Promoting malayan emergency state by using gaming platform as an illustrative medium / Mohammad Nor Anwar Hussin
Based on a series of events that took place in 2019 that seemed to elevate the Malayan communists as freedom fighters, rather than terrorists. If the narrative were to succeed, it would mean that the services of soldiers and security forces fighting day and night would be forgotten (Prof Dr. Zainur...
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my.uitm.ir.569122022-09-22T09:14:15Z https://ir.uitm.edu.my/id/eprint/56912/ Promoting malayan emergency state by using gaming platform as an illustrative medium / Mohammad Nor Anwar Hussin Anwar Hussin, Mohammad Nor Educational technology Learning. Learning strategies Educational productivity Based on a series of events that took place in 2019 that seemed to elevate the Malayan communists as freedom fighters, rather than terrorists. If the narrative were to succeed, it would mean that the services of soldiers and security forces fighting day and night would be forgotten (Prof Dr. Zainur Rashid Zainuddin, 2020). Previous research shows that this issue arises because people already forgot the history of our nation. This was also proven from our survey research and findings. To strengthen the memory, we develop a game design which focuses on events happened during Malayan emergency 1948 -1960. This research is about using a gaming platform as an illustrative medium to promote the Malayan emergency state. Hence, the design objective is to remind the young generation to be discreet and vigilant towards the ideologies of communist. 2021 Conference or Workshop Item PeerReviewed text en https://ir.uitm.edu.my/id/eprint/56912/1/56912.pdf Promoting malayan emergency state by using gaming platform as an illustrative medium / Mohammad Nor Anwar Hussin. (2021) In: International Exhibition & Symposium on Productivity, Innovation, Knowledge, Education & Design (i-SPiKe 2021). https://ispike2021.uitm.edu.my/ |
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Educational technology Learning. Learning strategies Educational productivity Anwar Hussin, Mohammad Nor Promoting malayan emergency state by using gaming platform as an illustrative medium / Mohammad Nor Anwar Hussin |
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Based on a series of events that took place in 2019 that seemed to elevate the Malayan communists as freedom fighters, rather than terrorists. If the narrative were to succeed, it would mean that the services of soldiers and security forces fighting day and night would be forgotten (Prof Dr. Zainur Rashid Zainuddin, 2020). Previous research shows that this issue arises because people already forgot the history of our nation. This was also proven from our survey research and findings. To strengthen the memory, we develop a game design which focuses on events happened during Malayan emergency 1948 -1960. This research is about using a gaming platform as an illustrative medium to promote the Malayan emergency state. Hence, the design objective is to remind the young generation to be discreet and vigilant towards the ideologies of communist. |
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Conference or Workshop Item |
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Anwar Hussin, Mohammad Nor |
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Anwar Hussin, Mohammad Nor |
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Anwar Hussin, Mohammad Nor |
title |
Promoting malayan emergency state by using gaming platform as an illustrative medium / Mohammad Nor Anwar Hussin |
title_short |
Promoting malayan emergency state by using gaming platform as an illustrative medium / Mohammad Nor Anwar Hussin |
title_full |
Promoting malayan emergency state by using gaming platform as an illustrative medium / Mohammad Nor Anwar Hussin |
title_fullStr |
Promoting malayan emergency state by using gaming platform as an illustrative medium / Mohammad Nor Anwar Hussin |
title_full_unstemmed |
Promoting malayan emergency state by using gaming platform as an illustrative medium / Mohammad Nor Anwar Hussin |
title_sort |
promoting malayan emergency state by using gaming platform as an illustrative medium / mohammad nor anwar hussin |
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2021 |
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https://ir.uitm.edu.my/id/eprint/56912/1/56912.pdf https://ir.uitm.edu.my/id/eprint/56912/ https://ispike2021.uitm.edu.my/ |
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