Understanding behavioural intention to play online game: The case of VocBlast

Research has shown that mobile learning enables its users to learn at any time and place. The current study investigates the use of VocBlast; an app that integrates technical and engineering vocabulary, in terms of understanding the behavioural intention of its players. The study employs 129 enginee...

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Main Author: Zuraina, Ali
Format: Conference or Workshop Item
Language:English
Published: IOP Publishing 2018
Subjects:
Online Access:http://umpir.ump.edu.my/id/eprint/21093/1/Understanding%20behavioural%20intention%20to%20play%20online%20game-cmlhs-2018.pdf
http://umpir.ump.edu.my/id/eprint/21093/
https://doi.org/10.1088/1757-899X/342/1/012089
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Institution: Universiti Malaysia Pahang
Language: English
id my.ump.umpir.21093
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spelling my.ump.umpir.210932018-04-20T01:45:48Z http://umpir.ump.edu.my/id/eprint/21093/ Understanding behavioural intention to play online game: The case of VocBlast Zuraina, Ali LB2300 Higher Education Research has shown that mobile learning enables its users to learn at any time and place. The current study investigates the use of VocBlast; an app that integrates technical and engineering vocabulary, in terms of understanding the behavioural intention of its players. The study employs 129 engineering and technical students from Universiti Malaysia Pahang (UMP). Online survey was used to collect their opinions; in particular male and female students' opinions on the use of the app in the future. The results of the study indicated that there was no significant difference pertaining to their behavioural intention using VocBlast in the course of time. The study implies that more time needs to be given to the students in playing VocBlast as it is believed that playing the game repetitively would promote positive perceptions among its players. IOP Publishing 2018 Conference or Workshop Item PeerReviewed application/pdf en cc_by http://umpir.ump.edu.my/id/eprint/21093/1/Understanding%20behavioural%20intention%20to%20play%20online%20game-cmlhs-2018.pdf Zuraina, Ali (2018) Understanding behavioural intention to play online game: The case of VocBlast. In: IOP Conference Series: Materials Science and Engineering, International Conference on Innovative Technology, Engineering and Sciences 2018 (iCITES 2018), 1-2 March 2018 , Universiti Malaysia Pahang (UMP) Pekan Campus Library, Malaysia. pp. 1-5., 342 (012089). ISSN 1757-899X https://doi.org/10.1088/1757-899X/342/1/012089
institution Universiti Malaysia Pahang
building UMP Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Pahang
content_source UMP Institutional Repository
url_provider http://umpir.ump.edu.my/
language English
topic LB2300 Higher Education
spellingShingle LB2300 Higher Education
Zuraina, Ali
Understanding behavioural intention to play online game: The case of VocBlast
description Research has shown that mobile learning enables its users to learn at any time and place. The current study investigates the use of VocBlast; an app that integrates technical and engineering vocabulary, in terms of understanding the behavioural intention of its players. The study employs 129 engineering and technical students from Universiti Malaysia Pahang (UMP). Online survey was used to collect their opinions; in particular male and female students' opinions on the use of the app in the future. The results of the study indicated that there was no significant difference pertaining to their behavioural intention using VocBlast in the course of time. The study implies that more time needs to be given to the students in playing VocBlast as it is believed that playing the game repetitively would promote positive perceptions among its players.
format Conference or Workshop Item
author Zuraina, Ali
author_facet Zuraina, Ali
author_sort Zuraina, Ali
title Understanding behavioural intention to play online game: The case of VocBlast
title_short Understanding behavioural intention to play online game: The case of VocBlast
title_full Understanding behavioural intention to play online game: The case of VocBlast
title_fullStr Understanding behavioural intention to play online game: The case of VocBlast
title_full_unstemmed Understanding behavioural intention to play online game: The case of VocBlast
title_sort understanding behavioural intention to play online game: the case of vocblast
publisher IOP Publishing
publishDate 2018
url http://umpir.ump.edu.my/id/eprint/21093/1/Understanding%20behavioural%20intention%20to%20play%20online%20game-cmlhs-2018.pdf
http://umpir.ump.edu.my/id/eprint/21093/
https://doi.org/10.1088/1757-899X/342/1/012089
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