Cyber security fun race / Mazlyda Abd Rahman ... [et al.]

The Explore race has always been a popular outdoor activity among people of all ages. It serves as a form of escape from our everyday routines. It is also time for us to get acquainted with other community members. An online exploration race concept has been introduced in this project due to weather...

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Main Authors: Abd Rahman, Mazlyda, Zamani, Nur Diana, Jaafar, Nur Huda, Mokhtar, Rashidah, Ismail, Zuriati
Format: Book Section
Language:English
Published: Faculty of Computer and Mathematical Sciences 2023
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/93934/1/93934.pdf
https://ir.uitm.edu.my/id/eprint/93934/
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Institution: Universiti Teknologi Mara
Language: English
id my.uitm.ir.93934
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spelling my.uitm.ir.939342024-05-28T01:24:24Z https://ir.uitm.edu.my/id/eprint/93934/ Cyber security fun race / Mazlyda Abd Rahman ... [et al.] Abd Rahman, Mazlyda Zamani, Nur Diana Jaafar, Nur Huda Mokhtar, Rashidah Ismail, Zuriati GV Recreation. Leisure The Explore race has always been a popular outdoor activity among people of all ages. It serves as a form of escape from our everyday routines. It is also time for us to get acquainted with other community members. An online exploration race concept has been introduced in this project due to weather, physical ability, safety, and logistics restrictions. The concept is based on the traditional explore race, which calls for both knowledge and physical prowess to travel about and perform the tasks that are presented at each checkpoint. The primary and secondary school students are intended users of this online explore race. Five (5) checkpoints have been established with tasks relating to the theme of cyber security awareness during this online exploration race called the "Cyber Security Fun Race". We use gamification aspects to raise cyber security awareness among participants and improve user experience. Media such as video and infographics are included where possible to increase participant knowledge while playing the game. In order to receive the highest possible score and win the race, participants must finish all the tasks. This online competitive race offers a variety of advantages. As long as there is a strong internet connection, it can be accessed at any time and from any location. Additionally, since it does not take physical stamina to walk around, those who lack it do not lose out. This entertaining race is not only appropriate for group involvement, but it is also enjoyable for lone players. The content can be continually updated at very little cost since it is online. Our goal is to impart knowledge in a fun way. Faculty of Computer and Mathematical Sciences 2023 Book Section NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/93934/1/93934.pdf Cyber security fun race / Mazlyda Abd Rahman ... [et al.]. (2023) In: International Jasin Multimedia & Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2023). Faculty of Computer and Mathematical Sciences, Kampus Jasin, p. 37. (Submitted)
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic GV Recreation. Leisure
spellingShingle GV Recreation. Leisure
Abd Rahman, Mazlyda
Zamani, Nur Diana
Jaafar, Nur Huda
Mokhtar, Rashidah
Ismail, Zuriati
Cyber security fun race / Mazlyda Abd Rahman ... [et al.]
description The Explore race has always been a popular outdoor activity among people of all ages. It serves as a form of escape from our everyday routines. It is also time for us to get acquainted with other community members. An online exploration race concept has been introduced in this project due to weather, physical ability, safety, and logistics restrictions. The concept is based on the traditional explore race, which calls for both knowledge and physical prowess to travel about and perform the tasks that are presented at each checkpoint. The primary and secondary school students are intended users of this online explore race. Five (5) checkpoints have been established with tasks relating to the theme of cyber security awareness during this online exploration race called the "Cyber Security Fun Race". We use gamification aspects to raise cyber security awareness among participants and improve user experience. Media such as video and infographics are included where possible to increase participant knowledge while playing the game. In order to receive the highest possible score and win the race, participants must finish all the tasks. This online competitive race offers a variety of advantages. As long as there is a strong internet connection, it can be accessed at any time and from any location. Additionally, since it does not take physical stamina to walk around, those who lack it do not lose out. This entertaining race is not only appropriate for group involvement, but it is also enjoyable for lone players. The content can be continually updated at very little cost since it is online. Our goal is to impart knowledge in a fun way.
format Book Section
author Abd Rahman, Mazlyda
Zamani, Nur Diana
Jaafar, Nur Huda
Mokhtar, Rashidah
Ismail, Zuriati
author_facet Abd Rahman, Mazlyda
Zamani, Nur Diana
Jaafar, Nur Huda
Mokhtar, Rashidah
Ismail, Zuriati
author_sort Abd Rahman, Mazlyda
title Cyber security fun race / Mazlyda Abd Rahman ... [et al.]
title_short Cyber security fun race / Mazlyda Abd Rahman ... [et al.]
title_full Cyber security fun race / Mazlyda Abd Rahman ... [et al.]
title_fullStr Cyber security fun race / Mazlyda Abd Rahman ... [et al.]
title_full_unstemmed Cyber security fun race / Mazlyda Abd Rahman ... [et al.]
title_sort cyber security fun race / mazlyda abd rahman ... [et al.]
publisher Faculty of Computer and Mathematical Sciences
publishDate 2023
url https://ir.uitm.edu.my/id/eprint/93934/1/93934.pdf
https://ir.uitm.edu.my/id/eprint/93934/
_version_ 1800726589633200128