The attitude towards board game usage in interactive learning / Adibah Hussin, Nor Aziah Abd. Kadir, Azniza Zaini and et.al

Today, interactive learning has slowly replaced the traditional method of learning in classroom, which relies on listening to teacher’s lectures, using textbook, memorization of information, figures and equations. Student claims that using traditional method of learning, makes them difficult to unde...

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Main Authors: Hussin, Adibah, Abd. Kadir, Nor Aziah, Zaini, Azniza, Che Hamzah, Hamnah
Format: Article
Language:English
Published: Universiti Teknologi MARA Cawangan Pahang 2019
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Online Access:http://ir.uitm.edu.my/id/eprint/29306/1/29306.pdf
http://ir.uitm.edu.my/id/eprint/29306/
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Institution: Universiti Teknologi Mara
Language: English
id my.uitm.ir.29306
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spelling my.uitm.ir.293062020-04-18T14:18:00Z http://ir.uitm.edu.my/id/eprint/29306/ The attitude towards board game usage in interactive learning / Adibah Hussin, Nor Aziah Abd. Kadir, Azniza Zaini and et.al Hussin, Adibah Abd. Kadir, Nor Aziah Zaini, Azniza Che Hamzah, Hamnah Learning. Learning strategies Performance. Competence. Academic achievement Group behavior Today, interactive learning has slowly replaced the traditional method of learning in classroom, which relies on listening to teacher’s lectures, using textbook, memorization of information, figures and equations. Student claims that using traditional method of learning, makes them difficult to understand the content particularly for economics subject. Keeping students motivated and interested during the lesson is a remarkable challenge for the lecturers. Therefore, developed an interactive economics game board named “Catur Ekonomi” to enable students give full attention and interest in learning economics subject. It provides an attractive way of learning economics subjects as the students’ understanding towards this subject could be enhanced and their academic performance could be improved. However, how far this board game really achieved its objective? Hence, this paper investigated the perception and attitude of students on the application of “Catur Ekonomi”. Besides, this paper also identifies the difference of students’ attitude on interactive learning across two demographic factors; gender and academic achievement. The students were given a set of questionnaires after playing the “Catur Ekonomi” and the data were analyzed. The result showed that students enjoy learning using the “Catur Ekonomi” and showed positive attitude towards its applications. On the other hand, both male and female students enjoy using the board game and high achiever students enjoyed more the board game than low achiever students. Universiti Teknologi MARA Cawangan Pahang 2019-12 Article PeerReviewed text en http://ir.uitm.edu.my/id/eprint/29306/1/29306.pdf Hussin, Adibah and Abd. Kadir, Nor Aziah and Zaini, Azniza and Che Hamzah, Hamnah (2019) The attitude towards board game usage in interactive learning / Adibah Hussin, Nor Aziah Abd. Kadir, Azniza Zaini and et.al. Gading Journal For The Social Sciences, 22 (2). ISSN 2600-7568
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Learning. Learning strategies
Performance. Competence. Academic achievement
Group behavior
spellingShingle Learning. Learning strategies
Performance. Competence. Academic achievement
Group behavior
Hussin, Adibah
Abd. Kadir, Nor Aziah
Zaini, Azniza
Che Hamzah, Hamnah
The attitude towards board game usage in interactive learning / Adibah Hussin, Nor Aziah Abd. Kadir, Azniza Zaini and et.al
description Today, interactive learning has slowly replaced the traditional method of learning in classroom, which relies on listening to teacher’s lectures, using textbook, memorization of information, figures and equations. Student claims that using traditional method of learning, makes them difficult to understand the content particularly for economics subject. Keeping students motivated and interested during the lesson is a remarkable challenge for the lecturers. Therefore, developed an interactive economics game board named “Catur Ekonomi” to enable students give full attention and interest in learning economics subject. It provides an attractive way of learning economics subjects as the students’ understanding towards this subject could be enhanced and their academic performance could be improved. However, how far this board game really achieved its objective? Hence, this paper investigated the perception and attitude of students on the application of “Catur Ekonomi”. Besides, this paper also identifies the difference of students’ attitude on interactive learning across two demographic factors; gender and academic achievement. The students were given a set of questionnaires after playing the “Catur Ekonomi” and the data were analyzed. The result showed that students enjoy learning using the “Catur Ekonomi” and showed positive attitude towards its applications. On the other hand, both male and female students enjoy using the board game and high achiever students enjoyed more the board game than low achiever students.
format Article
author Hussin, Adibah
Abd. Kadir, Nor Aziah
Zaini, Azniza
Che Hamzah, Hamnah
author_facet Hussin, Adibah
Abd. Kadir, Nor Aziah
Zaini, Azniza
Che Hamzah, Hamnah
author_sort Hussin, Adibah
title The attitude towards board game usage in interactive learning / Adibah Hussin, Nor Aziah Abd. Kadir, Azniza Zaini and et.al
title_short The attitude towards board game usage in interactive learning / Adibah Hussin, Nor Aziah Abd. Kadir, Azniza Zaini and et.al
title_full The attitude towards board game usage in interactive learning / Adibah Hussin, Nor Aziah Abd. Kadir, Azniza Zaini and et.al
title_fullStr The attitude towards board game usage in interactive learning / Adibah Hussin, Nor Aziah Abd. Kadir, Azniza Zaini and et.al
title_full_unstemmed The attitude towards board game usage in interactive learning / Adibah Hussin, Nor Aziah Abd. Kadir, Azniza Zaini and et.al
title_sort attitude towards board game usage in interactive learning / adibah hussin, nor aziah abd. kadir, azniza zaini and et.al
publisher Universiti Teknologi MARA Cawangan Pahang
publishDate 2019
url http://ir.uitm.edu.my/id/eprint/29306/1/29306.pdf
http://ir.uitm.edu.my/id/eprint/29306/
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