Educators’ views on augmented reality in education / Muhammad Nabihan Abu Bakar
Augmented Reality (AR) integration in education is promising since it improves teaching and provides more engaging and appealing learning experiences. Educators might serve a catalytic role in the adoption of AR in education; thus, their viewpoints on AR in teaching and learning are essential. Billi...
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Format: | Monograph |
Language: | English |
Published: |
Universiti Teknologi MARA, Negeri Sembilan
2023
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Online Access: | https://ir.uitm.edu.my/id/eprint/87665/1/87665.pdf https://ir.uitm.edu.my/id/eprint/87665/ |
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Institution: | Universiti Teknologi Mara |
Language: | English |
Summary: | Augmented Reality (AR) integration in education is promising since it improves teaching and provides more engaging and appealing learning experiences. Educators might serve a catalytic role in the adoption of AR in education; thus, their viewpoints on AR in teaching and learning are essential. Billing Hurst and Lee (2015) defined AR as a situation in which a real-world context is interactively overlaid with coherent location or context-sensitive virtual information. In this situation, AR may offer users with technology-mediated immersive experiences that combine the real and virtual worlds and enhance users' interactions and engagement. There are several roles and implications related to augmented reality that may be recognised in the context of education. This is not only creating a new learning method and present-day education trend, but it also plays a critical part in altering the traditional educational strategy that has been used. One of the advantages of using AR techniques for educational purposes is that it allows for the use of a tangible interface as a metaphor for object manipulation and supports smooth interaction between real and virtual situations. This is important because it can replace outdated approaches and textbook-based reading. On top of that, since it cannot be switched to technology right away, one should begin using a mixed strategy for both AR-based learning and textbook-based learning. |
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