Real-Time Voice-Controlled Game Interaction using Convolutional Neural Networks

Speech recognition has gained growing popularity due to its wide applications in almost every field, ranging from wake-word recognition, emotion recognition, command recognition, and interactive game. Recently, there is a growing interest in using voice in the gaming industry. Voice-controlled inter...

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Main Authors: Waqar, Dania Maryam, Gunawan, Teddy Surya, Kartiwi, Mira, Ahmad, Robiah
Format: Conference or Workshop Item
Language:English
English
Published: IEEE 2021
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Online Access:http://irep.iium.edu.my/92226/1/92226_Real-Time%20Voice-Controlled%20Game%20Interaction.pdf
http://irep.iium.edu.my/92226/7/92226_Real-Time%20Voice-Controlled%20Game%20Interaction%20using%20Convolutional%20Neural%20Networks_Scopus.pdf
http://irep.iium.edu.my/92226/
https://ieeexplore.ieee.org/abstract/document/9526318?casa_token=t5uDZk4Z8R0AAAAA:q27yMik06rVC85e9bVz14MRETLZ4O9kiw8BFZf4sw5S60yGuEuSTv9pPCotbnkkuqnqCurKYHQ
https://doi.org/10.1109/ICSIMA50015.2021.9526318
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Institution: Universiti Islam Antarabangsa Malaysia
Language: English
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spelling my.iium.irep.922262021-10-07T00:37:12Z http://irep.iium.edu.my/92226/ Real-Time Voice-Controlled Game Interaction using Convolutional Neural Networks Waqar, Dania Maryam Gunawan, Teddy Surya Kartiwi, Mira Ahmad, Robiah TK7885 Computer engineering Speech recognition has gained growing popularity due to its wide applications in almost every field, ranging from wake-word recognition, emotion recognition, command recognition, and interactive game. Recently, there is a growing interest in using voice in the gaming industry. Voice-controlled interaction made gaming much more accessible to a wider audience. However, the use of voice to control games requires real-time processing to avoid unwanted delay. This paper proposes speech command recognition using Convolutional Neural Networks (CNN) to control the popular snake game. First, the limited dataset for Up, Down, Left, Right speech commands was prepared for training, validation, and testing. Second, an optimum MFCC and CNN-based speech command recognition were proposed to recognize the four speech command. Results showed that our proposed algorithm could achieve high recognition accuracy of 96.5% and was able to detect all four commands. Finally, the proposed algorithm is integrated with a Python-based snake game. IEEE 2021-09-06 Conference or Workshop Item PeerReviewed application/pdf en http://irep.iium.edu.my/92226/1/92226_Real-Time%20Voice-Controlled%20Game%20Interaction.pdf application/pdf en http://irep.iium.edu.my/92226/7/92226_Real-Time%20Voice-Controlled%20Game%20Interaction%20using%20Convolutional%20Neural%20Networks_Scopus.pdf Waqar, Dania Maryam and Gunawan, Teddy Surya and Kartiwi, Mira and Ahmad, Robiah (2021) Real-Time Voice-Controlled Game Interaction using Convolutional Neural Networks. In: 2021 IEEE 7th International Conference on Smart Instrumentation, Measurement and Applications, Bandung, Indonesia. https://ieeexplore.ieee.org/abstract/document/9526318?casa_token=t5uDZk4Z8R0AAAAA:q27yMik06rVC85e9bVz14MRETLZ4O9kiw8BFZf4sw5S60yGuEuSTv9pPCotbnkkuqnqCurKYHQ https://doi.org/10.1109/ICSIMA50015.2021.9526318
institution Universiti Islam Antarabangsa Malaysia
building IIUM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider International Islamic University Malaysia
content_source IIUM Repository (IREP)
url_provider http://irep.iium.edu.my/
language English
English
topic TK7885 Computer engineering
spellingShingle TK7885 Computer engineering
Waqar, Dania Maryam
Gunawan, Teddy Surya
Kartiwi, Mira
Ahmad, Robiah
Real-Time Voice-Controlled Game Interaction using Convolutional Neural Networks
description Speech recognition has gained growing popularity due to its wide applications in almost every field, ranging from wake-word recognition, emotion recognition, command recognition, and interactive game. Recently, there is a growing interest in using voice in the gaming industry. Voice-controlled interaction made gaming much more accessible to a wider audience. However, the use of voice to control games requires real-time processing to avoid unwanted delay. This paper proposes speech command recognition using Convolutional Neural Networks (CNN) to control the popular snake game. First, the limited dataset for Up, Down, Left, Right speech commands was prepared for training, validation, and testing. Second, an optimum MFCC and CNN-based speech command recognition were proposed to recognize the four speech command. Results showed that our proposed algorithm could achieve high recognition accuracy of 96.5% and was able to detect all four commands. Finally, the proposed algorithm is integrated with a Python-based snake game.
format Conference or Workshop Item
author Waqar, Dania Maryam
Gunawan, Teddy Surya
Kartiwi, Mira
Ahmad, Robiah
author_facet Waqar, Dania Maryam
Gunawan, Teddy Surya
Kartiwi, Mira
Ahmad, Robiah
author_sort Waqar, Dania Maryam
title Real-Time Voice-Controlled Game Interaction using Convolutional Neural Networks
title_short Real-Time Voice-Controlled Game Interaction using Convolutional Neural Networks
title_full Real-Time Voice-Controlled Game Interaction using Convolutional Neural Networks
title_fullStr Real-Time Voice-Controlled Game Interaction using Convolutional Neural Networks
title_full_unstemmed Real-Time Voice-Controlled Game Interaction using Convolutional Neural Networks
title_sort real-time voice-controlled game interaction using convolutional neural networks
publisher IEEE
publishDate 2021
url http://irep.iium.edu.my/92226/1/92226_Real-Time%20Voice-Controlled%20Game%20Interaction.pdf
http://irep.iium.edu.my/92226/7/92226_Real-Time%20Voice-Controlled%20Game%20Interaction%20using%20Convolutional%20Neural%20Networks_Scopus.pdf
http://irep.iium.edu.my/92226/
https://ieeexplore.ieee.org/abstract/document/9526318?casa_token=t5uDZk4Z8R0AAAAA:q27yMik06rVC85e9bVz14MRETLZ4O9kiw8BFZf4sw5S60yGuEuSTv9pPCotbnkkuqnqCurKYHQ
https://doi.org/10.1109/ICSIMA50015.2021.9526318
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