Saved in:
Bibliographic Details
Main Authors: Purnomo, SF. Luthfie Arguby, Purnama, SF. Lukfianka Sanjaya, Untari, Lilik, Nur Asiyah, Novianni Anggraini
Format: Article
Language:English
Published: Penerbit Universiti Kebangsaan Malaysia 2019
Online Access:http://journalarticle.ukm.my/13904/1/22747-116324-1-PB.pdf
http://journalarticle.ukm.my/13904/
http://ejournal.ukm.my/mjc/issue/view/1235
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Universiti Kebangsaan Malaysia
Language: English
Be the first to leave a comment!
You must be logged in first