Impact of GBL on student performance and learning behaviour: experience in UiTM Melaka / Rani Diana Othman, Ismadi Md Badarudin and Nurul Hidayah Ahamad Nawawi
Computer integrated system has commonly used to increase classroom engagement by educators in schools and universities. It is to enhance students’ learning interest toward studies and improve their academic result which relates to weakness of the traditional based learning process. Moving towards th...
Saved in:
Main Authors: | , , |
---|---|
Format: | Article |
Language: | English |
Published: |
UiTM Press
2020
|
Online Access: | https://ir.uitm.edu.my/id/eprint/65925/2/65925.pdf https://ir.uitm.edu.my/id/eprint/65925/ https://journalined.uitm.edu.my/ |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Universiti Teknologi Mara |
Language: | English |
id |
my.uitm.ir.65925 |
---|---|
record_format |
eprints |
spelling |
my.uitm.ir.659252023-07-21T00:17:30Z https://ir.uitm.edu.my/id/eprint/65925/ Impact of GBL on student performance and learning behaviour: experience in UiTM Melaka / Rani Diana Othman, Ismadi Md Badarudin and Nurul Hidayah Ahamad Nawawi ijelhe Othman, Rani Diana Md Badarudin, Ismail Ahamad Nawawi, Nurul Hidayah Computer integrated system has commonly used to increase classroom engagement by educators in schools and universities. It is to enhance students’ learning interest toward studies and improve their academic result which relates to weakness of the traditional based learning process. Moving towards the 21th century, education environment has also introduced with Game-Based Learning (GBL) used to encourage students to participate in learning, while having fun and creating more interesting learning process. As an interactive learning setting, GBL provides an opportunity for the teaching process to evolve through the incorporation of game elements. GBL is suggested able to capture students’ attention, motivation towards goals, promote competition, effective teamwork and improve communication. This study investigates the effectiveness of a game based learning program adapted from a television show known as ‘Who Wants To Be A Millionaire?’ to assess students’ academic performance. It compares students’ performance before and after the game was introduced in the learning process. UiTM Press 2020-01 Article PeerReviewed text en https://ir.uitm.edu.my/id/eprint/65925/2/65925.pdf Impact of GBL on student performance and learning behaviour: experience in UiTM Melaka / Rani Diana Othman, Ismadi Md Badarudin and Nurul Hidayah Ahamad Nawawi. (2020) International Journal of e-Learning and Higher Education (IJELHE) <https://ir.uitm.edu.my/view/publication/International_Journal_of_e-Learning_and_Higher_Education_=28IJELHE=29/>, 1 (13). pp. 175-188. ISSN 2229-8223 https://journalined.uitm.edu.my/ |
institution |
Universiti Teknologi Mara |
building |
Tun Abdul Razak Library |
collection |
Institutional Repository |
continent |
Asia |
country |
Malaysia |
content_provider |
Universiti Teknologi Mara |
content_source |
UiTM Institutional Repository |
url_provider |
http://ir.uitm.edu.my/ |
language |
English |
description |
Computer integrated system has commonly used to increase classroom engagement by educators in schools and universities. It is to enhance students’ learning interest toward studies and improve their academic result which relates to weakness of the traditional based learning process. Moving towards the 21th century, education environment has also introduced with Game-Based Learning (GBL) used to encourage students to participate in learning, while having fun and creating more interesting learning process. As an interactive learning setting, GBL provides an opportunity for the teaching process to evolve through the incorporation of game elements. GBL is suggested able to capture students’ attention, motivation towards goals, promote competition, effective teamwork and improve communication. This study investigates the effectiveness of a game based learning program adapted from a television show known as ‘Who Wants To Be A Millionaire?’ to assess students’ academic performance. It compares students’ performance before and after the game was introduced in the learning process. |
format |
Article |
author |
Othman, Rani Diana Md Badarudin, Ismail Ahamad Nawawi, Nurul Hidayah |
spellingShingle |
Othman, Rani Diana Md Badarudin, Ismail Ahamad Nawawi, Nurul Hidayah Impact of GBL on student performance and learning behaviour: experience in UiTM Melaka / Rani Diana Othman, Ismadi Md Badarudin and Nurul Hidayah Ahamad Nawawi |
author_facet |
Othman, Rani Diana Md Badarudin, Ismail Ahamad Nawawi, Nurul Hidayah |
author_sort |
Othman, Rani Diana |
title |
Impact of GBL on student performance and learning behaviour: experience in UiTM Melaka / Rani Diana Othman, Ismadi Md Badarudin and Nurul Hidayah Ahamad Nawawi |
title_short |
Impact of GBL on student performance and learning behaviour: experience in UiTM Melaka / Rani Diana Othman, Ismadi Md Badarudin and Nurul Hidayah Ahamad Nawawi |
title_full |
Impact of GBL on student performance and learning behaviour: experience in UiTM Melaka / Rani Diana Othman, Ismadi Md Badarudin and Nurul Hidayah Ahamad Nawawi |
title_fullStr |
Impact of GBL on student performance and learning behaviour: experience in UiTM Melaka / Rani Diana Othman, Ismadi Md Badarudin and Nurul Hidayah Ahamad Nawawi |
title_full_unstemmed |
Impact of GBL on student performance and learning behaviour: experience in UiTM Melaka / Rani Diana Othman, Ismadi Md Badarudin and Nurul Hidayah Ahamad Nawawi |
title_sort |
impact of gbl on student performance and learning behaviour: experience in uitm melaka / rani diana othman, ismadi md badarudin and nurul hidayah ahamad nawawi |
publisher |
UiTM Press |
publishDate |
2020 |
url |
https://ir.uitm.edu.my/id/eprint/65925/2/65925.pdf https://ir.uitm.edu.my/id/eprint/65925/ https://journalined.uitm.edu.my/ |
_version_ |
1772815516015001600 |