NFC based attendance: more than just a touch

Current research shows that computer games were integral to the life of young learners across the globe. Hence, educators were looking at opportunities to use computer games in teaching and learning in order to address the needs of young learners. Meanwhile, learning needs and expectations were v...

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Main Authors: Zuhedy Zay, Aqqiela Zuhra, Mohd. Nor, Rizal, Mohamed Razi, Mohamed Jalaldeen, Mantoro, Teddy, Ayu, Media Anugerah
Format: Conference or Workshop Item
Language:English
English
English
Published: 2015
Subjects:
Online Access:http://irep.iium.edu.my/48407/1/book_proof.pdf
http://irep.iium.edu.my/48407/2/paper.pdf
http://irep.iium.edu.my/48407/3/NFC_slide.pdf
http://irep.iium.edu.my/48407/
http://icriis2015.org/
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Institution: Universiti Islam Antarabangsa Malaysia
Language: English
English
English
id my.iium.irep.48407
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spelling my.iium.irep.484072017-10-12T03:59:36Z http://irep.iium.edu.my/48407/ NFC based attendance: more than just a touch Zuhedy Zay, Aqqiela Zuhra Mohd. Nor, Rizal Mohamed Razi, Mohamed Jalaldeen Mantoro, Teddy Ayu, Media Anugerah QA75 Electronic computers. Computer science Current research shows that computer games were integral to the life of young learners across the globe. Hence, educators were looking at opportunities to use computer games in teaching and learning in order to address the needs of young learners. Meanwhile, learning needs and expectations were varied depending on the culture of a particular individual. Researches show that there were compelling connections between culture and learning, however studies in this area is still lacking. Thus, to address this limitation, four existing serious game models and frameworks were investigated. The outcome of this work is a serious game design model for culturally-enhanced serious game called GADEM. This model was extended from Four Dimensional Framework (FDF) and used pedagogical, Intercultural Communication and Social Construction of Technology (SCOT) as basis of extension. The target users of GADEM were both serious game designers and developers in order to guide them to design an effective serious game for learners. 2015-12-08 Conference or Workshop Item REM application/pdf en http://irep.iium.edu.my/48407/1/book_proof.pdf application/pdf en http://irep.iium.edu.my/48407/2/paper.pdf application/pdf en http://irep.iium.edu.my/48407/3/NFC_slide.pdf Zuhedy Zay, Aqqiela Zuhra and Mohd. Nor, Rizal and Mohamed Razi, Mohamed Jalaldeen and Mantoro, Teddy and Ayu, Media Anugerah (2015) NFC based attendance: more than just a touch. In: 4th International Conference on Research and Innovation in Information Systems – 2015 (ICRIIS’15). , 8th December 2015 - 10th December 2015, Melaka, Malaysia. (Unpublished) http://icriis2015.org/
institution Universiti Islam Antarabangsa Malaysia
building IIUM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider International Islamic University Malaysia
content_source IIUM Repository (IREP)
url_provider http://irep.iium.edu.my/
language English
English
English
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
Zuhedy Zay, Aqqiela Zuhra
Mohd. Nor, Rizal
Mohamed Razi, Mohamed Jalaldeen
Mantoro, Teddy
Ayu, Media Anugerah
NFC based attendance: more than just a touch
description Current research shows that computer games were integral to the life of young learners across the globe. Hence, educators were looking at opportunities to use computer games in teaching and learning in order to address the needs of young learners. Meanwhile, learning needs and expectations were varied depending on the culture of a particular individual. Researches show that there were compelling connections between culture and learning, however studies in this area is still lacking. Thus, to address this limitation, four existing serious game models and frameworks were investigated. The outcome of this work is a serious game design model for culturally-enhanced serious game called GADEM. This model was extended from Four Dimensional Framework (FDF) and used pedagogical, Intercultural Communication and Social Construction of Technology (SCOT) as basis of extension. The target users of GADEM were both serious game designers and developers in order to guide them to design an effective serious game for learners.
format Conference or Workshop Item
author Zuhedy Zay, Aqqiela Zuhra
Mohd. Nor, Rizal
Mohamed Razi, Mohamed Jalaldeen
Mantoro, Teddy
Ayu, Media Anugerah
author_facet Zuhedy Zay, Aqqiela Zuhra
Mohd. Nor, Rizal
Mohamed Razi, Mohamed Jalaldeen
Mantoro, Teddy
Ayu, Media Anugerah
author_sort Zuhedy Zay, Aqqiela Zuhra
title NFC based attendance: more than just a touch
title_short NFC based attendance: more than just a touch
title_full NFC based attendance: more than just a touch
title_fullStr NFC based attendance: more than just a touch
title_full_unstemmed NFC based attendance: more than just a touch
title_sort nfc based attendance: more than just a touch
publishDate 2015
url http://irep.iium.edu.my/48407/1/book_proof.pdf
http://irep.iium.edu.my/48407/2/paper.pdf
http://irep.iium.edu.my/48407/3/NFC_slide.pdf
http://irep.iium.edu.my/48407/
http://icriis2015.org/
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