Development and evaluation of a Chinese character educational board game for non-native learners / Lee Chai Chuen and Nor Azrina Mohd Yusof

There is no doubt that knowing Chinese gives graduates a competitive advantage. The ability to communicate fluently in Chinese has long been a requirement for Chinese employers, particularly those looking to do business in China's e-commerce market. Non-native learners must master four fundamen...

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Main Authors: Lee, Chai Chuen, Mohd Yusof, Nor Azrina
Format: Article
Language:English
Published: UiTM Cawangan Kedah 2021
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Online Access:https://ir.uitm.edu.my/id/eprint/65752/1/65752.pdf
https://ir.uitm.edu.my/id/eprint/65752/
https://cplt.uitm.edu.my/v1/index.php/journal-volume/volume-9-2021/vol-9-no-2-nov-2021
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Institution: Universiti Teknologi Mara
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spelling my.uitm.ir.657522022-09-20T16:38:23Z https://ir.uitm.edu.my/id/eprint/65752/ Development and evaluation of a Chinese character educational board game for non-native learners / Lee Chai Chuen and Nor Azrina Mohd Yusof Lee, Chai Chuen Mohd Yusof, Nor Azrina Learning. Learning strategies Learning ability Educational productivity There is no doubt that knowing Chinese gives graduates a competitive advantage. The ability to communicate fluently in Chinese has long been a requirement for Chinese employers, particularly those looking to do business in China's e-commerce market. Non-native learners must master four fundamental abilities in order to become literate in the Chinese language: listening, reading, writing, and speaking. Previous research has found that writing Chinese characters is frequently the most difficult task for both non-native and native learners. The issue arises during the process of learning Chinese characters and excessive use of gadgets, while online learning inspires both researchers to create a Chinese educational board game dubbed the LiSCReW Family Board Game (LiSCReW). LiSCReW is an acronym for Listen, Speak, Count, Read, and Write. The purpose of this study is (i) to develop and evaluate the effectiveness of the LiSCReW for learning Chinese characters; and (ii) to share non-native learners' perspectives and experiences while playing LiSCReW during a one-day exhibition at Universiti Teknologi MARA (UiTM) Johor Campus. To facilitate playtesting and evaluation of the board game, a total of 22 students from UiTM Johor were conveniently selected. The findings indicate that the LiSCReW board game is an effective educational tool for learning Chinese characters. The results show that respondents are more confident in recognising Chinese characters (90.9%), pronouncing Chinese characters (68.2%), reading Chinese characters (54.6%), and applying the Chinese characters they learned while Journal of Creative Practices in Language Learning and Teaching (CPLT) Volume 9, Number 2, 2021 playing LiSCReW to their Chinese test (77.2%). The findings can be used to guide future research into the empirical testing of Flow Theory's applicability among a large number of respondents. UiTM Cawangan Kedah 2021 Article PeerReviewed text en https://ir.uitm.edu.my/id/eprint/65752/1/65752.pdf Development and evaluation of a Chinese character educational board game for non-native learners / Lee Chai Chuen and Nor Azrina Mohd Yusof. (2021) Journal of Creative Practices in Language Learning and Teaching (CPLT), 9 (2). pp. 164-182. (Submitted) https://cplt.uitm.edu.my/v1/index.php/journal-volume/volume-9-2021/vol-9-no-2-nov-2021
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Learning. Learning strategies
Learning ability
Educational productivity
spellingShingle Learning. Learning strategies
Learning ability
Educational productivity
Lee, Chai Chuen
Mohd Yusof, Nor Azrina
Development and evaluation of a Chinese character educational board game for non-native learners / Lee Chai Chuen and Nor Azrina Mohd Yusof
description There is no doubt that knowing Chinese gives graduates a competitive advantage. The ability to communicate fluently in Chinese has long been a requirement for Chinese employers, particularly those looking to do business in China's e-commerce market. Non-native learners must master four fundamental abilities in order to become literate in the Chinese language: listening, reading, writing, and speaking. Previous research has found that writing Chinese characters is frequently the most difficult task for both non-native and native learners. The issue arises during the process of learning Chinese characters and excessive use of gadgets, while online learning inspires both researchers to create a Chinese educational board game dubbed the LiSCReW Family Board Game (LiSCReW). LiSCReW is an acronym for Listen, Speak, Count, Read, and Write. The purpose of this study is (i) to develop and evaluate the effectiveness of the LiSCReW for learning Chinese characters; and (ii) to share non-native learners' perspectives and experiences while playing LiSCReW during a one-day exhibition at Universiti Teknologi MARA (UiTM) Johor Campus. To facilitate playtesting and evaluation of the board game, a total of 22 students from UiTM Johor were conveniently selected. The findings indicate that the LiSCReW board game is an effective educational tool for learning Chinese characters. The results show that respondents are more confident in recognising Chinese characters (90.9%), pronouncing Chinese characters (68.2%), reading Chinese characters (54.6%), and applying the Chinese characters they learned while Journal of Creative Practices in Language Learning and Teaching (CPLT) Volume 9, Number 2, 2021 playing LiSCReW to their Chinese test (77.2%). The findings can be used to guide future research into the empirical testing of Flow Theory's applicability among a large number of respondents.
format Article
author Lee, Chai Chuen
Mohd Yusof, Nor Azrina
author_facet Lee, Chai Chuen
Mohd Yusof, Nor Azrina
author_sort Lee, Chai Chuen
title Development and evaluation of a Chinese character educational board game for non-native learners / Lee Chai Chuen and Nor Azrina Mohd Yusof
title_short Development and evaluation of a Chinese character educational board game for non-native learners / Lee Chai Chuen and Nor Azrina Mohd Yusof
title_full Development and evaluation of a Chinese character educational board game for non-native learners / Lee Chai Chuen and Nor Azrina Mohd Yusof
title_fullStr Development and evaluation of a Chinese character educational board game for non-native learners / Lee Chai Chuen and Nor Azrina Mohd Yusof
title_full_unstemmed Development and evaluation of a Chinese character educational board game for non-native learners / Lee Chai Chuen and Nor Azrina Mohd Yusof
title_sort development and evaluation of a chinese character educational board game for non-native learners / lee chai chuen and nor azrina mohd yusof
publisher UiTM Cawangan Kedah
publishDate 2021
url https://ir.uitm.edu.my/id/eprint/65752/1/65752.pdf
https://ir.uitm.edu.my/id/eprint/65752/
https://cplt.uitm.edu.my/v1/index.php/journal-volume/volume-9-2021/vol-9-no-2-nov-2021
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