اتجاهات طلاب الجامعة نحو التلعيب في تعلم الاتسّاق في اللغة العربية

This research seeks to know the students' attitudes towards gamification in learning arabic cohesive devices in the Arabic language, and looking at the level of students' enjoyment towards gamification. Gamification refers to the application of game mechanics in non-game environments with...

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Main Authors: Jalil, Siti Zubaidah, Mohd Ismath, Nurul Hanilah
Format: Article
Language:Arabic
Published: Kolej Universiti Islam Antarabangsa Selangor (KUIS) 2022
Subjects:
Online Access:http://irep.iium.edu.my/101553/7/101553_Students%27%20attitudes%20towards%20gamification%20in%20learning%20Arabic.pdf
http://irep.iium.edu.my/101553/
https://jpi.kuis.edu.my/index.php/jpi/article/view/225/163
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Institution: Universiti Islam Antarabangsa Malaysia
Language: Arabic
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spelling my.iium.irep.1015532022-12-01T06:23:37Z http://irep.iium.edu.my/101553/ اتجاهات طلاب الجامعة نحو التلعيب في تعلم الاتسّاق في اللغة العربية Jalil, Siti Zubaidah Mohd Ismath, Nurul Hanilah P Philology. Linguistics This research seeks to know the students' attitudes towards gamification in learning arabic cohesive devices in the Arabic language, and looking at the level of students' enjoyment towards gamification. Gamification refers to the application of game mechanics in non-game environments with the aim of enhancing the enacted processes and the experience of its participants. The researcher used the quantitative descriptive approach and distributed the questionnaire using a survey method to 50 first- and second-year students from the University of Islamic Sciences Malaysia. The questionnaire was distributed to the sample members through Google Form. Then, the researcher collected the data and entered SPSS to analyze it and extract the arithmetic means and standard deviations. From the results of the research, Gamification has a positive effect on students in higher education, especially in learning a foreign language, and through it, the process of learning arabic cohesive devices in the Arabic language takes place with all interaction and enjoyment, which increases the students' interest for learning. Finally, gamification provides the opportunity for learners to engage with content in an effective, informal learning environment. Kolej Universiti Islam Antarabangsa Selangor (KUIS) 2022-11-30 Article PeerReviewed application/pdf ar http://irep.iium.edu.my/101553/7/101553_Students%27%20attitudes%20towards%20gamification%20in%20learning%20Arabic.pdf Jalil, Siti Zubaidah and Mohd Ismath, Nurul Hanilah (2022) اتجاهات طلاب الجامعة نحو التلعيب في تعلم الاتسّاق في اللغة العربية. Jurnal Pengajian Islam, 15 (2). pp. 198-212. ISSN 1823-7126 E-ISSN 0127-8002 https://jpi.kuis.edu.my/index.php/jpi/article/view/225/163
institution Universiti Islam Antarabangsa Malaysia
building IIUM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider International Islamic University Malaysia
content_source IIUM Repository (IREP)
url_provider http://irep.iium.edu.my/
language Arabic
topic P Philology. Linguistics
spellingShingle P Philology. Linguistics
Jalil, Siti Zubaidah
Mohd Ismath, Nurul Hanilah
اتجاهات طلاب الجامعة نحو التلعيب في تعلم الاتسّاق في اللغة العربية
description This research seeks to know the students' attitudes towards gamification in learning arabic cohesive devices in the Arabic language, and looking at the level of students' enjoyment towards gamification. Gamification refers to the application of game mechanics in non-game environments with the aim of enhancing the enacted processes and the experience of its participants. The researcher used the quantitative descriptive approach and distributed the questionnaire using a survey method to 50 first- and second-year students from the University of Islamic Sciences Malaysia. The questionnaire was distributed to the sample members through Google Form. Then, the researcher collected the data and entered SPSS to analyze it and extract the arithmetic means and standard deviations. From the results of the research, Gamification has a positive effect on students in higher education, especially in learning a foreign language, and through it, the process of learning arabic cohesive devices in the Arabic language takes place with all interaction and enjoyment, which increases the students' interest for learning. Finally, gamification provides the opportunity for learners to engage with content in an effective, informal learning environment.
format Article
author Jalil, Siti Zubaidah
Mohd Ismath, Nurul Hanilah
author_facet Jalil, Siti Zubaidah
Mohd Ismath, Nurul Hanilah
author_sort Jalil, Siti Zubaidah
title اتجاهات طلاب الجامعة نحو التلعيب في تعلم الاتسّاق في اللغة العربية
title_short اتجاهات طلاب الجامعة نحو التلعيب في تعلم الاتسّاق في اللغة العربية
title_full اتجاهات طلاب الجامعة نحو التلعيب في تعلم الاتسّاق في اللغة العربية
title_fullStr اتجاهات طلاب الجامعة نحو التلعيب في تعلم الاتسّاق في اللغة العربية
title_full_unstemmed اتجاهات طلاب الجامعة نحو التلعيب في تعلم الاتسّاق في اللغة العربية
title_sort اتجاهات طلاب الجامعة نحو التلعيب في تعلم الاتسّاق في اللغة العربية
publisher Kolej Universiti Islam Antarabangsa Selangor (KUIS)
publishDate 2022
url http://irep.iium.edu.my/101553/7/101553_Students%27%20attitudes%20towards%20gamification%20in%20learning%20Arabic.pdf
http://irep.iium.edu.my/101553/
https://jpi.kuis.edu.my/index.php/jpi/article/view/225/163
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