Exploring the use of Android devices and LEGO Mindstorms in Children Color Learning Process
Students are becoming less and less interested to learn about science and technology which causes alert to the education industry. The lack of usage of technology itself in education causes the students to be uninterested to learn as they can only learn the theory but cannot see how it is impleme...
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Format: | Final Year Project |
Language: | English |
Published: |
UNIVERSITI TEKNOLOGI PETRONAS
2012
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Online Access: | http://utpedia.utp.edu.my/6295/1/%5B12714%20MUHAMMAD%20AFIIQ%20BIN%20MOHAMED%20IBRAHIM%5DDissertation.pdf http://utpedia.utp.edu.my/6295/ |
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Institution: | Universiti Teknologi Petronas |
Language: | English |
Summary: | Students are becoming less and less interested to learn about science and technology
which causes alert to the education industry. The lack of usage of technology itself in
education causes the students to be uninterested to learn as they can only learn the
theory but cannot see how it is implemented in the real world. The refusal and slow
implementation of incorporating technologies into the education system is also not
helping the situation. The reason of the students, the teachers and the system are not
really ready to incorporate such technologies worsen the problem.This project mainly
aims at introducing a learning approach using interactive technology which is attractive
to children and hopefully develops into a new exciting learning pattern that matches the
future generation desires. Given the recentness of the approach, the project is also
developed with an intention to introduce the new technique involved whilst at the same
time paves the way for future work to be conducted related to the incorporation of
advanced technology into education process. Using Lego Mindstroms as a learning tools
incorporate with an Android device by using a Bluetooth connection will allow children
to learn while using technology to interact with the environments. By testing the project
to a number of target users, feedbacks are collected and the result and effectiveness of
the project are recorded. The objectives of the project are meet and the respondent of the
project which are children from age of 3 to 5 give good respond to the prototype. Out of
the 10 children tested with the prototype, majority like the project and was able to learn
effectively. Parents tend to thinks that it is better for their children to learn from the
surrounding than learn with virtual item like learning only using apps that show colors
at the screen only. This project will hopefully be the first step in attracting children
interest back to the science and technology fields which have been a problem in the last
few years. |
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