A gamification model for resource sharing in malaysian schools using cloud computing platform

Cloud computing is a technology that delivers a pool of configurable computing resources to the users. The insufficient systems for sharing of resources, poor extended pattern of resource sharing system, inadequate network and computing facilities have become an issue in school management. This arti...

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Main Authors: Mohd Nordin, Abdul Rahman, Mohd Fadzil, Abdul Kadir, Syarilla Iryani, Ahmad Saany, Syadiah Nor, Wan Shamsuddin, Abdullahi Nababa, Saidu
Format: Conference or Workshop Item
Language:English
Published: 2017
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Online Access:http://eprints.unisza.edu.my/1677/1/FH03-FIK-17-08476.jpg
http://eprints.unisza.edu.my/1677/
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Institution: Universiti Sultan Zainal Abidin
Language: English
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spelling my-unisza-ir.16772020-11-19T06:58:07Z http://eprints.unisza.edu.my/1677/ A gamification model for resource sharing in malaysian schools using cloud computing platform Mohd Nordin, Abdul Rahman Mohd Fadzil, Abdul Kadir Syarilla Iryani, Ahmad Saany Syadiah Nor, Wan Shamsuddin Abdullahi Nababa, Saidu QA75 Electronic computers. Computer science QA76 Computer software Cloud computing is a technology that delivers a pool of configurable computing resources to the users. The insufficient systems for sharing of resources, poor extended pattern of resource sharing system, inadequate network and computing facilities have become an issue in school management. This article discusses a model for resource sharing in Malaysian schools using cloud computing platform. The sharing of resources is modelled based on Multi-Person Prisoner’s Dilemma and Peer-Approved incentive mechanism that gives justification to users in the resource utilization. The concept of software as a service is adopted to make the model can be managed in the cloud environment. Based on the proposed model, a prototype is developed and deployed into cloud using OpenStack architecture. The prototype is evaluated using questionnaire instrument that is based on four attributes of usability metrics. The result shows that the model usability achieved 79.28% of effectiveness, 81.35% of efficiency, 91.8% of learnability and 93.18% of satisfaction. The proposed model could save the cost of buying computing and storage infrastructure since all the resources are cloud based. 2017 Conference or Workshop Item NonPeerReviewed image en http://eprints.unisza.edu.my/1677/1/FH03-FIK-17-08476.jpg Mohd Nordin, Abdul Rahman and Mohd Fadzil, Abdul Kadir and Syarilla Iryani, Ahmad Saany and Syadiah Nor, Wan Shamsuddin and Abdullahi Nababa, Saidu (2017) A gamification model for resource sharing in malaysian schools using cloud computing platform. In: 16th International Conference on Intelligent Systems Design and Applications,, 16-18 December 2016, Porto; Portugal.
institution Universiti Sultan Zainal Abidin
building UNISZA Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Sultan Zainal Abidin
content_source UNISZA Institutional Repository
url_provider https://eprints.unisza.edu.my/
language English
topic QA75 Electronic computers. Computer science
QA76 Computer software
spellingShingle QA75 Electronic computers. Computer science
QA76 Computer software
Mohd Nordin, Abdul Rahman
Mohd Fadzil, Abdul Kadir
Syarilla Iryani, Ahmad Saany
Syadiah Nor, Wan Shamsuddin
Abdullahi Nababa, Saidu
A gamification model for resource sharing in malaysian schools using cloud computing platform
description Cloud computing is a technology that delivers a pool of configurable computing resources to the users. The insufficient systems for sharing of resources, poor extended pattern of resource sharing system, inadequate network and computing facilities have become an issue in school management. This article discusses a model for resource sharing in Malaysian schools using cloud computing platform. The sharing of resources is modelled based on Multi-Person Prisoner’s Dilemma and Peer-Approved incentive mechanism that gives justification to users in the resource utilization. The concept of software as a service is adopted to make the model can be managed in the cloud environment. Based on the proposed model, a prototype is developed and deployed into cloud using OpenStack architecture. The prototype is evaluated using questionnaire instrument that is based on four attributes of usability metrics. The result shows that the model usability achieved 79.28% of effectiveness, 81.35% of efficiency, 91.8% of learnability and 93.18% of satisfaction. The proposed model could save the cost of buying computing and storage infrastructure since all the resources are cloud based.
format Conference or Workshop Item
author Mohd Nordin, Abdul Rahman
Mohd Fadzil, Abdul Kadir
Syarilla Iryani, Ahmad Saany
Syadiah Nor, Wan Shamsuddin
Abdullahi Nababa, Saidu
author_facet Mohd Nordin, Abdul Rahman
Mohd Fadzil, Abdul Kadir
Syarilla Iryani, Ahmad Saany
Syadiah Nor, Wan Shamsuddin
Abdullahi Nababa, Saidu
author_sort Mohd Nordin, Abdul Rahman
title A gamification model for resource sharing in malaysian schools using cloud computing platform
title_short A gamification model for resource sharing in malaysian schools using cloud computing platform
title_full A gamification model for resource sharing in malaysian schools using cloud computing platform
title_fullStr A gamification model for resource sharing in malaysian schools using cloud computing platform
title_full_unstemmed A gamification model for resource sharing in malaysian schools using cloud computing platform
title_sort gamification model for resource sharing in malaysian schools using cloud computing platform
publishDate 2017
url http://eprints.unisza.edu.my/1677/1/FH03-FIK-17-08476.jpg
http://eprints.unisza.edu.my/1677/
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