Non-speech input and speech recognition for real-time control of computer games

This paper reports a comparison of user performance (time and accuracy) when controlling a popular arcade game of Tetris using speech recognition or non-speech (humming) input techniques. The preliminary qualitative study with seven participants shows that users were able to control the game using b...

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Main Authors: Sporka, Adam J, Kurniawan, Sri H, Mahmud, Murni, Slavik, Pavel
Format: Conference or Workshop Item
Language:English
Published: 2006
Subjects:
Online Access:http://irep.iium.edu.my/4510/2/p213-sporka_murni_mahmud.pdf
http://irep.iium.edu.my/4510/
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Institution: Universiti Islam Antarabangsa Malaysia
Language: English
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spelling my.iium.irep.45102012-08-28T03:34:04Z http://irep.iium.edu.my/4510/ Non-speech input and speech recognition for real-time control of computer games Sporka, Adam J Kurniawan, Sri H Mahmud, Murni Slavik, Pavel T58.5 Information technology This paper reports a comparison of user performance (time and accuracy) when controlling a popular arcade game of Tetris using speech recognition or non-speech (humming) input techniques. The preliminary qualitative study with seven participants shows that users were able to control the game using both methods but required more training and feedback for the humming control. The revised interface, which implemented these requirements, was positively responded by users. The quantitative test with 12 other participants shows that humming excelled in both time and accuracy, especially over longer distance and advanced difficulty levels. 2006-10-25 Conference or Workshop Item REM application/pdf en http://irep.iium.edu.my/4510/2/p213-sporka_murni_mahmud.pdf Sporka, Adam J and Kurniawan, Sri H and Mahmud, Murni and Slavik, Pavel (2006) Non-speech input and speech recognition for real-time control of computer games. In: The Eighth International ACM SIGACCESS Conference on Computers & Accessibility, 22-25 October 2006, Portland, Oregon, USA.
institution Universiti Islam Antarabangsa Malaysia
building IIUM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider International Islamic University Malaysia
content_source IIUM Repository (IREP)
url_provider http://irep.iium.edu.my/
language English
topic T58.5 Information technology
spellingShingle T58.5 Information technology
Sporka, Adam J
Kurniawan, Sri H
Mahmud, Murni
Slavik, Pavel
Non-speech input and speech recognition for real-time control of computer games
description This paper reports a comparison of user performance (time and accuracy) when controlling a popular arcade game of Tetris using speech recognition or non-speech (humming) input techniques. The preliminary qualitative study with seven participants shows that users were able to control the game using both methods but required more training and feedback for the humming control. The revised interface, which implemented these requirements, was positively responded by users. The quantitative test with 12 other participants shows that humming excelled in both time and accuracy, especially over longer distance and advanced difficulty levels.
format Conference or Workshop Item
author Sporka, Adam J
Kurniawan, Sri H
Mahmud, Murni
Slavik, Pavel
author_facet Sporka, Adam J
Kurniawan, Sri H
Mahmud, Murni
Slavik, Pavel
author_sort Sporka, Adam J
title Non-speech input and speech recognition for real-time control of computer games
title_short Non-speech input and speech recognition for real-time control of computer games
title_full Non-speech input and speech recognition for real-time control of computer games
title_fullStr Non-speech input and speech recognition for real-time control of computer games
title_full_unstemmed Non-speech input and speech recognition for real-time control of computer games
title_sort non-speech input and speech recognition for real-time control of computer games
publishDate 2006
url http://irep.iium.edu.my/4510/2/p213-sporka_murni_mahmud.pdf
http://irep.iium.edu.my/4510/
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