The development of interactive learning methods through augmented reality in engineering drawing / Mohd Zulfabli Hasan ... [et al.]

Nowadays, the rapid technological development has led to technological evaluation that is in line with the existence of industrial revolution 4.0 or known as "Industry 4.0”. The field of education is also not left behind in the current 4.0 industry development. There are 9 pillars of revolution...

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Main Authors: Hasan, Mohd Zulfabli, Wahab@Abdul Wahab, Nurisah, Ahmad, Sahrijan, Haris, Nurismalina, Mat Lazim, Hashimi
Format: Book Section
Language:English
Published: Universiti Teknologi MARA, Kedah 2019
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Online Access:https://ir.uitm.edu.my/id/eprint/94752/1/94752.pdf
https://ir.uitm.edu.my/id/eprint/94752/
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Institution: Universiti Teknologi Mara
Language: English
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spelling my.uitm.ir.947522024-06-16T13:16:30Z https://ir.uitm.edu.my/id/eprint/94752/ The development of interactive learning methods through augmented reality in engineering drawing / Mohd Zulfabli Hasan ... [et al.] Hasan, Mohd Zulfabli Wahab@Abdul Wahab, Nurisah Ahmad, Sahrijan Haris, Nurismalina Mat Lazim, Hashimi Technological change Technological innovations Nowadays, the rapid technological development has led to technological evaluation that is in line with the existence of industrial revolution 4.0 or known as "Industry 4.0”. The field of education is also not left behind in the current 4.0 industry development. There are 9 pillars of revolution 4.0 and fundamentally, augmented reality is one of the important pillar. Moreover, revolution 4.0 is an innovation that moves from the digital age to the physical cyber era. With the launching of Malaysia Education Development Plan 2015-2025 for higher education steps have been taken to push the Technical and Vocational Education and Training (TVET) which includes special intervention in teaching and learning in this field. Correspondingly, augmented reality being the interactive method of technology that has been hypnotize peoples especially generation Z. In this regard, 21st Century learning methods are subjected to the technology based in order to attract the student. Therefore, the researchers have made a study on augmented reality technology approach towards engineering drawing subject among the Mechanical engineering students in Politeknik Tuanku Syed Sirajuddin, Arau, Malaysia in order to produce an innovation that can be impacted and interactive to the students. As a result, the innovation of an engineering drawing book acquainted through AR has been produced. Pre and post-test has been conducted among the students who taking for engineering drawing course in order to evaluate the effectiveness of the book. Consequently, the students have shown an improvement in understanding and assessment performance. Hence, this innovation shows that augmented technology was suitable to adapt in 21th century learning method that can be impacted to the students. This innovative product has wide opportunity to be marketed to all Polytechnics in Malaysia and all Malaysian institutes of higher education which have engineering drawing subjects. Universiti Teknologi MARA, Kedah 2019 Book Section NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/94752/1/94752.pdf The development of interactive learning methods through augmented reality in engineering drawing / Mohd Zulfabli Hasan ... [et al.]. (2019) In: Academic Intellectual International Invention, Innovation & Design Book. Universiti Teknologi MARA, Kedah, Universiti Teknologi MARA, Kedah, p. 60. ISBN 9789670314716
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Technological change
Technological innovations
spellingShingle Technological change
Technological innovations
Hasan, Mohd Zulfabli
Wahab@Abdul Wahab, Nurisah
Ahmad, Sahrijan
Haris, Nurismalina
Mat Lazim, Hashimi
The development of interactive learning methods through augmented reality in engineering drawing / Mohd Zulfabli Hasan ... [et al.]
description Nowadays, the rapid technological development has led to technological evaluation that is in line with the existence of industrial revolution 4.0 or known as "Industry 4.0”. The field of education is also not left behind in the current 4.0 industry development. There are 9 pillars of revolution 4.0 and fundamentally, augmented reality is one of the important pillar. Moreover, revolution 4.0 is an innovation that moves from the digital age to the physical cyber era. With the launching of Malaysia Education Development Plan 2015-2025 for higher education steps have been taken to push the Technical and Vocational Education and Training (TVET) which includes special intervention in teaching and learning in this field. Correspondingly, augmented reality being the interactive method of technology that has been hypnotize peoples especially generation Z. In this regard, 21st Century learning methods are subjected to the technology based in order to attract the student. Therefore, the researchers have made a study on augmented reality technology approach towards engineering drawing subject among the Mechanical engineering students in Politeknik Tuanku Syed Sirajuddin, Arau, Malaysia in order to produce an innovation that can be impacted and interactive to the students. As a result, the innovation of an engineering drawing book acquainted through AR has been produced. Pre and post-test has been conducted among the students who taking for engineering drawing course in order to evaluate the effectiveness of the book. Consequently, the students have shown an improvement in understanding and assessment performance. Hence, this innovation shows that augmented technology was suitable to adapt in 21th century learning method that can be impacted to the students. This innovative product has wide opportunity to be marketed to all Polytechnics in Malaysia and all Malaysian institutes of higher education which have engineering drawing subjects.
format Book Section
author Hasan, Mohd Zulfabli
Wahab@Abdul Wahab, Nurisah
Ahmad, Sahrijan
Haris, Nurismalina
Mat Lazim, Hashimi
author_facet Hasan, Mohd Zulfabli
Wahab@Abdul Wahab, Nurisah
Ahmad, Sahrijan
Haris, Nurismalina
Mat Lazim, Hashimi
author_sort Hasan, Mohd Zulfabli
title The development of interactive learning methods through augmented reality in engineering drawing / Mohd Zulfabli Hasan ... [et al.]
title_short The development of interactive learning methods through augmented reality in engineering drawing / Mohd Zulfabli Hasan ... [et al.]
title_full The development of interactive learning methods through augmented reality in engineering drawing / Mohd Zulfabli Hasan ... [et al.]
title_fullStr The development of interactive learning methods through augmented reality in engineering drawing / Mohd Zulfabli Hasan ... [et al.]
title_full_unstemmed The development of interactive learning methods through augmented reality in engineering drawing / Mohd Zulfabli Hasan ... [et al.]
title_sort development of interactive learning methods through augmented reality in engineering drawing / mohd zulfabli hasan ... [et al.]
publisher Universiti Teknologi MARA, Kedah
publishDate 2019
url https://ir.uitm.edu.my/id/eprint/94752/1/94752.pdf
https://ir.uitm.edu.my/id/eprint/94752/
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