Gamification and game based learning for vocational education and training: A systematic literature review

Games have been used as a learning tool for centuries. Gamification and game-based learning are becoming more prominent in educational settings for several reasons. When it comes to learning, being focused and immersed can massively improve a student's experience. The purpose of this study is t...

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Bibliographic Details
Main Authors: Dahalan, Fazlida, Alias, Norlidah, Shaharom, Mohd Shahril Nizam
Format: Article
Published: Springer 2024
Subjects:
Online Access:http://eprints.um.edu.my/46076/
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Institution: Universiti Malaya
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