Augmented Reality Textbook

Textbooks have wide and varied definitions and one of the common definition is that a textbook is a printed and bound artifact for every different course or branch of study (Encyclopedia of Education, 2008a). It is important and the major resource in education. However, despite of the abundance of k...

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Main Author: Ngu , Cheng En
Format: Final Year Project
Language:English
English
Published: IRC 2015
Subjects:
Online Access:http://utpedia.utp.edu.my/15843/1/Cover%20Page.docx1111.pdf
http://utpedia.utp.edu.my/15843/2/Dissertation.pdf111.pdf
http://utpedia.utp.edu.my/15843/
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Institution: Universiti Teknologi Petronas
Language: English
English
id my-utp-utpedia.15843
record_format eprints
spelling my-utp-utpedia.158432017-01-25T09:35:37Z http://utpedia.utp.edu.my/15843/ Augmented Reality Textbook Ngu , Cheng En T Technology (General) Textbooks have wide and varied definitions and one of the common definition is that a textbook is a printed and bound artifact for every different course or branch of study (Encyclopedia of Education, 2008a). It is important and the major resource in education. However, despite of the abundance of knowledge, fact and ideas available inside the textbook, textbooks are not appreciated by most of the new generation, the gen Y or the Millenials. The Millennials are the generation who grew up surrounded by technological advances such as smartphones, computers, internet, etc. Therefore, they're tend to use different approaches to learn something instead of relying on the textbooks. Traditional textbooks are unable to captivate the interest of the Millennials because it is unable to provide the interactive learning experience like what technology provided. Therefore, an augmented reality (AR) textbook will be developed to increase textbook interactivity. A survey had been conducted on students inside the target age group which is from 17 to 24 years old. From the data collected, majority of the students participated in the survey chose videos and pictures over words as their preferable study medium. In addition to that, majority of them own at least a smartphones or tablets. These results suggests that augmented reality textbook has huge potential in education as it includes both video and picture and the function is supported by smart devices. IRC 2015-05 Final Year Project NonPeerReviewed application/pdf en http://utpedia.utp.edu.my/15843/1/Cover%20Page.docx1111.pdf application/pdf en http://utpedia.utp.edu.my/15843/2/Dissertation.pdf111.pdf Ngu , Cheng En (2015) Augmented Reality Textbook. IRC, Universiti Teknologi PETRONAS. (Unpublished)
institution Universiti Teknologi Petronas
building UTP Resource Centre
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Petronas
content_source UTP Electronic and Digitized Intellectual Asset
url_provider http://utpedia.utp.edu.my/
language English
English
topic T Technology (General)
spellingShingle T Technology (General)
Ngu , Cheng En
Augmented Reality Textbook
description Textbooks have wide and varied definitions and one of the common definition is that a textbook is a printed and bound artifact for every different course or branch of study (Encyclopedia of Education, 2008a). It is important and the major resource in education. However, despite of the abundance of knowledge, fact and ideas available inside the textbook, textbooks are not appreciated by most of the new generation, the gen Y or the Millenials. The Millennials are the generation who grew up surrounded by technological advances such as smartphones, computers, internet, etc. Therefore, they're tend to use different approaches to learn something instead of relying on the textbooks. Traditional textbooks are unable to captivate the interest of the Millennials because it is unable to provide the interactive learning experience like what technology provided. Therefore, an augmented reality (AR) textbook will be developed to increase textbook interactivity. A survey had been conducted on students inside the target age group which is from 17 to 24 years old. From the data collected, majority of the students participated in the survey chose videos and pictures over words as their preferable study medium. In addition to that, majority of them own at least a smartphones or tablets. These results suggests that augmented reality textbook has huge potential in education as it includes both video and picture and the function is supported by smart devices.
format Final Year Project
author Ngu , Cheng En
author_facet Ngu , Cheng En
author_sort Ngu , Cheng En
title Augmented Reality Textbook
title_short Augmented Reality Textbook
title_full Augmented Reality Textbook
title_fullStr Augmented Reality Textbook
title_full_unstemmed Augmented Reality Textbook
title_sort augmented reality textbook
publisher IRC
publishDate 2015
url http://utpedia.utp.edu.my/15843/1/Cover%20Page.docx1111.pdf
http://utpedia.utp.edu.my/15843/2/Dissertation.pdf111.pdf
http://utpedia.utp.edu.my/15843/
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