Augmented reality 3D cubes puzzle bingo game for the elderly

The pace of population aging is increasing dramatically over years. Living longer as well as living well is the goal of many people. Studies showed that mobile gaming can enhance the cognitive abilities and psychomotor skills of the elderly at the same time give the elderly sense of enjoyment and...

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Main Authors: Lim, Woan Ning *, Lee, Yunli *, Anggoro, Ivan *
Format: Conference or Workshop Item
Language:English
Published: 2019
Subjects:
Online Access:http://eprints.sunway.edu.my/1555/1/Lim%20Woan%20Ning%20augmented%20reality%203d%20cubes%20puzzle%20bingo%20game%20for%20the%20elderly%20%28final%29%20.pdf
http://eprints.sunway.edu.my/1555/
http://doi.org/10.1109/HAVE.2019.8921044
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Institution: Sunway University
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spelling my.sunway.eprints.15552021-01-15T05:27:07Z http://eprints.sunway.edu.my/1555/ Augmented reality 3D cubes puzzle bingo game for the elderly Lim, Woan Ning * Lee, Yunli * Anggoro, Ivan * QA76 Computer software The pace of population aging is increasing dramatically over years. Living longer as well as living well is the goal of many people. Studies showed that mobile gaming can enhance the cognitive abilities and psychomotor skills of the elderly at the same time give the elderly sense of enjoyment and reduce the feeling of loneliness. Augmented reality technologies have been used to enhance traditional games and the results are positive. An Augmented Reality 3D cubes Puzzle Bingo game (ARPinGo) targeted the elderly was developed in this project by adapting the idea of rubik cubes and the puzzle and bingo board game features. The aim of this project is to gauge the response of the elderly towards the game and their acceptance of augmented reality technologies in mobile gaming. A total of 24 elderly members from D’Happy Club in Petaling Jaya, Malaysia had participated in this study. A quantitative approach based on the Technology Acceptance Model (TAM) is used in the survey. The outcome of this study would provide valuable input for future development of gaming application for the elderly. 2019-10 Conference or Workshop Item PeerReviewed text en cc_by_nc_4 http://eprints.sunway.edu.my/1555/1/Lim%20Woan%20Ning%20augmented%20reality%203d%20cubes%20puzzle%20bingo%20game%20for%20the%20elderly%20%28final%29%20.pdf Lim, Woan Ning * and Lee, Yunli * and Anggoro, Ivan * (2019) Augmented reality 3D cubes puzzle bingo game for the elderly. In: IEEE International Symposium on Haptic Audio-Visual Environments and Games (HAVE), 3rd October 2019, Subang Jaya, Malaysia. http://doi.org/10.1109/HAVE.2019.8921044 doi:10.1109/HAVE.2019.8921044
institution Sunway University
building Sunway Campus Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Sunway University
content_source Sunway Institutional Repository
url_provider http://eprints.sunway.edu.my/
language English
topic QA76 Computer software
spellingShingle QA76 Computer software
Lim, Woan Ning *
Lee, Yunli *
Anggoro, Ivan *
Augmented reality 3D cubes puzzle bingo game for the elderly
description The pace of population aging is increasing dramatically over years. Living longer as well as living well is the goal of many people. Studies showed that mobile gaming can enhance the cognitive abilities and psychomotor skills of the elderly at the same time give the elderly sense of enjoyment and reduce the feeling of loneliness. Augmented reality technologies have been used to enhance traditional games and the results are positive. An Augmented Reality 3D cubes Puzzle Bingo game (ARPinGo) targeted the elderly was developed in this project by adapting the idea of rubik cubes and the puzzle and bingo board game features. The aim of this project is to gauge the response of the elderly towards the game and their acceptance of augmented reality technologies in mobile gaming. A total of 24 elderly members from D’Happy Club in Petaling Jaya, Malaysia had participated in this study. A quantitative approach based on the Technology Acceptance Model (TAM) is used in the survey. The outcome of this study would provide valuable input for future development of gaming application for the elderly.
format Conference or Workshop Item
author Lim, Woan Ning *
Lee, Yunli *
Anggoro, Ivan *
author_facet Lim, Woan Ning *
Lee, Yunli *
Anggoro, Ivan *
author_sort Lim, Woan Ning *
title Augmented reality 3D cubes puzzle bingo game for the elderly
title_short Augmented reality 3D cubes puzzle bingo game for the elderly
title_full Augmented reality 3D cubes puzzle bingo game for the elderly
title_fullStr Augmented reality 3D cubes puzzle bingo game for the elderly
title_full_unstemmed Augmented reality 3D cubes puzzle bingo game for the elderly
title_sort augmented reality 3d cubes puzzle bingo game for the elderly
publishDate 2019
url http://eprints.sunway.edu.my/1555/1/Lim%20Woan%20Ning%20augmented%20reality%203d%20cubes%20puzzle%20bingo%20game%20for%20the%20elderly%20%28final%29%20.pdf
http://eprints.sunway.edu.my/1555/
http://doi.org/10.1109/HAVE.2019.8921044
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