GeoGram: digital game-based learning tool for improving basic geometric knowledge / Rafizah Kechil, Azlina Mohd Mydin and Wan Anisha Wan Mohammad
Geometry refers to the mathematical study of shapes and space. Students should be able to memories the formulas for the basic shapes and spaces in order to solve geometry problems. Calculation problems will arise due to a lack of knowledge and skills in identifying basic geometry's formula. The...
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2022
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my.uitm.ir.603422022-06-17T02:02:51Z https://ir.uitm.edu.my/id/eprint/60342/ GeoGram: digital game-based learning tool for improving basic geometric knowledge / Rafizah Kechil, Azlina Mohd Mydin and Wan Anisha Wan Mohammad Kechil, Rafizah Mohd Mydin, Azlina Wan Mohammad, Wan Anisha LG Individual institutions Malaysia Pulau Pinang Universiti Teknologi MARA Asia Geometry refers to the mathematical study of shapes and space. Students should be able to memories the formulas for the basic shapes and spaces in order to solve geometry problems. Calculation problems will arise due to a lack of knowledge and skills in identifying basic geometry's formula. The goal of the development of GeoGram is to provide students with an edutainment experience in which they can review and improve their knowledge of basic geometry formulas. We designed a game to teach students simple and quick self-learning techniques that they can use at any time. As a game platform, we used a PowerPoint spinning-wheel created by tekhnologic and a tangram created by mathigon. We modify the spinning wheel by adding a task for the player to complete. After spinning the wheel, the player must complete the goal of creating a diagram using the tangram platform by using the provided formula. GeoGram, which includes an edutainment component, will assist students in improving their understanding of geometry formulas. Based on the results of a pre-test and a post-test, students are better able to solve basic geometry applications after being introduced to the GeoGram. Unit Penulisan Dan Penerbitan JSKM Othman, Jamal Kadar, Rozita Wan Mohammad, Wan Anisha Mohd Mydin, Azlina Abdul Wahab, Naemah 2022-04-15 Book Section PeerReviewed text en https://ir.uitm.edu.my/id/eprint/60342/1/60342.pdf GeoGram: digital game-based learning tool for improving basic geometric knowledge / Rafizah Kechil, Azlina Mohd Mydin and Wan Anisha Wan Mohammad. (2022) In: Exploring New Innovation In e-Learning. Unit Penulisan Dan Penerbitan JSKM. ISBN 978-967-25608-3-8 |
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LG Individual institutions Malaysia Pulau Pinang Universiti Teknologi MARA Asia Kechil, Rafizah Mohd Mydin, Azlina Wan Mohammad, Wan Anisha GeoGram: digital game-based learning tool for improving basic geometric knowledge / Rafizah Kechil, Azlina Mohd Mydin and Wan Anisha Wan Mohammad |
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Geometry refers to the mathematical study of shapes and space. Students should be able to memories the formulas for the basic shapes and spaces in order to solve geometry problems. Calculation problems will arise due to a lack of knowledge and skills in identifying basic geometry's formula. The goal of the development of GeoGram is to provide students with an edutainment experience in which they can review and improve their knowledge of basic geometry formulas. We designed a game to teach students simple and quick self-learning techniques that they can use at any time. As a game platform, we used a PowerPoint spinning-wheel created by tekhnologic and a tangram created by mathigon. We modify the spinning wheel by adding a task for the player to complete. After spinning the wheel, the player must complete the goal of creating a diagram using the tangram platform by using the provided formula. GeoGram, which includes an edutainment component, will assist students in improving their understanding of geometry formulas. Based on the results of a pre-test and a post-test, students are better able to solve basic geometry applications after being introduced to the GeoGram. |
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Othman, Jamal |
author_facet |
Othman, Jamal Kechil, Rafizah Mohd Mydin, Azlina Wan Mohammad, Wan Anisha |
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Book Section |
author |
Kechil, Rafizah Mohd Mydin, Azlina Wan Mohammad, Wan Anisha |
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Kechil, Rafizah |
title |
GeoGram: digital game-based learning tool for improving basic geometric knowledge / Rafizah Kechil, Azlina Mohd Mydin and Wan Anisha Wan Mohammad |
title_short |
GeoGram: digital game-based learning tool for improving basic geometric knowledge / Rafizah Kechil, Azlina Mohd Mydin and Wan Anisha Wan Mohammad |
title_full |
GeoGram: digital game-based learning tool for improving basic geometric knowledge / Rafizah Kechil, Azlina Mohd Mydin and Wan Anisha Wan Mohammad |
title_fullStr |
GeoGram: digital game-based learning tool for improving basic geometric knowledge / Rafizah Kechil, Azlina Mohd Mydin and Wan Anisha Wan Mohammad |
title_full_unstemmed |
GeoGram: digital game-based learning tool for improving basic geometric knowledge / Rafizah Kechil, Azlina Mohd Mydin and Wan Anisha Wan Mohammad |
title_sort |
geogram: digital game-based learning tool for improving basic geometric knowledge / rafizah kechil, azlina mohd mydin and wan anisha wan mohammad |
publisher |
Unit Penulisan Dan Penerbitan JSKM |
publishDate |
2022 |
url |
https://ir.uitm.edu.my/id/eprint/60342/1/60342.pdf https://ir.uitm.edu.my/id/eprint/60342/ |
_version_ |
1736837300770308096 |