Virtual Character for Batik's Dress Fashion Show
The promotion of batik over the internet is new alternative of promoting batiks, due to not yet implementation of virtual batik it encourage the development of character that be able help batik's entrepreneur promoting their craft. Thus generating model from VRML for graphic objects makes mo...
Saved in:
Main Author: | |
---|---|
Format: | Final Year Project |
Language: | English |
Published: |
Universiti Teknologi Petronas
2004
|
Subjects: | |
Online Access: | http://utpedia.utp.edu.my/7860/1/2004%20-%20Virtual%20Character%20for%20Batik%27s%20Dress%20Fashion%20Show.pdf http://utpedia.utp.edu.my/7860/ |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Universiti Teknologi Petronas |
Language: | English |
id |
my-utp-utpedia.7860 |
---|---|
record_format |
eprints |
spelling |
my-utp-utpedia.78602017-01-25T09:46:47Z http://utpedia.utp.edu.my/7860/ Virtual Character for Batik's Dress Fashion Show Ahmad Tmiddin, Marlini ZA Information resources The promotion of batik over the internet is new alternative of promoting batiks, due to not yet implementation of virtual batik it encourage the development of character that be able help batik's entrepreneur promoting their craft. Thus generating model from VRML for graphic objects makes model construction in simplest way. This study objective was to determine the implication of implementation of virtual batik and their measurement for six criteria of evaluation which is including their movement, position, figure, interface, user interaction and texture. In details, the method are used based on the adaptive software development whereby including also step by step stage flow. At beginning the phase involved are analysis phase whereby the gathering information and problem analysis. Thus the development phase involved which is construction themodel from the sketch, image texturing and VRML coding. At lastthe final product is tested in Testing andEvaluation Phase. Results from Virtual Character of Batik's Dress Show Fashion questionnaires are distributed over 30 respondents to support few evaluations. User could commend and give feedback based on characters movement, figure, interface, user interaction, position and texture. From the survey itself it shows that 63% agree with this new alternative to be implemented meanwhile the rest are not muchagree. Sothat, it can be said the significant changes in character with the major additional features and tools does influence the implementation of virtual batik over the internet. Universiti Teknologi Petronas 2004-12 Final Year Project NonPeerReviewed application/pdf en http://utpedia.utp.edu.my/7860/1/2004%20-%20Virtual%20Character%20for%20Batik%27s%20Dress%20Fashion%20Show.pdf Ahmad Tmiddin, Marlini (2004) Virtual Character for Batik's Dress Fashion Show. Universiti Teknologi Petronas. (Unpublished) |
institution |
Universiti Teknologi Petronas |
building |
UTP Resource Centre |
collection |
Institutional Repository |
continent |
Asia |
country |
Malaysia |
content_provider |
Universiti Teknologi Petronas |
content_source |
UTP Electronic and Digitized Intellectual Asset |
url_provider |
http://utpedia.utp.edu.my/ |
language |
English |
topic |
ZA Information resources |
spellingShingle |
ZA Information resources Ahmad Tmiddin, Marlini Virtual Character for Batik's Dress Fashion Show |
description |
The promotion of batik over the internet is new alternative of promoting batiks, due
to not yet implementation of virtual batik it encourage the development of character
that be able help batik's entrepreneur promoting their craft. Thus generating model
from VRML for graphic objects makes model construction in simplest way. This
study objective was to determine the implication of implementation of virtual batik
and their measurement for six criteria of evaluation which is including their
movement, position, figure, interface, user interaction and texture. In details, the
method are used based on the adaptive software development whereby including
also step by step stage flow. At beginning the phase involved are analysis phase
whereby the gathering information and problem analysis. Thus the development
phase involved which is construction themodel from the sketch, image texturing and
VRML coding. At lastthe final product is tested in Testing andEvaluation Phase.
Results from Virtual Character of Batik's Dress Show Fashion questionnaires are
distributed over 30 respondents to support few evaluations. User could commend
and give feedback based on characters movement, figure, interface, user interaction,
position and texture. From the survey itself it shows that 63% agree with this new
alternative to be implemented meanwhile the rest are not muchagree. Sothat, it can
be said the significant changes in character with the major additional features and
tools does influence the implementation of virtual batik over the internet. |
format |
Final Year Project |
author |
Ahmad Tmiddin, Marlini |
author_facet |
Ahmad Tmiddin, Marlini |
author_sort |
Ahmad Tmiddin, Marlini |
title |
Virtual Character for Batik's Dress Fashion Show |
title_short |
Virtual Character for Batik's Dress Fashion Show |
title_full |
Virtual Character for Batik's Dress Fashion Show |
title_fullStr |
Virtual Character for Batik's Dress Fashion Show |
title_full_unstemmed |
Virtual Character for Batik's Dress Fashion Show |
title_sort |
virtual character for batik's dress fashion show |
publisher |
Universiti Teknologi Petronas |
publishDate |
2004 |
url |
http://utpedia.utp.edu.my/7860/1/2004%20-%20Virtual%20Character%20for%20Batik%27s%20Dress%20Fashion%20Show.pdf http://utpedia.utp.edu.my/7860/ |
_version_ |
1739831513483051008 |