‘Mastermind’ English board game / Alya Fatihah Asri and Mahdalela Rahim

As the English language is normally taught through schools and books, it does not motivate people to enjoy the process of learning the language. In order to make the process of learning enjoyable, this research has been conducted to uncover the ability of a board game named Mastermind as a supplemen...

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Main Authors: Asri, Alya Fatihah, Rahim, Mahdalela
Format: Book Section
Language:English
Published: Academy of Language Studies 2023
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/81923/1/81923.pdf
https://ir.uitm.edu.my/id/eprint/81923/
https://irole-uitm.com/
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Institution: Universiti Teknologi Mara
Language: English
id my.uitm.ir.81923
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spelling my.uitm.ir.819232023-09-27T00:08:26Z https://ir.uitm.edu.my/id/eprint/81923/ ‘Mastermind’ English board game / Alya Fatihah Asri and Mahdalela Rahim Asri, Alya Fatihah Rahim, Mahdalela Quizzes. Examination questions, etc. English as a Second Language Achievement Test As the English language is normally taught through schools and books, it does not motivate people to enjoy the process of learning the language. In order to make the process of learning enjoyable, this research has been conducted to uncover the ability of a board game named Mastermind as a supplementary medium to learn English among people. The main objective for is to identify the potential of this game as fun and enjoyable platform of learning language. It is also hoped to motivate people to engage with English Language while playing. Through the board game, players are challenged with 100 random questions from different categories; grammar, science, riddle, translation and general knowledge. These questions were all written in English language. They do not only test the players’ basic grammar knowledge but also their critical thinking, communication and translation skills. The game was played by 14 players between 18-22 years old. The findings of the survey revealed that the ‘Mastermind’ board game received positive feedback from the respondents and playing the game helped them increase their engagement in the English Language. Academy of Language Studies 2023 Book Section NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/81923/1/81923.pdf ‘Mastermind’ English board game / Alya Fatihah Asri and Mahdalela Rahim. (2023) In: International Conference of Research on Language Education 2023: “Embracing Change: Emancipating the Landscape of Research in Linguistics, Language and Literature”. Academy of Language Studies, Alor Gajah, Melaka, pp. 363-368. ISBN 978-967-2072-43-0 (Submitted) https://irole-uitm.com/
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Quizzes. Examination questions, etc. English as a Second Language Achievement Test
spellingShingle Quizzes. Examination questions, etc. English as a Second Language Achievement Test
Asri, Alya Fatihah
Rahim, Mahdalela
‘Mastermind’ English board game / Alya Fatihah Asri and Mahdalela Rahim
description As the English language is normally taught through schools and books, it does not motivate people to enjoy the process of learning the language. In order to make the process of learning enjoyable, this research has been conducted to uncover the ability of a board game named Mastermind as a supplementary medium to learn English among people. The main objective for is to identify the potential of this game as fun and enjoyable platform of learning language. It is also hoped to motivate people to engage with English Language while playing. Through the board game, players are challenged with 100 random questions from different categories; grammar, science, riddle, translation and general knowledge. These questions were all written in English language. They do not only test the players’ basic grammar knowledge but also their critical thinking, communication and translation skills. The game was played by 14 players between 18-22 years old. The findings of the survey revealed that the ‘Mastermind’ board game received positive feedback from the respondents and playing the game helped them increase their engagement in the English Language.
format Book Section
author Asri, Alya Fatihah
Rahim, Mahdalela
author_facet Asri, Alya Fatihah
Rahim, Mahdalela
author_sort Asri, Alya Fatihah
title ‘Mastermind’ English board game / Alya Fatihah Asri and Mahdalela Rahim
title_short ‘Mastermind’ English board game / Alya Fatihah Asri and Mahdalela Rahim
title_full ‘Mastermind’ English board game / Alya Fatihah Asri and Mahdalela Rahim
title_fullStr ‘Mastermind’ English board game / Alya Fatihah Asri and Mahdalela Rahim
title_full_unstemmed ‘Mastermind’ English board game / Alya Fatihah Asri and Mahdalela Rahim
title_sort ‘mastermind’ english board game / alya fatihah asri and mahdalela rahim
publisher Academy of Language Studies
publishDate 2023
url https://ir.uitm.edu.my/id/eprint/81923/1/81923.pdf
https://ir.uitm.edu.my/id/eprint/81923/
https://irole-uitm.com/
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