The development of e-content ‘Sci-Anime2021’ for PDPR during Covid-19 era / Humaira Batrisyia Norzaimi ... [et al.]
E-Content is any form of learning material available digitally which a learner (students) access or interacts with teachers or among themselves to achieve related learning outcomes. E-Content is becomes popular because it allows flexibility in terms of time, place and pace of learning. However, in M...
Saved in:
Main Authors: | , , , |
---|---|
Format: | Book Section |
Language: | English |
Published: |
UiTM Cawangan Melaka Kampus Jasin
2021
|
Subjects: | |
Online Access: | https://ir.uitm.edu.my/id/eprint/50630/1/50630.pdf https://ir.uitm.edu.my/id/eprint/50630/ https://jamcsiix.wixsite.com/2021 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Universiti Teknologi Mara |
Language: | English |
id |
my.uitm.ir.50630 |
---|---|
record_format |
eprints |
spelling |
my.uitm.ir.506302021-10-27T06:54:00Z https://ir.uitm.edu.my/id/eprint/50630/ The development of e-content ‘Sci-Anime2021’ for PDPR during Covid-19 era / Humaira Batrisyia Norzaimi ... [et al.] Norzaimi, Humaira Batrisyia Norzaimi, Iqlima Zulaiklia Norzaimi, Qaisara Madilia Abdul Rahman, Wahida Blended learning. Computer assisted instruction. Programmed instruction Learning. Learning strategies Video recording E-Content is any form of learning material available digitally which a learner (students) access or interacts with teachers or among themselves to achieve related learning outcomes. E-Content is becomes popular because it allows flexibility in terms of time, place and pace of learning. However, in Malaysian education especially at primary school level, the development of E-Content is not widely developed due to the limitless of internet coverage, knowledge gap among teachers and awareness about E-Content. Therefore, the development of Sci-Anime2021 was introduced in order to help students specifically Tahap 2 Kurikulum Standard Sekolah Rendah (KSSR) students to increase their understanding towards certain topics in Science subject. Sci-Anime2021 separated to three major components, which are the development process of Sci-Anime2021, final product E-Content Sci-Anime2021 and assessment in Sci- Anime2021. This E-Content developed by using combination of smart phone applications (FlipaClip & CapCut). Animations in Sci-Anime2021 were created by using FlipaClip whereas video editing process was conducted using CapCut. Finally, the assessment was prepared using EdPuzzle. Then, the link of assessment will be posted in Google Classroom. Google Classroom will be a platform to discuss and interact with teacher and other students regarding the assessment and E-Content. Therefore, the development of Sci-Anime2021 will be able to help students during current Pengajaran dan Pembelajaran di Rumah (PdPR) in Covid-19 era. The learning process will be more fun and interactive through animation, which includes text, video, images and sounds. UiTM Cawangan Melaka Kampus Jasin 2021 Book Section PeerReviewed text en https://ir.uitm.edu.my/id/eprint/50630/1/50630.pdf ID50630 Norzaimi, Humaira Batrisyia and Norzaimi, Iqlima Zulaiklia and Norzaimi, Qaisara Madilia and Abdul Rahman, Wahida (2021) The development of e-content ‘Sci-Anime2021’ for PDPR during Covid-19 era / Humaira Batrisyia Norzaimi ... [et al.]. In: International Jasin Multimedia & Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2021). UiTM Cawangan Melaka Kampus Jasin, Rembau, Negeri Sembilan, pp. 87-90. https://jamcsiix.wixsite.com/2021 |
institution |
Universiti Teknologi Mara |
building |
Tun Abdul Razak Library |
collection |
Institutional Repository |
continent |
Asia |
country |
Malaysia |
content_provider |
Universiti Teknologi Mara |
content_source |
UiTM Institutional Repository |
url_provider |
http://ir.uitm.edu.my/ |
language |
English |
topic |
Blended learning. Computer assisted instruction. Programmed instruction Learning. Learning strategies Video recording |
spellingShingle |
Blended learning. Computer assisted instruction. Programmed instruction Learning. Learning strategies Video recording Norzaimi, Humaira Batrisyia Norzaimi, Iqlima Zulaiklia Norzaimi, Qaisara Madilia Abdul Rahman, Wahida The development of e-content ‘Sci-Anime2021’ for PDPR during Covid-19 era / Humaira Batrisyia Norzaimi ... [et al.] |
description |
E-Content is any form of learning material available digitally which a learner (students) access or interacts with teachers or among themselves to achieve related learning outcomes. E-Content is becomes popular because it allows flexibility in terms of time, place and pace of learning. However, in Malaysian education especially at primary school level, the development of E-Content is not widely developed due to the limitless of internet coverage, knowledge gap among teachers and awareness about E-Content. Therefore, the development of Sci-Anime2021 was introduced in order to help students specifically Tahap 2 Kurikulum Standard Sekolah Rendah (KSSR) students to increase their understanding towards certain topics in Science subject. Sci-Anime2021 separated to three major components, which are the development process of Sci-Anime2021, final product E-Content Sci-Anime2021 and assessment in Sci- Anime2021. This E-Content developed by using combination of smart phone applications (FlipaClip & CapCut). Animations in Sci-Anime2021 were created by using FlipaClip whereas video editing process was conducted using CapCut. Finally, the assessment was prepared using EdPuzzle. Then, the link of assessment will be posted in Google Classroom. Google Classroom will be a platform to discuss and interact with teacher and other students regarding the assessment and E-Content. Therefore, the development of Sci-Anime2021 will be able to help students during current Pengajaran dan Pembelajaran di Rumah (PdPR) in Covid-19 era. The learning process will be more fun and interactive through animation, which includes text, video, images and sounds. |
format |
Book Section |
author |
Norzaimi, Humaira Batrisyia Norzaimi, Iqlima Zulaiklia Norzaimi, Qaisara Madilia Abdul Rahman, Wahida |
author_facet |
Norzaimi, Humaira Batrisyia Norzaimi, Iqlima Zulaiklia Norzaimi, Qaisara Madilia Abdul Rahman, Wahida |
author_sort |
Norzaimi, Humaira Batrisyia |
title |
The development of e-content ‘Sci-Anime2021’ for PDPR during Covid-19 era / Humaira Batrisyia Norzaimi ... [et al.] |
title_short |
The development of e-content ‘Sci-Anime2021’ for PDPR during Covid-19 era / Humaira Batrisyia Norzaimi ... [et al.] |
title_full |
The development of e-content ‘Sci-Anime2021’ for PDPR during Covid-19 era / Humaira Batrisyia Norzaimi ... [et al.] |
title_fullStr |
The development of e-content ‘Sci-Anime2021’ for PDPR during Covid-19 era / Humaira Batrisyia Norzaimi ... [et al.] |
title_full_unstemmed |
The development of e-content ‘Sci-Anime2021’ for PDPR during Covid-19 era / Humaira Batrisyia Norzaimi ... [et al.] |
title_sort |
development of e-content ‘sci-anime2021’ for pdpr during covid-19 era / humaira batrisyia norzaimi ... [et al.] |
publisher |
UiTM Cawangan Melaka Kampus Jasin |
publishDate |
2021 |
url |
https://ir.uitm.edu.my/id/eprint/50630/1/50630.pdf https://ir.uitm.edu.my/id/eprint/50630/ https://jamcsiix.wixsite.com/2021 |
_version_ |
1715193378279260160 |