Gamification and game based learning for vocational education and training: A systematic literature review
Games have been used as a learning tool for centuries. Gamification and game-based learning are becoming more prominent in educational settings for several reasons. When it comes to learning, being focused and immersed can massively improve a student's experience. The purpose of this study is t...
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Main Authors: | , , |
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Format: | Article |
Published: |
Springer
2024
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Subjects: | |
Online Access: | http://eprints.um.edu.my/46076/ |
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Institution: | Universiti Malaya |
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