Language board game: the adventure of Hang Nadim / Nur Aisha Hanina Khairul Nazmi and Sumayyah Shaidin

A board game is a fun game that can be played leisurely with our family and friends, engaging a player base from various ages to be involved in an active interaction and is very effective as an approach to educate in-class learning. The concept of the game is playing a board game that emphasizes lan...

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Main Authors: Khairul Nazmi, Nur Aisha Hanina, Shaidin, Sumayyah
Format: Book Section
Language:English
Published: Universiti Teknologi MARA, Kedah 2023
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Online Access:https://ir.uitm.edu.my/id/eprint/83948/1/83948.pdf
https://ir.uitm.edu.my/id/eprint/83948/
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Institution: Universiti Teknologi Mara
Language: English
id my.uitm.ir.83948
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spelling my.uitm.ir.839482023-09-21T00:04:36Z https://ir.uitm.edu.my/id/eprint/83948/ Language board game: the adventure of Hang Nadim / Nur Aisha Hanina Khairul Nazmi and Sumayyah Shaidin Khairul Nazmi, Nur Aisha Hanina Shaidin, Sumayyah Educational technology Learning. Learning strategies Learning ability A board game is a fun game that can be played leisurely with our family and friends, engaging a player base from various ages to be involved in an active interaction and is very effective as an approach to educate in-class learning. The concept of the game is playing a board game that emphasizes language to expose the player to grammatical knowledge with inspiration from the local Malay folklore of ‘The Adventure of Hang Nadim’. This product would be suitable for English as Second Language (ESL) students as it can help them to experience and apply learning grammatical concept while also having fun playing games during their ample time. The use of a board game in an educational setting is preferable, as it serves both the purpose of entertainment and education. A fun learning environment, in theory, should promote a better learning experience overall. In this study, the pre-diploma students were required to fill out a pre-questionnaire about using a language board game as an educational learning tool in the classroom. Upon completion of the survey, this board game was tested among the pre-diploma students of UiTM Alor Gajah, Melaka, with a group of four players. A post-questionnaire was distributed to gather feedback on the board game after the test-run. Most ESL students who learn grammar in the classroom are struggling to grasp applying what they have learned. As a result, this language board game has the potential to be an effective educational tool for helping students in improving their grammatical skills. Universiti Teknologi MARA, Kedah 2023 Book Section NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/83948/1/83948.pdf Language board game: the adventure of Hang Nadim / Nur Aisha Hanina Khairul Nazmi and Sumayyah Shaidin. (2023) In: International Teaching Aid Competition 2023. Universiti Teknologi MARA, Kedah, pp. 685-692. ISBN 9789672948513
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Educational technology
Learning. Learning strategies
Learning ability
spellingShingle Educational technology
Learning. Learning strategies
Learning ability
Khairul Nazmi, Nur Aisha Hanina
Shaidin, Sumayyah
Language board game: the adventure of Hang Nadim / Nur Aisha Hanina Khairul Nazmi and Sumayyah Shaidin
description A board game is a fun game that can be played leisurely with our family and friends, engaging a player base from various ages to be involved in an active interaction and is very effective as an approach to educate in-class learning. The concept of the game is playing a board game that emphasizes language to expose the player to grammatical knowledge with inspiration from the local Malay folklore of ‘The Adventure of Hang Nadim’. This product would be suitable for English as Second Language (ESL) students as it can help them to experience and apply learning grammatical concept while also having fun playing games during their ample time. The use of a board game in an educational setting is preferable, as it serves both the purpose of entertainment and education. A fun learning environment, in theory, should promote a better learning experience overall. In this study, the pre-diploma students were required to fill out a pre-questionnaire about using a language board game as an educational learning tool in the classroom. Upon completion of the survey, this board game was tested among the pre-diploma students of UiTM Alor Gajah, Melaka, with a group of four players. A post-questionnaire was distributed to gather feedback on the board game after the test-run. Most ESL students who learn grammar in the classroom are struggling to grasp applying what they have learned. As a result, this language board game has the potential to be an effective educational tool for helping students in improving their grammatical skills.
format Book Section
author Khairul Nazmi, Nur Aisha Hanina
Shaidin, Sumayyah
author_facet Khairul Nazmi, Nur Aisha Hanina
Shaidin, Sumayyah
author_sort Khairul Nazmi, Nur Aisha Hanina
title Language board game: the adventure of Hang Nadim / Nur Aisha Hanina Khairul Nazmi and Sumayyah Shaidin
title_short Language board game: the adventure of Hang Nadim / Nur Aisha Hanina Khairul Nazmi and Sumayyah Shaidin
title_full Language board game: the adventure of Hang Nadim / Nur Aisha Hanina Khairul Nazmi and Sumayyah Shaidin
title_fullStr Language board game: the adventure of Hang Nadim / Nur Aisha Hanina Khairul Nazmi and Sumayyah Shaidin
title_full_unstemmed Language board game: the adventure of Hang Nadim / Nur Aisha Hanina Khairul Nazmi and Sumayyah Shaidin
title_sort language board game: the adventure of hang nadim / nur aisha hanina khairul nazmi and sumayyah shaidin
publisher Universiti Teknologi MARA, Kedah
publishDate 2023
url https://ir.uitm.edu.my/id/eprint/83948/1/83948.pdf
https://ir.uitm.edu.my/id/eprint/83948/
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