GeoGram: digital game-based learning tool for improving basic geometric knowledge / Rafizah Kechil, Azlina Mohd Mydin and Wan Anisha Wan Mohammad

Geometry refers to the mathematical study of shapes and space. Students should be able to memories the formulas for the basic shapes and spaces in order to solve geometry problems. Calculation problems will arise due to a lack of knowledge and skills in identifying basic geometry's formula. The...

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Main Authors: Kechil, Rafizah, Mohd Mydin, Azlina, Wan Mohammad, Wan Anisha
Other Authors: Othman, Jamal
Format: Book Section
Language:English
Published: Unit Penulisan Dan Penerbitan JSKM 2022
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/60342/1/60342.pdf
https://ir.uitm.edu.my/id/eprint/60342/
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Institution: Universiti Teknologi Mara
Language: English
id my.uitm.ir.60342
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spelling my.uitm.ir.603422022-06-17T02:02:51Z https://ir.uitm.edu.my/id/eprint/60342/ GeoGram: digital game-based learning tool for improving basic geometric knowledge / Rafizah Kechil, Azlina Mohd Mydin and Wan Anisha Wan Mohammad Kechil, Rafizah Mohd Mydin, Azlina Wan Mohammad, Wan Anisha LG Individual institutions Malaysia Pulau Pinang Universiti Teknologi MARA Asia Geometry refers to the mathematical study of shapes and space. Students should be able to memories the formulas for the basic shapes and spaces in order to solve geometry problems. Calculation problems will arise due to a lack of knowledge and skills in identifying basic geometry's formula. The goal of the development of GeoGram is to provide students with an edutainment experience in which they can review and improve their knowledge of basic geometry formulas. We designed a game to teach students simple and quick self-learning techniques that they can use at any time. As a game platform, we used a PowerPoint spinning-wheel created by tekhnologic and a tangram created by mathigon. We modify the spinning wheel by adding a task for the player to complete. After spinning the wheel, the player must complete the goal of creating a diagram using the tangram platform by using the provided formula. GeoGram, which includes an edutainment component, will assist students in improving their understanding of geometry formulas. Based on the results of a pre-test and a post-test, students are better able to solve basic geometry applications after being introduced to the GeoGram. Unit Penulisan Dan Penerbitan JSKM Othman, Jamal Kadar, Rozita Wan Mohammad, Wan Anisha Mohd Mydin, Azlina Abdul Wahab, Naemah 2022-04-15 Book Section PeerReviewed text en https://ir.uitm.edu.my/id/eprint/60342/1/60342.pdf GeoGram: digital game-based learning tool for improving basic geometric knowledge / Rafizah Kechil, Azlina Mohd Mydin and Wan Anisha Wan Mohammad. (2022) In: Exploring New Innovation In e-Learning. Unit Penulisan Dan Penerbitan JSKM. ISBN 978-967-25608-3-8
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic LG Individual institutions
Malaysia
Pulau Pinang
Universiti Teknologi MARA
Asia
spellingShingle LG Individual institutions
Malaysia
Pulau Pinang
Universiti Teknologi MARA
Asia
Kechil, Rafizah
Mohd Mydin, Azlina
Wan Mohammad, Wan Anisha
GeoGram: digital game-based learning tool for improving basic geometric knowledge / Rafizah Kechil, Azlina Mohd Mydin and Wan Anisha Wan Mohammad
description Geometry refers to the mathematical study of shapes and space. Students should be able to memories the formulas for the basic shapes and spaces in order to solve geometry problems. Calculation problems will arise due to a lack of knowledge and skills in identifying basic geometry's formula. The goal of the development of GeoGram is to provide students with an edutainment experience in which they can review and improve their knowledge of basic geometry formulas. We designed a game to teach students simple and quick self-learning techniques that they can use at any time. As a game platform, we used a PowerPoint spinning-wheel created by tekhnologic and a tangram created by mathigon. We modify the spinning wheel by adding a task for the player to complete. After spinning the wheel, the player must complete the goal of creating a diagram using the tangram platform by using the provided formula. GeoGram, which includes an edutainment component, will assist students in improving their understanding of geometry formulas. Based on the results of a pre-test and a post-test, students are better able to solve basic geometry applications after being introduced to the GeoGram.
author2 Othman, Jamal
author_facet Othman, Jamal
Kechil, Rafizah
Mohd Mydin, Azlina
Wan Mohammad, Wan Anisha
format Book Section
author Kechil, Rafizah
Mohd Mydin, Azlina
Wan Mohammad, Wan Anisha
author_sort Kechil, Rafizah
title GeoGram: digital game-based learning tool for improving basic geometric knowledge / Rafizah Kechil, Azlina Mohd Mydin and Wan Anisha Wan Mohammad
title_short GeoGram: digital game-based learning tool for improving basic geometric knowledge / Rafizah Kechil, Azlina Mohd Mydin and Wan Anisha Wan Mohammad
title_full GeoGram: digital game-based learning tool for improving basic geometric knowledge / Rafizah Kechil, Azlina Mohd Mydin and Wan Anisha Wan Mohammad
title_fullStr GeoGram: digital game-based learning tool for improving basic geometric knowledge / Rafizah Kechil, Azlina Mohd Mydin and Wan Anisha Wan Mohammad
title_full_unstemmed GeoGram: digital game-based learning tool for improving basic geometric knowledge / Rafizah Kechil, Azlina Mohd Mydin and Wan Anisha Wan Mohammad
title_sort geogram: digital game-based learning tool for improving basic geometric knowledge / rafizah kechil, azlina mohd mydin and wan anisha wan mohammad
publisher Unit Penulisan Dan Penerbitan JSKM
publishDate 2022
url https://ir.uitm.edu.my/id/eprint/60342/1/60342.pdf
https://ir.uitm.edu.my/id/eprint/60342/
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