Enhanced gamification in study skills / Ini Imaina Abdullah … [et al.]

Educators are facing challenges when teaching through face to face cannot be implemented due to the unforeseen circumstances of the current pandemic outbreak. In order to ensure learning delivery is achieved, they have to shift to online distance learning method to teach the students. This raises co...

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Main Authors: Abdullah, Ini Imaina, Jamal, Nur Faezah, Abdul Rahman, Anisah, Abdul Razak, Samsiah, Talkis, Azizah
Format: Book Section
Language:English
Published: UiTM Cawangan Melaka Kampus Jasin 2021
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Online Access:https://ir.uitm.edu.my/id/eprint/50618/1/50618.pdf
https://ir.uitm.edu.my/id/eprint/50618/
https://jamcsiix.wixsite.com/2021
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Institution: Universiti Teknologi Mara
Language: English
id my.uitm.ir.50618
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spelling my.uitm.ir.506182021-10-27T08:22:47Z https://ir.uitm.edu.my/id/eprint/50618/ Enhanced gamification in study skills / Ini Imaina Abdullah … [et al.] Abdullah, Ini Imaina Jamal, Nur Faezah Abdul Rahman, Anisah Abdul Razak, Samsiah Talkis, Azizah Blended learning. Computer assisted instruction. Programmed instruction Study skills Learning. Learning strategies Educators are facing challenges when teaching through face to face cannot be implemented due to the unforeseen circumstances of the current pandemic outbreak. In order to ensure learning delivery is achieved, they have to shift to online distance learning method to teach the students. This raises concerns in regards to students’ performance and engagement, hence gamification is introduced in Study Skills to allow them to engage with the learning materials in a new and dynamic way and essentially improve their performance. Gamification can be considered as one of the technologies used to support the traditional ways of teaching and learning. This study aims to apply the gamification techniques in Study Skills course. Kahoot, Quizizz and QuizWhizzer are the tools used in creating the gamified learning activities. A questionnaire was conducted to gather responses from the students after the completion of the course. UiTM Cawangan Melaka Kampus Jasin 2021 Book Section PeerReviewed text en https://ir.uitm.edu.my/id/eprint/50618/1/50618.pdf ID50618 Abdullah, Ini Imaina and Jamal, Nur Faezah and Abdul Rahman, Anisah and Abdul Razak, Samsiah and Talkis, Azizah (2021) Enhanced gamification in study skills / Ini Imaina Abdullah … [et al.]. In: International Jasin Multimedia & Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2021). UiTM Cawangan Melaka Kampus Jasin, pp. 27-30. https://jamcsiix.wixsite.com/2021
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Blended learning. Computer assisted instruction. Programmed instruction
Study skills
Learning. Learning strategies
spellingShingle Blended learning. Computer assisted instruction. Programmed instruction
Study skills
Learning. Learning strategies
Abdullah, Ini Imaina
Jamal, Nur Faezah
Abdul Rahman, Anisah
Abdul Razak, Samsiah
Talkis, Azizah
Enhanced gamification in study skills / Ini Imaina Abdullah … [et al.]
description Educators are facing challenges when teaching through face to face cannot be implemented due to the unforeseen circumstances of the current pandemic outbreak. In order to ensure learning delivery is achieved, they have to shift to online distance learning method to teach the students. This raises concerns in regards to students’ performance and engagement, hence gamification is introduced in Study Skills to allow them to engage with the learning materials in a new and dynamic way and essentially improve their performance. Gamification can be considered as one of the technologies used to support the traditional ways of teaching and learning. This study aims to apply the gamification techniques in Study Skills course. Kahoot, Quizizz and QuizWhizzer are the tools used in creating the gamified learning activities. A questionnaire was conducted to gather responses from the students after the completion of the course.
format Book Section
author Abdullah, Ini Imaina
Jamal, Nur Faezah
Abdul Rahman, Anisah
Abdul Razak, Samsiah
Talkis, Azizah
author_facet Abdullah, Ini Imaina
Jamal, Nur Faezah
Abdul Rahman, Anisah
Abdul Razak, Samsiah
Talkis, Azizah
author_sort Abdullah, Ini Imaina
title Enhanced gamification in study skills / Ini Imaina Abdullah … [et al.]
title_short Enhanced gamification in study skills / Ini Imaina Abdullah … [et al.]
title_full Enhanced gamification in study skills / Ini Imaina Abdullah … [et al.]
title_fullStr Enhanced gamification in study skills / Ini Imaina Abdullah … [et al.]
title_full_unstemmed Enhanced gamification in study skills / Ini Imaina Abdullah … [et al.]
title_sort enhanced gamification in study skills / ini imaina abdullah … [et al.]
publisher UiTM Cawangan Melaka Kampus Jasin
publishDate 2021
url https://ir.uitm.edu.my/id/eprint/50618/1/50618.pdf
https://ir.uitm.edu.my/id/eprint/50618/
https://jamcsiix.wixsite.com/2021
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