Game based implementation of cognitive behavioral therapy for introspective treatment of social anxiety disorder

Social anxiety disorder (SAD) is one of the most common mental health disorders in society worldwide. The prevalence rate is increasing within the population and this can affect an individual’s quality of life and economic productivity. Cognitive Behavioral Therapy is an effective psychotherapy in t...

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Main Authors: Nur Mahirah Mohamad Saleh, Hafiz Mohd Sarim, Siti Fadzilah Mat Noor
Format: Article
Language:English
Published: Penerbit Universiti Kebangsaan Malaysia 2023
Online Access:http://journalarticle.ukm.my/22045/1/58747-212087-1-PB%20---.pdf
http://journalarticle.ukm.my/22045/
https://ejournal.ukm.my/gmjss/index
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Institution: Universiti Kebangsaan Malaysia
Language: English
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spelling my-ukm.journal.220452023-08-11T02:27:12Z http://journalarticle.ukm.my/22045/ Game based implementation of cognitive behavioral therapy for introspective treatment of social anxiety disorder Nur Mahirah Mohamad Saleh, Hafiz Mohd Sarim, Siti Fadzilah Mat Noor, Social anxiety disorder (SAD) is one of the most common mental health disorders in society worldwide. The prevalence rate is increasing within the population and this can affect an individual’s quality of life and economic productivity. Cognitive Behavioral Therapy is an effective psychotherapy in treating SAD. Technological interventions through serious games in the treatment of SAD are seen as one of the alternatives in solving issues related to the conventional therapy. The Social Phobia Game was developed as the primary research instrument, for the acquisition of knowledge, awareness, and for self-treatment of SAD. It is a structure-based introspective computer game prototype developed based on the proposed framework presented in this paper, which is tested in an extensive evaluation phase. The evaluation phase is conducted through an effectiveness evaluation and usability evaluation. The results of the effectiveness evaluation showed a score difference of 15% in the pre-test and post-test user responses. Meanwhile, the results of the usability evaluation gave a high mean score of over 4.00. Thus, from the results of the effectiveness and usability evaluation, the framework implemented in the serious game prototype was seen to be able to help identify, manage, and raise awareness about SAD. Penerbit Universiti Kebangsaan Malaysia 2023 Article PeerReviewed application/pdf en http://journalarticle.ukm.my/22045/1/58747-212087-1-PB%20---.pdf Nur Mahirah Mohamad Saleh, and Hafiz Mohd Sarim, and Siti Fadzilah Mat Noor, (2023) Game based implementation of cognitive behavioral therapy for introspective treatment of social anxiety disorder. Geografia : Malaysian Journal of Society and Space, 19 (2). pp. 102-118. ISSN 2180-2491 https://ejournal.ukm.my/gmjss/index
institution Universiti Kebangsaan Malaysia
building Tun Sri Lanang Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Kebangsaan Malaysia
content_source UKM Journal Article Repository
url_provider http://journalarticle.ukm.my/
language English
description Social anxiety disorder (SAD) is one of the most common mental health disorders in society worldwide. The prevalence rate is increasing within the population and this can affect an individual’s quality of life and economic productivity. Cognitive Behavioral Therapy is an effective psychotherapy in treating SAD. Technological interventions through serious games in the treatment of SAD are seen as one of the alternatives in solving issues related to the conventional therapy. The Social Phobia Game was developed as the primary research instrument, for the acquisition of knowledge, awareness, and for self-treatment of SAD. It is a structure-based introspective computer game prototype developed based on the proposed framework presented in this paper, which is tested in an extensive evaluation phase. The evaluation phase is conducted through an effectiveness evaluation and usability evaluation. The results of the effectiveness evaluation showed a score difference of 15% in the pre-test and post-test user responses. Meanwhile, the results of the usability evaluation gave a high mean score of over 4.00. Thus, from the results of the effectiveness and usability evaluation, the framework implemented in the serious game prototype was seen to be able to help identify, manage, and raise awareness about SAD.
format Article
author Nur Mahirah Mohamad Saleh,
Hafiz Mohd Sarim,
Siti Fadzilah Mat Noor,
spellingShingle Nur Mahirah Mohamad Saleh,
Hafiz Mohd Sarim,
Siti Fadzilah Mat Noor,
Game based implementation of cognitive behavioral therapy for introspective treatment of social anxiety disorder
author_facet Nur Mahirah Mohamad Saleh,
Hafiz Mohd Sarim,
Siti Fadzilah Mat Noor,
author_sort Nur Mahirah Mohamad Saleh,
title Game based implementation of cognitive behavioral therapy for introspective treatment of social anxiety disorder
title_short Game based implementation of cognitive behavioral therapy for introspective treatment of social anxiety disorder
title_full Game based implementation of cognitive behavioral therapy for introspective treatment of social anxiety disorder
title_fullStr Game based implementation of cognitive behavioral therapy for introspective treatment of social anxiety disorder
title_full_unstemmed Game based implementation of cognitive behavioral therapy for introspective treatment of social anxiety disorder
title_sort game based implementation of cognitive behavioral therapy for introspective treatment of social anxiety disorder
publisher Penerbit Universiti Kebangsaan Malaysia
publishDate 2023
url http://journalarticle.ukm.my/22045/1/58747-212087-1-PB%20---.pdf
http://journalarticle.ukm.my/22045/
https://ejournal.ukm.my/gmjss/index
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