Impact of GBL on student performance and learning behaviour: experience in UiTM Melaka / Rani Diana Othman, Ismadi Md Badarudin and Nurul Hidayah Ahamad Nawawi

Computer integrated system has commonly used to increase classroom engagement by educators in schools and universities. It is to enhance students’ learning interest toward studies and improve their academic result which relates to weakness of the traditional based learning process. Moving towards th...

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Main Authors: Othman, Rani Diana, Md Badarudin, Ismail, Ahamad Nawawi, Nurul Hidayah
Format: Article
Language:English
Published: UiTM Press 2020
Online Access:https://ir.uitm.edu.my/id/eprint/65925/2/65925.pdf
https://ir.uitm.edu.my/id/eprint/65925/
https://journalined.uitm.edu.my/
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Institution: Universiti Teknologi Mara
Language: English
id my.uitm.ir.65925
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spelling my.uitm.ir.659252023-07-21T00:17:30Z https://ir.uitm.edu.my/id/eprint/65925/ Impact of GBL on student performance and learning behaviour: experience in UiTM Melaka / Rani Diana Othman, Ismadi Md Badarudin and Nurul Hidayah Ahamad Nawawi ijelhe Othman, Rani Diana Md Badarudin, Ismail Ahamad Nawawi, Nurul Hidayah Computer integrated system has commonly used to increase classroom engagement by educators in schools and universities. It is to enhance students’ learning interest toward studies and improve their academic result which relates to weakness of the traditional based learning process. Moving towards the 21th century, education environment has also introduced with Game-Based Learning (GBL) used to encourage students to participate in learning, while having fun and creating more interesting learning process. As an interactive learning setting, GBL provides an opportunity for the teaching process to evolve through the incorporation of game elements. GBL is suggested able to capture students’ attention, motivation towards goals, promote competition, effective teamwork and improve communication. This study investigates the effectiveness of a game based learning program adapted from a television show known as ‘Who Wants To Be A Millionaire?’ to assess students’ academic performance. It compares students’ performance before and after the game was introduced in the learning process. UiTM Press 2020-01 Article PeerReviewed text en https://ir.uitm.edu.my/id/eprint/65925/2/65925.pdf Impact of GBL on student performance and learning behaviour: experience in UiTM Melaka / Rani Diana Othman, Ismadi Md Badarudin and Nurul Hidayah Ahamad Nawawi. (2020) International Journal of e-Learning and Higher Education (IJELHE) <https://ir.uitm.edu.my/view/publication/International_Journal_of_e-Learning_and_Higher_Education_=28IJELHE=29/>, 1 (13). pp. 175-188. ISSN 2229-8223 https://journalined.uitm.edu.my/
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
description Computer integrated system has commonly used to increase classroom engagement by educators in schools and universities. It is to enhance students’ learning interest toward studies and improve their academic result which relates to weakness of the traditional based learning process. Moving towards the 21th century, education environment has also introduced with Game-Based Learning (GBL) used to encourage students to participate in learning, while having fun and creating more interesting learning process. As an interactive learning setting, GBL provides an opportunity for the teaching process to evolve through the incorporation of game elements. GBL is suggested able to capture students’ attention, motivation towards goals, promote competition, effective teamwork and improve communication. This study investigates the effectiveness of a game based learning program adapted from a television show known as ‘Who Wants To Be A Millionaire?’ to assess students’ academic performance. It compares students’ performance before and after the game was introduced in the learning process.
format Article
author Othman, Rani Diana
Md Badarudin, Ismail
Ahamad Nawawi, Nurul Hidayah
spellingShingle Othman, Rani Diana
Md Badarudin, Ismail
Ahamad Nawawi, Nurul Hidayah
Impact of GBL on student performance and learning behaviour: experience in UiTM Melaka / Rani Diana Othman, Ismadi Md Badarudin and Nurul Hidayah Ahamad Nawawi
author_facet Othman, Rani Diana
Md Badarudin, Ismail
Ahamad Nawawi, Nurul Hidayah
author_sort Othman, Rani Diana
title Impact of GBL on student performance and learning behaviour: experience in UiTM Melaka / Rani Diana Othman, Ismadi Md Badarudin and Nurul Hidayah Ahamad Nawawi
title_short Impact of GBL on student performance and learning behaviour: experience in UiTM Melaka / Rani Diana Othman, Ismadi Md Badarudin and Nurul Hidayah Ahamad Nawawi
title_full Impact of GBL on student performance and learning behaviour: experience in UiTM Melaka / Rani Diana Othman, Ismadi Md Badarudin and Nurul Hidayah Ahamad Nawawi
title_fullStr Impact of GBL on student performance and learning behaviour: experience in UiTM Melaka / Rani Diana Othman, Ismadi Md Badarudin and Nurul Hidayah Ahamad Nawawi
title_full_unstemmed Impact of GBL on student performance and learning behaviour: experience in UiTM Melaka / Rani Diana Othman, Ismadi Md Badarudin and Nurul Hidayah Ahamad Nawawi
title_sort impact of gbl on student performance and learning behaviour: experience in uitm melaka / rani diana othman, ismadi md badarudin and nurul hidayah ahamad nawawi
publisher UiTM Press
publishDate 2020
url https://ir.uitm.edu.my/id/eprint/65925/2/65925.pdf
https://ir.uitm.edu.my/id/eprint/65925/
https://journalined.uitm.edu.my/
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