Merdeka! Learn the History of Malaysia via 2D Interactive Game

As the time goes by, the history of Malaysia tends to be forgotten each day among Malaysian. History is one of the important things that need to be known by the whole civilization in order to foster a spirit of patriotism. Students were also having difficulties in studying the history subject becaus...

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Main Authors: Syed Hussin, Syed Mohamad Khaidir, Zaini, Hazrati
Format: Conference or Workshop Item
Language:English
Published: 2020
Online Access:http://ir.uitm.edu.my/id/eprint/896/1/896.pdf
http://ir.uitm.edu.my/id/eprint/896/
https://jamcsiix.wixsite.com/home
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Institution: Universiti Teknologi Mara
Language: English
id my.uitm.ir.896
record_format eprints
spelling my.uitm.ir.8962020-11-21T05:53:43Z http://ir.uitm.edu.my/id/eprint/896/ Merdeka! Learn the History of Malaysia via 2D Interactive Game Syed Hussin, Syed Mohamad Khaidir Zaini, Hazrati As the time goes by, the history of Malaysia tends to be forgotten each day among Malaysian. History is one of the important things that need to be known by the whole civilization in order to foster a spirit of patriotism. Students were also having difficulties in studying the history subject because of its long, boring and repeatable content. According to the preliminary study, majority of the students agreed that the used of text book or other printed material are less attractive compare to using technology that consist of colourful images and sound. Most of students only study in order to get good mark in an examination. As a result, they do not properly understand the knowledge and message that are given from the subject. The purpose of this study to design an interactive platform where student will be able to learn about the history of Malaysia, develop an enjoyable experience of learning Malaysia's history via gaming, and to evaluate the enjoyment of the historic-themed 2D game. This project used Game Development Life Cycle methodology for the development of the project to smoothen the process and flow toward the construction of the project. To evaluate the user’s enjoyment, this project applied E- Game Flow questionnaire. The result of the evaluation shows the game received 72% level of agreeability. Future work of this game is to improve the overall graphic of the game and add more engagement of the character such as fighting and climbing to provide a better playing experience. 2020-02 Conference or Workshop Item PeerReviewed text en http://ir.uitm.edu.my/id/eprint/896/1/896.pdf Syed Hussin, Syed Mohamad Khaidir and Zaini, Hazrati (2020) Merdeka! Learn the History of Malaysia via 2D Interactive Game. In: International Jasin Multimedia & Computer Science Invention & Innovation Exhibition (3rd edition), 17-28 Feb 2020, UiTM Cawangan Melaka Kampus Jasin. https://jamcsiix.wixsite.com/home
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
description As the time goes by, the history of Malaysia tends to be forgotten each day among Malaysian. History is one of the important things that need to be known by the whole civilization in order to foster a spirit of patriotism. Students were also having difficulties in studying the history subject because of its long, boring and repeatable content. According to the preliminary study, majority of the students agreed that the used of text book or other printed material are less attractive compare to using technology that consist of colourful images and sound. Most of students only study in order to get good mark in an examination. As a result, they do not properly understand the knowledge and message that are given from the subject. The purpose of this study to design an interactive platform where student will be able to learn about the history of Malaysia, develop an enjoyable experience of learning Malaysia's history via gaming, and to evaluate the enjoyment of the historic-themed 2D game. This project used Game Development Life Cycle methodology for the development of the project to smoothen the process and flow toward the construction of the project. To evaluate the user’s enjoyment, this project applied E- Game Flow questionnaire. The result of the evaluation shows the game received 72% level of agreeability. Future work of this game is to improve the overall graphic of the game and add more engagement of the character such as fighting and climbing to provide a better playing experience.
format Conference or Workshop Item
author Syed Hussin, Syed Mohamad Khaidir
Zaini, Hazrati
spellingShingle Syed Hussin, Syed Mohamad Khaidir
Zaini, Hazrati
Merdeka! Learn the History of Malaysia via 2D Interactive Game
author_facet Syed Hussin, Syed Mohamad Khaidir
Zaini, Hazrati
author_sort Syed Hussin, Syed Mohamad Khaidir
title Merdeka! Learn the History of Malaysia via 2D Interactive Game
title_short Merdeka! Learn the History of Malaysia via 2D Interactive Game
title_full Merdeka! Learn the History of Malaysia via 2D Interactive Game
title_fullStr Merdeka! Learn the History of Malaysia via 2D Interactive Game
title_full_unstemmed Merdeka! Learn the History of Malaysia via 2D Interactive Game
title_sort merdeka! learn the history of malaysia via 2d interactive game
publishDate 2020
url http://ir.uitm.edu.my/id/eprint/896/1/896.pdf
http://ir.uitm.edu.my/id/eprint/896/
https://jamcsiix.wixsite.com/home
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