Development of Integrated GreenVec Biofeedback Game with Galvanic Skin Response Sensor

GreenVec Biofeedback Game (GVBG) is a biofeedback game-based application that able to measure the skin conductivity of the player with the integration of Galvanic Skin Response (GSR) sensor. The measurement of the skin conductivity is crucial as an indicator for human meditation improvement in terms...

Full description

Saved in:
Bibliographic Details
Main Authors: Muhammad Nubli, Abdul Wahab, Noraziah, Ahmad, Muhd Azrulnizam, Suna Abdullaha, Herawan, Tutut, Ho, Cheong Lee
Format: Conference or Workshop Item
Language:English
Published: 2013
Subjects:
Online Access:http://umpir.ump.edu.my/id/eprint/3896/1/pbmsk-2013-nubli-development_of_integrated.pdf
http://umpir.ump.edu.my/id/eprint/3896/
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Universiti Malaysia Pahang
Language: English
id my.ump.umpir.3896
record_format eprints
spelling my.ump.umpir.38962017-08-29T07:19:51Z http://umpir.ump.edu.my/id/eprint/3896/ Development of Integrated GreenVec Biofeedback Game with Galvanic Skin Response Sensor Muhammad Nubli, Abdul Wahab Noraziah, Ahmad Muhd Azrulnizam, Suna Abdullaha Herawan, Tutut Ho, Cheong Lee BF Psychology GreenVec Biofeedback Game (GVBG) is a biofeedback game-based application that able to measure the skin conductivity of the player with the integration of Galvanic Skin Response (GSR) sensor. The measurement of the skin conductivity is crucial as an indicator for human meditation improvement in terms of stress control. In addition, GVBG spread awareness on global green technology issues specifically about the Electric Vehicles (EV) issue to all users throughout the game process. The measured Skin Conductivity Level (SCL) corresponds to the player’s awareness level about the green EV. During the development, Spiral Methodology is applied for a smoother and clearer development processes. GVBG is mainly developed by using Microsoft Visual Studio 2008 with XNA Framework 3.1 and Adobe Photoshop CS6. By playing GVBG, the user will be able to learn more about the proper way to reduce stress while gain awareness on the green technology issues related with Electric Vehicles. 2013 Conference or Workshop Item PeerReviewed application/pdf en http://umpir.ump.edu.my/id/eprint/3896/1/pbmsk-2013-nubli-development_of_integrated.pdf Muhammad Nubli, Abdul Wahab and Noraziah, Ahmad and Muhd Azrulnizam, Suna Abdullaha and Herawan, Tutut and Ho, Cheong Lee (2013) Development of Integrated GreenVec Biofeedback Game with Galvanic Skin Response Sensor. In: 3rd International Conference on Software Engineering & Computer Systems (ICSECS - 2013), 20-22 Ogos , Universiti Malaysia Pahang. pp. 1-13.. (Unpublished)
institution Universiti Malaysia Pahang
building UMP Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Pahang
content_source UMP Institutional Repository
url_provider http://umpir.ump.edu.my/
language English
topic BF Psychology
spellingShingle BF Psychology
Muhammad Nubli, Abdul Wahab
Noraziah, Ahmad
Muhd Azrulnizam, Suna Abdullaha
Herawan, Tutut
Ho, Cheong Lee
Development of Integrated GreenVec Biofeedback Game with Galvanic Skin Response Sensor
description GreenVec Biofeedback Game (GVBG) is a biofeedback game-based application that able to measure the skin conductivity of the player with the integration of Galvanic Skin Response (GSR) sensor. The measurement of the skin conductivity is crucial as an indicator for human meditation improvement in terms of stress control. In addition, GVBG spread awareness on global green technology issues specifically about the Electric Vehicles (EV) issue to all users throughout the game process. The measured Skin Conductivity Level (SCL) corresponds to the player’s awareness level about the green EV. During the development, Spiral Methodology is applied for a smoother and clearer development processes. GVBG is mainly developed by using Microsoft Visual Studio 2008 with XNA Framework 3.1 and Adobe Photoshop CS6. By playing GVBG, the user will be able to learn more about the proper way to reduce stress while gain awareness on the green technology issues related with Electric Vehicles.
format Conference or Workshop Item
author Muhammad Nubli, Abdul Wahab
Noraziah, Ahmad
Muhd Azrulnizam, Suna Abdullaha
Herawan, Tutut
Ho, Cheong Lee
author_facet Muhammad Nubli, Abdul Wahab
Noraziah, Ahmad
Muhd Azrulnizam, Suna Abdullaha
Herawan, Tutut
Ho, Cheong Lee
author_sort Muhammad Nubli, Abdul Wahab
title Development of Integrated GreenVec Biofeedback Game with Galvanic Skin Response Sensor
title_short Development of Integrated GreenVec Biofeedback Game with Galvanic Skin Response Sensor
title_full Development of Integrated GreenVec Biofeedback Game with Galvanic Skin Response Sensor
title_fullStr Development of Integrated GreenVec Biofeedback Game with Galvanic Skin Response Sensor
title_full_unstemmed Development of Integrated GreenVec Biofeedback Game with Galvanic Skin Response Sensor
title_sort development of integrated greenvec biofeedback game with galvanic skin response sensor
publishDate 2013
url http://umpir.ump.edu.my/id/eprint/3896/1/pbmsk-2013-nubli-development_of_integrated.pdf
http://umpir.ump.edu.my/id/eprint/3896/
_version_ 1643664904541962240