Effectiveness of kinect-based application in gamification approach for preschooler: case study in Taska Permata Perpaduan, Kuantan, Pahang

The infusion of technology in education has become best practice to motivate student engagement as well as enhancing student performance in learning. Gamification approach is one of teaching strategy where use game elements in education which involves multi-sensory that help learner improves their u...

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Bibliographic Details
Main Authors: Rahmah, Mokhtar, Siti Aishah, Z.
Format: Conference or Workshop Item
Language:English
English
Published: ACM 2019
Subjects:
Online Access:http://umpir.ump.edu.my/id/eprint/24551/1/74.%20Effectiveness%20of%20kinect-based%20application%20in%20gamification.pdf
http://umpir.ump.edu.my/id/eprint/24551/2/74.1%20Effectiveness%20of%20kinect-based%20application%20in%20gamification.pdf
http://umpir.ump.edu.my/id/eprint/24551/
https://www.semanticscholar.org/paper/Effectiveness-of-kinect-based-application-in-for-in-Rahmah-Aishah/ac8ae840bbc850f58c223d60bc66792a1482392a
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Institution: Universiti Malaysia Pahang Al-Sultan Abdullah
Language: English
English